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SL2 Version 1.55 |
Posted by: Neus - 04-11-2016, 02:11 PM - Forum: Announcements
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[float=left] [/float]
This update is mostly spring cleaning, doing a few things I've been meaning to, some requests, some bug fixes. I'm still not sure what I am going to work on as my next project, and in all likelyhood I'll post another player survey to get some opinions on that from you, the adoring public.
In other news, we have a new GM joining us; Dystopia. Technically they have been a GM for a little while now, but now it is officially recognized.
I also updated BYOND for this version, but we may roll back if there's any issues.
1.55
Risu's Redecorating - Pink's Pub has finally gotten some new furniture, and Risu seems slightly happier for it.
New Housing Tile - Added a space floor as a default floor tile.
New GM - Dystopia has now joined the GM team. We'll see what they can cook up, so please welcome them!
Total Control Preference - You can now toggle total control on and off in the preferences menu.
New Sound Effects - Added sound effects for a few things.
Adjusted - Spirit Pain now negates the attack that triggers it, instead of turning it on the attacker.
Adjusted - Any item can now be put in utility belt slots (although only usable items can be activated from it).
Adjusted - Changed the game FPS to 30 (just to experiment.)
Adjusted - Added Blacksand and the standard Dagger to the tutorial shop.
Adjusted - Expanding Ice can now affect ice tiles placed by allies.
Adjusted - Turns that time-out now display a message.
Adjusted - Sidecut/Sillcut now apply the attack before moving to the next tile, allowing things such as Tarnada to apply properly.
Adjusted - You can now click on the turn order portraits; the functionalty is identical to if you double clicked on the person.
* Bug Fixes
- Mercenaries now take their turn in the proper order during the first turn.
- Shine Knights should summon the total amount of knights after pushing enemies back even if you were surrounded.
- Argent Charm should now only appear in the Other tab of the inventory instead of every tab.
- Crescent Rook, Detogate and Rabbit Leap now properly adjust your battle ring to your new location.
- Arcanic Potions now make your attacks scale with WIL as intended.
- Poison pools should no longer trigger most in-battle effects that trigger when damage is taken, like Payback.
- Minor graphical fix for the side-sheath icon parts.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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A Poster |
Posted by: Chaos - 04-08-2016, 05:29 PM - Forum: Sigrogana
- Replies (13)
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All across Sigrogana, one would find multiple copies of this poster tacked at various locations, each with a large seal of the Sigrogana Guards to verify its authenticity.
Quote:CALLING ALL ADVENTURERS
We are all aware of the recent swarms of Undead that have attacked the Badlands Arena on a basis. Due to the damages wrought from these attacks, and no substantial clues on the perpetrator, we will be performing a number of raids very soon, in order to find or figure out who's behind this massive use of Necromancy.
We invite all who are able to join us on these raids. Those who help out well enough may receive a reward for their contributions to both the raids and aiding the Empire against this unknown evil.
For those interested, keep an ear out for when we make the call for raid preparation.
OOC INFO:
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[QUE] Youkai Limit and Vorso Verso |
Posted by: Kameron8 - 04-06-2016, 09:55 PM - Forum: Bug Reports
- Replies (1)
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Vorso Verso does not enable summoners to use 2 more Youkai once 12 have been recruited. Equipping the tome allows one to enlist 2 more Youkai (13 and 14 respectively), but they will forever be marked with (*) and cannot be summoned. Is this intended?
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Player home got defurnitured and rolled back. |
Posted by: Ranylyn - 04-06-2016, 02:44 AM - Forum: Bug Reports
- Replies (4)
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Key: Talithmara
Slot: 2
Scenario: I hadn't used the home in awhile since I've been waiting on the characters who that character RPs with, and our schedules have simply not been lining up. But the last time I used it, I was giving it a large remodelling. Smaller interior, with a larger front Garden (the intention was always to make the gardens open to the public, even if it was closed during renovations.) and so on.
When I went back to keep working on the remodelling, the layout had been rolled back to the old design, with all furniture, including doors, completely absent. The entrance had also been reset to the lower left corner instead of the walkway in the middle. While my character does have the murai and alchemy skill to rebuild everything, what they're missing is all the items in their storage, which they used instead of the bank to keep items at home for IC purposes.
EDIT: Just in case it comes up, no build permissions were given, and the house was closed to the public.
I don't suppose there's any way at all to restore it?
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