Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 828
» Latest member: Sailor Ryu
» Forum threads: 11,670
» Forum posts: 58,183

Full Statistics

Online Users
There are currently 283 online users.
» 1 Member(s) | 280 Guest(s)
Bing, Google, sirtrex

Latest Threads
Rendar
Boss Spawns

Forum: Suggestions
Last Post: Rendar
8 hours ago
» Replies: 0
» Views: 30
MultiWonder
[3.02 TEST] Sludge

Forum: Bug Reports
Last Post: MultiWonder
8 hours ago
» Replies: 0
» Views: 13
Nekojinn
Chargemind payment plan

Forum: Suggestions
Last Post: Nekojinn
10 hours ago
» Replies: 4
» Views: 59
Rendar
[3.01f] Italicizing Words...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 07:12 PM
» Replies: 0
» Views: 27
Snake
Place of Madness

Forum: Suggestions
Last Post: Snake
Yesterday, 01:54 PM
» Replies: 1
» Views: 50
Snake
Vent Petale buff

Forum: Suggestions
Last Post: Snake
Yesterday, 01:53 PM
» Replies: 0
» Views: 32
Rendar
[3.01f] Dark Bardn't

Forum: Bug Reports
Last Post: Rendar
Yesterday, 09:09 AM
» Replies: 0
» Views: 32
AkaInuHime
[v3.01f] Clipped Wings

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 05:37 AM
» Replies: 0
» Views: 31
Tana
Please bring back Lich an...

Forum: Suggestions
Last Post: Tana
Yesterday, 02:45 AM
» Replies: 17
» Views: 902
InsainArcaneBirdbrain
Build Viability and Nerfs

Forum: Balance Fu
Last Post: InsainArcaneBirdbrain
Yesterday, 12:20 AM
» Replies: 27
» Views: 1,186

 
  SL2 Version 1.55
Posted by: Neus - 04-11-2016, 02:11 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

This update is mostly spring cleaning, doing a few things I've been meaning to, some requests, some bug fixes. I'm still not sure what I am going to work on as my next project, and in all likelyhood I'll post another player survey to get some opinions on that from you, the adoring public.

In other news, we have a new GM joining us; Dystopia. Technically they have been a GM for a little while now, but now it is officially recognized.

I also updated BYOND for this version, but we may roll back if there's any issues.


1.55
Risu's Redecorating - Pink's Pub has finally gotten some new furniture, and Risu seems slightly happier for it.
New Housing Tile - Added a space floor as a default floor tile.
New GM - Dystopia has now joined the GM team. We'll see what they can cook up, so please welcome them!
Total Control Preference - You can now toggle total control on and off in the preferences menu.
New Sound Effects - Added sound effects for a few things.
Adjusted - Spirit Pain now negates the attack that triggers it, instead of turning it on the attacker.
Adjusted - Any item can now be put in utility belt slots (although only usable items can be activated from it).
Adjusted - Changed the game FPS to 30 (just to experiment.)
Adjusted - Added Blacksand and the standard Dagger to the tutorial shop.
Adjusted - Expanding Ice can now affect ice tiles placed by allies.
Adjusted - Turns that time-out now display a message.
Adjusted - Sidecut/Sillcut now apply the attack before moving to the next tile, allowing things such as Tarnada to apply properly.
Adjusted - You can now click on the turn order portraits; the functionalty is identical to if you double clicked on the person.
* Bug Fixes
- Mercenaries now take their turn in the proper order during the first turn.
- Shine Knights should summon the total amount of knights after pushing enemies back even if you were surrounded.
- Argent Charm should now only appear in the Other tab of the inventory instead of every tab.
- Crescent Rook, Detogate and Rabbit Leap now properly adjust your battle ring to your new location.
- Arcanic Potions now make your attacks scale with WIL as intended.
- Poison pools should no longer trigger most in-battle effects that trigger when damage is taken, like Payback.
- Minor graphical fix for the side-sheath icon parts.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Print this item

  Pillar-Lamp Layering Issue (Solved - Thanks Dev)
Posted by: Exxy - 04-10-2016, 06:30 PM - Forum: Bug Reports - Replies (1)

Disclaimer: I am not sure if this affects any other objects layered together but from my experimentation with bushes, these seem to be the only so far. If anyone else has further information please post on here.

So recently I've been redesigning my house setup to vaguely seem Dormeho-ish. While working on the basement, I decided I wanted to try placing multiple pillars in the area with lamps on top of them. After some fiddling with Layers I eventually came across this:

[Image: gahKVee.png]

-Both Pillars are set at Layer 2.
-Both spots have lamps.
-The Left has a Lamp on Layer 300.
-The Right has a Lamp on Layer 30.

It seems like every time I try to place the lamps at 30-flat they will initially register and will inevitably 'bug out' (this has always happened while I was away from the House Level so I cannot say what the exact cause is).

Lastly, I recall someone mentioning to set the Layer Level of the lamps obscenely high (like 30000) or something so part of me imagines this may have been an issue before?

Print this item

  [QUERY]Tarnada and skill interactions
Posted by: Autumn - 04-09-2016, 03:49 AM - Forum: Bug Reports - Replies (5)

Tarnada is a pretty fun sword to use, there are a few things that just don't seem right, or intended.

Sidecut:
When using sidecut and proccing the free Vydel, your character will stand in the same square as the person hit, making it so the Vydel will form in front of you, and the person hit, ending up just wasting time, AND your CHARGE MIND.

Looks something like this
[Image: 478c54fb08.png]

I could only assume this could be fixed by having Vydel form on the 3 squares you're standing on instead of directly in front of you.

Repel:
It works mostly as intended, but the Vydel will form before the knockback of Repel, making a weird interaction where the target is moved to a random square and then knocked back 3 tiles.



Is this all intended or nah?

Print this item

  A Poster
Posted by: Chaos - 04-08-2016, 05:29 PM - Forum: Sigrogana - Replies (13)

All across Sigrogana, one would find multiple copies of this poster tacked at various locations, each with a large seal of the Sigrogana Guards to verify its authenticity.

Quote:
CALLING ALL ADVENTURERS

We are all aware of the recent swarms of Undead that have attacked the Badlands Arena on a basis. Due to the damages wrought from these attacks, and no substantial clues on the perpetrator, we will be performing a number of raids very soon, in order to find or figure out who's behind this massive use of Necromancy.

We invite all who are able to join us on these raids. Those who help out well enough may receive a reward for their contributions to both the raids and aiding the Empire against this unknown evil.

For those interested, keep an ear out for when we make the call for raid preparation.



OOC INFO:
This event (which is part of the same storyline as 'Nights of the Dead') will take place sometime on Saturday, likely either in the morning/afternoon or at night. Should that fail, the event will occur Monday afternoon.

If you want, you may respond to this topic with OOC information on which character you're planning on taking part in this with, as well as your availability for the aforementioned days. I cannot change the schedule too much to accommodate absolutely everyone, but minor adjustments are possible.

Print this item

  Waist-ed swords
Posted by: Autumn - 04-08-2016, 07:58 AM - Forum: Bug Reports - Replies (3)

As in drunk, or something.

Anyway, for both sword sheaths(right and left) in the mirror, for icons that is, I barely even noticed this until now, but they both switch hip sides when facing up or down, in this case, the left hip sword sheath switches to your right hip when facing upward(and vice versa for the right sword sheath), can this possibly be changed please? Or nah?

[Image: 6c6eddb336.png]

Print this item

  Quality of life fun for Summoners
Posted by: Raigen.Convict - 04-06-2016, 10:59 PM - Forum: Suggestions - Replies (4)

So... I had a thought, what if we could summon youkai similar to pet kits outside of battle as summoners? It'd be good for RP, right? If not I understand but just a thought of implimenting it somehow.

Print this item

  [QUE] Youkai Limit and Vorso Verso
Posted by: Kameron8 - 04-06-2016, 09:55 PM - Forum: Bug Reports - Replies (1)

Vorso Verso does not enable summoners to use 2 more Youkai once 12 have been recruited. Equipping the tome allows one to enlist 2 more Youkai (13 and 14 respectively), but they will forever be marked with (*) and cannot be summoned. Is this intended?

Print this item

  Happy Birthday Dev
Posted by: Zakizo - 04-06-2016, 03:56 PM - Forum: Fruity Rumpus General - Replies (9)

[youtube]http://www.youtube.com/watch?v=yuA1ikIOqJY[/youtube]
Drink until you forget how old you are.

Print this item

  Player home got defurnitured and rolled back.
Posted by: Ranylyn - 04-06-2016, 02:44 AM - Forum: Bug Reports - Replies (4)

Key: Talithmara
Slot: 2

Scenario: I hadn't used the home in awhile since I've been waiting on the characters who that character RPs with, and our schedules have simply not been lining up. But the last time I used it, I was giving it a large remodelling. Smaller interior, with a larger front Garden (the intention was always to make the gardens open to the public, even if it was closed during renovations.) and so on.

When I went back to keep working on the remodelling, the layout had been rolled back to the old design, with all furniture, including doors, completely absent. The entrance had also been reset to the lower left corner instead of the walkway in the middle. While my character does have the murai and alchemy skill to rebuild everything, what they're missing is all the items in their storage, which they used instead of the bank to keep items at home for IC purposes.

EDIT: Just in case it comes up, no build permissions were given, and the house was closed to the public.

I don't suppose there's any way at all to restore it?

Print this item

  Ip un ban
Posted by: PossessedVolk - 04-06-2016, 01:53 AM - Forum: Unban Requests - Replies (1)

I've already been banned and I'm unbanned but my IP isn't PLEASE help.

Print this item

Sigrogana Legend 2 Discord