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  Description Format
Posted by: Fern - 05-30-2016, 01:28 PM - Forum: Beta Bugs Archives - Replies (1)

Double clicking characters instead of using right click + examine shows the old description system.

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  Great Reckoning Beta Live
Posted by: Neus - 05-30-2016, 12:53 PM - Forum: Announcements - No Replies

byond://96.28.20.249:10001

The beta test is currently live. Please refer to these topics for more information:

http://www.neus-projects.net/viewtopic.p...amp;t=2798 - Beta Bugs
http://www.neus-projects.net/viewtopic.p...989#p13989 - Beta Discussion
http://www.neus-projects.net/viewtopic.p...amp;t=2781 - Original Topic

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  Great Reckoning Discussion
Posted by: Neus - 05-30-2016, 12:43 PM - Forum: Balance Fu - Replies (71)

byond://96.28.20.249:10001

The beta test is currently live. Here's a summarized list of changes, but please see the original topic for more details:

  • Stat distribution system and interface implemented.
  • New examine system and interface implemented.
  • Stat effects have all been implemented.
  • Farshot Penalty and Flanking Bonus have been implemented.
  • Weapon scaling for each weapon has been implemented. It should be reflected in the item description.
  • Racial base stats and racial skill effects have all been updated for the new system.
  • History traits and Legend Extension effects that boost growths have been changed to stat bonuses.

Please use this topic to discuss changes in the beta version that you like or dislike or aren't sure about.

Please use this forum to report beta bugs:
http://www.neus-projects.net/viewtopic.p...amp;t=2798

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  Beta: The Great Reckoning
Posted by: Neus - 05-30-2016, 12:42 PM - Forum: Beta Bugs - No Replies

byond://96.28.20.249:10001

The beta test is currently live. Here's a summarized list of changes, but please see the original topic for more details:

  • Stat distribution system and interface implemented.
  • New examine system and interface implemented.
  • Stat effects have all been implemented.
  • Farshot Penalty and Flanking Bonus have been implemented.
  • Weapon scaling for each weapon has been implemented. It should be reflected in the item description.
  • Racial base stats and racial skill effects have all been updated for the new system.
  • History traits and Legend Extension effects that boost growths have been changed to stat bonuses.

Things that have been changed but need to be tested:
  • I have implemented a very simple adjustment for weapon scaling damage on skills. For offensive skills, the damage should be reflected as a percentage of your Scaled ATK Damage; 100+(5*Rank), so 105% at Rank 1, and so on.
  • I have implemented a very simple adjustment for Elemental ATK for Mage Base Class Spells only. The scaling works the same as weapon scaling damage, so overall you should see damage numbers that reflect this: Scaled Casting Tool ATK (half of normal power if elements don't match) + (Elemental ATK * Ratio) + rank bonuses (these will be obsoleted in favor of increased EATK ratios most likely, but if your numbers are weird, this might be why.)

Please test these and make sure the numbers match up to what you would expect. Also, if some skills don't reflect the changes properly, please post the name of the skill. (Please exclude the Magic Gunner bullets and similar 'skills'; this is meant for skills that scale with, for example, STR + WPN Power + a bonus based on Rank).

Also make note of the following:
  • I may take the beta server down at any time for any reason, without warning.
  • If you are going to beta test and post bug reports, it is imperative that you do so with as much detail as possible. For example, if you test a skill and the damage seems off, or your attack damage or critical damage isn't what you think it should be, post the mathematical calculation for the expected result. Not only will this fact checking prevent incorrect reports, in the event that there is a bug, it will simplify the effort needed to correct. I really don't want to have to ask for more details like I do with normal bug reports. That said, unless your report is really low effort, I probably won't yell at you.
  • If you have concerns about balance or something that is not a bug, I will be making a Balance Fu topic for general discussion of the changes. Please post there, not here.
  • There are a few things from the original list that aren't implemented at the moment, so please refer to that if you think something is missing.

Finally, a few tips for the new interface and testing:
  • You can still click the portrait to change your face-icon.
  • Shift+Click the + or - buttons to distribute multiple points at once.
  • Clicking the AKA button changes if you're using your name and alias; the one currently active will be gold text.
  • Use test-reset-distribution to reset your distributed stats.
  • Use test-give-xp to give yourself lots of EXP.

Thank you for your interest.

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  Unban Request
Posted by: Kholio1070 - 05-29-2016, 01:27 PM - Forum: Unban Requests - Replies (6)

Game you were banned from: Sigrogana Legends 2
In-game name (key): Red Slayer
Reason you were banned: I don't know, i connected now and found my self banned
The length of the ban, if you know: dont know
Who banned you, if you know: don't know.
Why we should unban you:
í didnt do anything to be banned for.

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  Trees
Posted by: Rendar - 05-29-2016, 01:01 PM - Forum: Suggestions - Replies (2)

Can we get better trees in the alchemy thing as furniture?

We have scraggly shitty trees right now, and I can't make a large ass forest with this garbage.

Plz and ty

(PS: Use literally any of the other tree icons we already have)

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  Spell Snatch
Posted by: Trexmaster - 05-28-2016, 08:48 PM - Forum: Bug Reports - Replies (1)

It's possible to take the same spell you've already taken from a target, even after you're already taken that spell.

I.E. X steals Quickness from Y.

X can still steal Quickness from Y in future attempts, even if there's still other spell left to take.

I distinctly recall Spell Snatch failing (with no message) if you attempted it on a target with no spells left, and you were unable to steal the same spell before, so...this seems like a bug to me.

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  Argent Voodoo
Posted by: Autumn - 05-28-2016, 08:12 PM - Forum: Bug Reports - Replies (4)

Someone asked me to report this, it sounds kinda like a bug to me since its a one and done item, kinda like a quest item too.

The argent charm can be dropped on defeat.

[Image: a7489914fd.png]

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  Equip-item
Posted by: Akame - 05-27-2016, 11:53 AM - Forum: Bug Reports - Replies (4)

Talked to Dyst about this, and I was told to report it as a bug.

You can currently use the equip-item verb command to equip items onto your character during a battle, which is not right.

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  Burning Questions
Posted by: Dystopia - 05-26-2016, 02:29 PM - Forum: Sigrogana - No Replies

Part 1

The Eastern part of the forest near Cellsvich caught ablaze by some strange phenomenon just last night, filling the air with smoke and charring half the forest. Thankfully, it was contained and didn't reach any of the houses found therein. Still, much of the forest was destroyed in the wake, with the worst of the damages on the far eastern side.

An off-duty imperial guard was found dead in amongst the fires there, stabbed in the back with a red letter. A phoenix egg was found to be the cause of the fires, and both this and the dagger have been confiscated by the Guard. They are investigating this matter thoroughly, and request that anyone with any information come forward with it.

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