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  More fish in the sea
Posted by: iDarkCara - 04-12-2016, 08:11 PM - Forum: Suggestions - Replies (1)

Hello dear Dev. In another effort to rekindle the fondness that was SL1 nostalgia, I wanted to suggest the addition of two 'old' fish and three recipes.

Sting ray!

One of the great seafaring weapons of our time. The sting ray spear!

[Image: f8728278fc.png] Though the damage and stuff would have to be changed, still absolutely love the idea of this.
Along with the less favorite, Filet of Sting ray
[Image: NaBCt3t.jpg]

As well as the Oyster! Because we love oysters sometimes (I hate oyster tbh, but I want it in.)
[Image: mwyvFif.jpg]

As usual, I do not know what appropriate statistical values are to be assigned to these food and weapon should they be added, but I would love to see them back. (1d10 acid String Ray spear pls.)

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  RUBBER BULLETS. (And wooden katanas)
Posted by: iDarkCara - 04-12-2016, 07:55 PM - Forum: Suggestions - Replies (14)

Topic edit 2: Since I failed to realize wooden swords are a thing, this topic is now about rubber bullets modification (and wooden katanas)

A simple weapon mod that reduces the power (And probably crit? idk) and changes the damage to blunt.


Also, we have a wooden sword (thanks soapy) Can we now have a wooden katana? (Thanks afkmiv)

[Image: 94fdfb5675.png]

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  Fluffles
Posted by: Dystopia - 04-12-2016, 08:58 AM - Forum: Bug Reports - Replies (1)

Fluffles is transcending time and space again. I tried to get a screenshot, but Fluffles walked off past the walls of west cellsvich and into the abyss.

Moments prior, someone had interacted with it to collect the stamp. Then Fluffles flew off over a house and over the wall.

It reappeared in east cellsvich a bit later, and I chased it for ten minutes trying to see if it would do it again. It didn't.

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  New Class: hair!?
Posted by: Ranylyn - 04-12-2016, 05:00 AM - Forum: Bug Reports - Replies (1)

[Image: fdad07a0003fa8f0520fe19436d6caca.png]

Dueist Destiny. I'm assuming they're not supposed to be able to Millia Rage it up.

(Clicking it does nothing. Obviousy. Kinda comical really.)

EDIT: More information. Upon relogging... it was gone from the class menu, but on my character's head. I needed to use a mirror to fix it.

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  Incise (Dagger Variation)
Posted by: Ranylyn - 04-12-2016, 01:56 AM - Forum: Bug Reports - Replies (1)

I thought I reported this bug awhile back but apparently I forgot.

Attempting to use Incise with a Dagger does not work as advertised. It's supposed to do less damage but cause higher lingering damage. At R5, Incise does 20 lingering damage, so theoretically it should do 30. It instead does 15. So less than the advertised value with a sword.

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  Invincible Paintings
Posted by: Exxy - 04-12-2016, 01:38 AM - Forum: Bug Reports - Replies (1)

[strike]I guess I found the next PvP Meta. Armour made from paintings![/strike]

For whatever reason, the outcome chart for paintings are no where to be found and when you try to break them down the game will still prompt "Yes" or "No" but never actually follow through with the action. It seems to be the case for multiple paintings (only confirmed with this one, the red flowers and the jungle-ish one). I struggle to see why this would be intended so naturally, bug reports.

[Image: VMm1B6t.png]

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  Tail-less Nagas
Posted by: Autumn - 04-12-2016, 01:03 AM - Forum: Bug Reports - Replies (1)

When viewing the mirror for a vampire, there are no Naga tails available in the racial area, since Nagas can spend legend ink on Vampirism, I'd assume that vampires can also have Naga tails

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  Papilion Wing Layer
Posted by: iDarkCara - 04-11-2016, 08:27 PM - Forum: Bug Reports - Replies (1)

I guess this is not technically a bug, but since the change in this forum moving the layer up, it now does this when facing north.


[Image: 6d2b8f572c.jpg]
[Image: bedaf631e4.png]Without a cloak
[Image: 40ea416ffd.png] Without hair

Seems it was moved 'up' but the way it responds to other layers is messing up now.

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  Stately Wall Additions
Posted by: Exxy - 04-11-2016, 05:34 PM - Forum: Submissions - Replies (1)

EDIT: I realized after the fact I forgot to account for cross-sections of walls, that should be fixed now.

1) I'm assuming these are already licensed or original works of the server, if licensed content contacting the copyright holder may be necessary for Permitted Use of Derivative Material.
2) I'm using heavily zoomed-in screenshots to display the effect these additions will have. I imagine they'll look better when they're at game-scale than they do in the photos.
4) If any asago's are given for this submission please give them to the person of the original submission (assuming they're a player from the community and are still active) as all I did were make edits to existing material. [strike]Although getting my name purple in OOC would be AW- *shot*[/strike]

Example Without
[Image: yN5UYCP.png]

Example WIth
[Image: lbguRg9.png]


Disclaimer
I only have the "Closed_East" AKA "wall_ce" in the current post and upon request can submit examples of the others I have lying around (probably in a smaller resolution because those are enormous compared than what I thought they'd come out as).

Synopsis
Just to clarify, these icons are meant to be added; not replace any existing. Yes, this is a utterly small change in the overall scheme of things but I think it's a more-than viable quality-of-life update for those affected. Wink Also, this is my first time posting anything like this to Submissions. If you can let me know if I did anything horribly wrong let me know what it was and how to fix it, please.

Edit:
It's also meant to have Opaque and non-Opaque walls.

Icon Files



Attached Files
.zip   Stately Addition.zip (Size: 5 KB / Downloads: 425)
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  [Feedback/ Suggestions] Tomb Investigation Quest
Posted by: Breakaway~totheweird - 04-11-2016, 04:51 PM - Forum: General Discussion - Replies (15)

'Sup nerds. As some of you know, an event was held yesterday (4/10) in Law's End on request that the Anubite burial grounds were cleared. Everyone seemed to enjoy it despite some blaring hiccups at the beginning and middle portions of the event. I know that I (and maybe Chaos) don't mind hosting more IC events of similar caliber in the future. However, I'd like to gather consensus on what people would prefer to see next time, constructive criticisms, and everything in between to ensure a better experience next time.

That out of the way, I'd like to toss my two cents in: it was fun, but disorganized. And I will take full blame for that. This work week kept me wiped each time I attempted to go home and formulate/ pre-write. Shit, the people I asked to play NPCs had their dialogues ready for cranking out. All in all, it felt sloppy in my opinion. Not to mention that DnD-styled events are extremely foreign to me. They sound neat in concept, but were never touched on my end. Who knew there were injury sheets? I surely didn't.

There's also the fact that people have to work on Monday mornings. I forgot that's a thing. Sunday just seemed right after figuring out other people's schedules. But I digress.

On the other foot: There was a lot, A LOT, of OOC happening. Someone somewhere even described it as it being meme-ridden. Personally, I only had issues with, well, people not taking this very seriously at the start. For example (and I will use instances that I remembered, so keep the saltiness down), there was a blacksmith character in Law's End looking for materials. He explained the situation to the groups, albeit sterotypically, and his own account. There was a corbie who had to give rapid-fire one-line emotes about how convenient this all was. Maybe there were other people cracking the same jokes. Iunno. Jokes, much like crack cocaine, is fine in minimal amounts. Not when you do it every, single time.

I can't be motivated to provide quality RP scenarios when people are simply there to dick around. If you don't care, then let me know so I can stop wasting my time.

Another problem to consider was everyone trying to treat this like a speedrun. Again, it may very well have to deal with the fact some folks had to wake up in the morning. But when there's a bunch of vulnerable bandits camped off to one side, the bandits you were hired to merk, you should probably deal with them immediately. Not rush into the temple like it's no big deal.

Either way, that's what I can gather from memory. Feel free to say your piece.

P.S. I didn't know where to stick this thread at in the forums.

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