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  Deadliest Aim
Posted by: Trexmaster - 01-19-2016, 01:56 PM - Forum: Bug Reports - Replies (1)

Deadly Aim gives you a +1 SKI mod for having it in your skill pool. For some reason. Signs point to it being unintended.

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  Expiring Forever
Posted by: Trexmaster - 01-19-2016, 11:41 AM - Forum: Bug Reports - No Replies

Static Dungeons produce the expiration indicator (at least I assume that's what it is, the purple static over the dungeon) after a certain period of time. They don't dissappear, but, the indicator doesn't go away.

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  [Vampire] Spamvermists
Posted by: Ranylyn - 01-19-2016, 08:09 AM - Forum: Bug Reports - Replies (7)

Despite the changes to most healing skills to be useable only once per round, Silvermists is still useable twice per round.

While I personally don't have an issue with this due to the nature of Essence as a resource and the stat penalty incurred from doing so, I'm assuming this isn't intentional.


EDIT: Extra silvermists bug:

[Image: 060146c830804943835fa84fc9b612f7.png]

Lunar Lunatism doesn't end when Essence hits 0, only when enough turns have passed. Using Silvermists during Lunar Lunatism leads to... well... this.

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  [Global Bank] Brain Food
Posted by: Ranylyn - 01-19-2016, 07:29 AM - Forum: Bug Reports - Replies (2)

Brain Food is not deposited in the Global Bank upon character deletion.

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  Birds of a flower
Posted by: Autumn - 01-18-2016, 06:49 PM - Forum: Bug Reports - Replies (4)

Sometimes, Papillions will get Phenex wings when viewed from the back, and vice versa with Phenexes getting Papillion wings (The picture I'm showing is a Phenex, viewed from the back)

[Image: 2fda8a2b02.png]

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  Automatic Housekeepers
Posted by: Trexmaster - 01-18-2016, 01:34 PM - Forum: Bug Reports - Replies (1)

If you buy multiple Housekeepers at once, only one appears to recognize the buyer as the original buyer. The others bought will print the "Only the original buyer of this item can upgrade it." message when attempting to upgrade it, thus making upgrading the affected Housekeepers impossible.

In my case, I bought 3 Automatic Housekeepers, and only one will let me upgrade it, the other two printing the aforementioned message.

UPDATE: Relogging seems to have made the other housekeepers recognize me as the owner, and upgraded as normal.

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  Crescent Shook
Posted by: Soapy - 01-18-2016, 12:19 PM - Forum: Bug Reports - Replies (1)

Crescent Rook applies none of its effects if it hits a map border.

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  Mutated swordfist VS Stalemate
Posted by: Shujin - 01-18-2016, 10:57 AM - Forum: Bug Reports - Replies (4)

My waodao that mutated into a fist does still trigger Stalemate.
[Image: 3c8723b0d918dd409746764b3b9d650d.png]

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  Mudkip Memes
Posted by: Clockworkers Doll - 01-18-2016, 09:53 AM - Forum: Suggestions - Replies (8)

So I don't know if this is exactly an appropriate place to put this, but it is a suggestion so I'm gonna put it here.

So for a while there's been talk of a fish race. Almost everyone's been clamoring for it, although we know it likely won't come in the nearby future. I myself also want a fish race, whether it be Selachii or something Dev himself makes, or... Whatever. But there's a bit of a problem with everyone's discussion of it. I don't really get listened to a lot when I mention this, so here's why this post exists.
People want the race to be entirely based around Axolotls. This is a bad idea.

The concept isn't bad and when I say that I don't mean that the race'll be OP or anything, but the issue will be with character creation.
http://i.imgur.com/u7zdlDZ.jpg - Google Results for "Axolotl Human"
http://i.imgur.com/omnNDOx.jpg - Google Results for "Axolotl Girl"
http://i.imgur.com/FP7GkRS.jpg - Google Results for "Axolotl Boy"
I know these are pleb territory since I just googled generic terms, but my point stands.
And when I mentioned this last time in OOC someone mentioned Mudkips for playbys (hence topic name). All I have to say, really... Do you really want 50 mudkip gijinkas running around?
There is little to know portrait material for those who like to have portraits as close to their actual characters (I.E., people who would rather have a picture with a fox tail/ears for their Redtail instead of a human with a part of the profile that says they're there.) and most of the decent-ish results go into semi-furry territory. Aliening people who can't draw (nor possibly photoshop) out of a portrait. But to my suggestion...
If we're really going to add a fish race someday, can we make them like Eternia does (as much as I hate saying that) and have one race with multiple subsections? I feel like it would be smarter to have one section of the race based on Axolotls, then maybe one for Sharks, Normal Fish (maybe these would be the most common?), or maybe even Walruses if we wanna generalize it down to just sea-faring animals. It'll take a bit more icons to be added to the racial selection (which really isn't an issue to code since we have the tail and horn variations) which I'm sure we could find someone to sprite if Dev doesn't want to.

I just wanted to have this out here, maybe for reference or see if there's something better we can do... I just remember that the best place to post stuff like this is the forums. So I'm doing it.

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  Floor Exits and Entrances
Posted by: Trexmaster - 01-18-2016, 07:06 AM - Forum: Suggestions - Replies (2)

I think it should be possible to alter the location of the Floor Exit on each floor that isn't the first, instead of it just being wherever the Extra Level is on the floor below.

Also, it should be possible to have multiple entrances and exits to a single floor. Somehow.

This is sort of similar to what I tried to pitch before, and all that still applies, but, what I'd want the most is being able to move to floors in different ways than just the Extra Level it was made from.

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