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  Body of Pain
Posted by: Autumn - 03-02-2016, 03:18 AM - Forum: Bug Reports - Replies (2)

When taking hits through Body Of Isesip to take no damage, Matador's "Know no Pain" will still give 20 rage from physical attacks exceeding that.

Example:

Monk uses Body of Isesip with Matador and know no pain equipped
Duelist uses Sidecut
Monk takes no damage but still gains 20+ rage from know no pain.

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  Tooltip Error
Posted by: Kameron8 - 03-02-2016, 02:08 AM - Forum: Bug Reports - Replies (1)

Light Tomahawk's tooltip still reads that it has a 5*rank% chance to stun.

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  [QUE] Danceabusa
Posted by: Kameron8 - 03-02-2016, 01:19 AM - Forum: Bug Reports - Replies (1)

Striking with two Hayabusa daggers will not trigger Dagger Dance if the following conditions are met:

1. The attack is made from range. (The attacker can not be adjacent, or even in the nearby diagonal to the target)
2. The first attack misses. (If it lands, the strike teleports the attacker behind the target, leaving them in range to use dagger dance's attack)

I am wondering if this is meant to be intentional, even though both weapons have range when individually used.

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  Turn Order Display Toggle
Posted by: Trexmaster - 03-02-2016, 12:43 AM - Forum: Suggestions - No Replies

Basically as the title says.

Is it at all possible to have the Turn Order Display be able to be toggled on/off (as an option in preferences)? It makes PvE noticeably slower.

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  SL2 Version 1.52
Posted by: Neus - 03-01-2016, 11:30 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Still in the background work stages for something, but in the mean time, I added some things I have been meaning to for a long time!

1.52
Character Destiny - You can now choose an optional character destiny at character creation or by Legend Extension. By doing so, you limit yourself to only using classes of a specific base class, but your maximum class level goes up to 50, giving you access to more SP. In addition, your Skill Pool size increases by 5.
Turn Order Display - Turn order is now displayed in the bottom right of battles.
Danger Zone - Hovering your mouse over a monster and certain field objects such as Range Runes, bombs, explosion glyphs, etc. now displays a danger zone for where the monster can attack and move, or the radius the field object affects.
* Various
Adjusted - Aid can only be used once per round.
Adjusted - DISCers are now tradeable to alts.
Adjusted - Item effects that do not stack will now check the main weapon first (in this specific case, the change was made for Hands of the Giant).
Adjusted - Clarified Safety's description.
Adjusted - Green-Scale Tunic's Evasion triggering FP sap is now one third of its normal value. (Evading attacks still applies the full amount.)
Adjusted - Light Tomahawk's Urawaza effect changed from Stun to Rank*20% chance of Guard Break.
Adjusted - Shukuchi Move bonus now reduced to be equal to Rank.
* Bug Fixes
- Heaven Kick now properly receives the bonus damage from distance and effects that increase/decrease kick damage.
- Flottement no longer triggers if you can't see the attacker or are knocked down.
- Weather sound effects are properly updated after teleporting in a mage guild.
- Curse status effects will no longer reapply if you cause self-inflicted damage.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  A Family Murdered
Posted by: Chaos - 03-01-2016, 07:27 PM - Forum: Gold - No Replies

Recently, the decapitated head of a girl in her early teens was discovered buried right next to the World and Heaven Inn. A drip-formed trail of dried blood was found between one of the (blooded) flowers near the buried victim and an empty, yet internally bloodstained bucket a number of paces behind the Blacksmith. Guards have yet to find the rest of the victim's body. In a shocking, additional twist, when a Guard went to report the incident to the girl's father, he only found the father's decapitated head placed squarely on a nearby table. Like the girl, the father's body is nowhere to be found. Unlike the girl, however, there was absolutely no blood left behind in the house or outside of it.

Due to these events, Oniga's security has been tightened; patrols are now denser, cover more parts of the city, and seem to be active all day and night. Citizens are being warned to go about their business with at least a friend or family member, not to dawdle when the day ends, and to keep their homes locked up tight.

Rumor has it that Detectives have been summoned to help identify and track down the culprits, but have yet to find any solid leads or clues so far.

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  Trait: Ambidexterity-Enabled
Posted by: Ranylyn - 03-01-2016, 06:42 PM - Forum: Suggestions - Replies (1)

Real talk: This idea is actually kinda dumb, and I fully expect it to be rejected. But it's been eating away at me so I figured, "May as well get it off my chest." Please don't hold it against me. I fully admit this is unlikely to go over well.


Ambidexterity currently lets you change between viable weapon types for a skill. This is nice and fair. It, for example, will not allow an MG/Duelist to Overcharge Sidecut with a Shotgun. But it WILL allow an Arbalest/BK to use hanging without missing due to close range bow hit penalties.

My proposal is to allow something ever so slightly more akin to martial lawbreaker for some very specific skills, with the caveat that you need to hold a valid weapon type first, to prevent rampant abuse. The skills this would apply to are only those that deal your weapon's damage type and perform a normal attack, for the sake of not being walled out by resistances. EDIT: Also, would not work with bows/guns for obvious reasons. (Also for roleplay purposes, due to damage types and renamed weapons, etc)

Example: A Ghost is equipped with an Ensui (mostly for damage reduction purposes because Ghost) and a Galdric Axe (for fitting form/berserker shell crit shenanigans.) Said ghost encounters a bunch of Goblins. Sidecut would heal the goblins. But why can't you just do the same motion with... well... let's be honest, almost any weapon can theoretically attack while passing by. Since it already has a sword, Sidecut will not be greyed out.


What got me thinking about this?

1) Bugs. Like when Sidecut and Geldoren used to use your main weapon even if it was invalid.
2) Builds. I still want tomes to be viable. A mage-like duelist, for example, could be really neat. (And I've tried mutating tomes, it just doesn't cut it)
3) Logic. I still don't understand, for example, why one cannot sidecut with a dagger, etc.


Anyways. Make fun of the idea all you want. I just needed to get it off my chest.

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  A regular day in the Sigrogana Empire's Guardship
Posted by: Chaos - 03-01-2016, 04:07 AM - Forum: General Discussion - Replies (4)

(Note: Everything presented here is non-canon. Also, this is probably unoriginal, but we're crossing plenty of lines here to begin with.)

A daring and brave reporter sought to acquire first-hand information on the daily operations of Sigrogana's protectors. Using illogical magic that can only be summed up as 'a fucking wizard did it', she managed to 'record' a regular, dull day's haappenings within Fort Arjav.

....No, we're not sure how she managed to get out to share her findings, much less survive what she bore witness to.

IN ORDER OF APPEARANCE:
-Random NPC Guard
-The Ginger Scholar
-Quiet Armored Man
-Leather-Clad Lady
-Guard Commander
-Emperor of Sigrogana
(The figure on the 'porn' is made in the image of a random PC lesbian)
(the voice at the end is provided by the Prison Guard who mans the front desk)

[youtube]http://www.youtube.com/watch?v=IEGo41443iI[/youtube]

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  Hiatus
Posted by: Slydria - 02-29-2016, 05:52 AM - Forum: Fruity Rumpus General - Replies (8)

Due to personal reasons I'd rather not elaborate on here, I've decided to take a long break from SL2 and GMing. I don't know how long I'll be gone but I'm hoping when I come back I'll be refreshed, have things sorted out and be ready to do a better job.

I know this will leave things a bit understaffed and I've already let Dev know about this, so please be good while I'm gone. I know people can be difficult to deal with keep in mind, we're all people behind the computer screen, that includes the people you don't like and really... we're all just trying to have a good time, right?

Goodbye for now.

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  Another status infliction topic.
Posted by: Ranylyn - 02-27-2016, 09:12 PM - Forum: Balance Fu - Replies (2)

This is a post to get ideas rolling. Please be constructive with feedback. I think this is too broad a subject to be allowed to be based on my opinion alone, anyways.


Post sparked by http://www.neus-projects.net/viewtopic.p...amp;t=2473

Let me share a little story. A story about attempting to make a purely pacifist character. And a story about Calm seeing numbers like 9 infiction vs 2 resistance at low levels. Yes. 7% status infliction at low levels. I shouldn't need to explain why this is downright dumb; a level 1 vs a level 1 should have similar odds as a level 20 vs a level 20 or a level 60 vs a level 60. This affects any number of characters, ranging from Wyverntouched to Doriads to Liches to Curates to Archers. And many more, post-LE.


My idea: A change to the current formulas. It currently stands as 3 stats vs 2. My proposal is 2 stats vs 2 with a "baseline" chance.

Current Formula: 1/2 will + skill + luck vs Res + Luck

My basic, to be built upon idea: 30 + will/2 + 3/4 skill vs Res + Luck

"BUT WAIT! That effectively gives the inflictor 30 luck under the current formula! That's not fair! Getting 30 luck is insane!

Correct. I DID say this was a basic idea to build on, so low levels can actually inflict ailments ever. I'm simply not done coming up with tweaks to make up for this yet. It just makes zero logical sense for low levels to be so unable to inflict ailments against other low levels, while level 60s apply them like they're tossing fistfuls of candy to distract children.


Anyways, any ideas on how to fine tune this idea to be more in-line with level 60 status infliction chances are welcome.

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