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Expanding Teamwork |
Posted by: Kameron8 - 04-06-2016, 12:11 AM - Forum: Suggestions
- Replies (6)
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I think it would be a nice addition if expanding ice expanded all friendly ice tiles, instead of just your own. Currently the spell can get landlocked by an ally's spell or skill, which makes judging what tiles you're actually going to harm very difficult at times. Instead of having to play tactical turf war with your team, could we just expand all the ice on the field that belongs to you or a party member? Given the sheer amount of focus it costs to cast the spell, I don't think it would be unreasonable.
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Thousand Yard Stare |
Posted by: Raigen.Convict - 04-05-2016, 05:53 PM - Forum: Suggestions
- Replies (1)
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So, how about we bring back when after your turn ends from you afking in battle it says 'X stares blankly at nothing'. Just for fun, yeah? I liked that.
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Nights of the Dead |
Posted by: Chaos - 04-05-2016, 02:57 AM - Forum: Sigrogana
- Replies (8)
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Night I
A sudden, large wave of the living dead have sprung up in the Arena last night. Despite the surprise factor, there seemed to be no fatalities. However, an ominous voice in the wind hints that this surge of undead is but the beginning.
Regardless, the Guard have responded by doubling the amount of guardsman patrolling the Arena. They do not have any clue as to who the individual is yet, but are asking anyone with leads to contact them when available.
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I'll Get Me! |
Posted by: Mivereous - 04-05-2016, 02:27 AM - Forum: Bug Reports
- Replies (1)
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Running through the poison pools in Argentyle can cause you to trigger Payback on yourself. Unsure if other skills of the same manner act the same way.
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Still A Ghost |
Posted by: Mivereous - 04-05-2016, 02:07 AM - Forum: Bug Reports
- Replies (6)
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The Barghest from the Haunted Armor is completely out of control. Since it's probably the only thing that can't be controlled now (besides the butterflies). Dunno if this was just an oversight or what.
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Potions on Enemies? |
Posted by: iDarkCara - 04-04-2016, 09:52 PM - Forum: Balance Fu
- Replies (2)
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I was curious as to what the stance would be if we were able to use potions on enemies as far as balance would go. Mainly for the rp aspect of forcing healing on enemies, or to for example, 'debuff' them using devil wax. Perhaps a skill in the curate category or a trait or a rank in alchemy talent?
I also see the issues related to someone joins your party to 'help', then revives the enemy and throws a pr-high on them. That aspect would be a little iffy...
Either way, I'm curious what everyone else thinks as this was just a spitball idea.
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Battle Sets |
Posted by: Raigen.Convict - 04-04-2016, 07:20 PM - Forum: Suggestions
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So, let's add a way to when out of battle, at the class board maybe drag and drop our in battle skills to one of our 10 battle skill sets... That way we don't have to literally sit there plotting during our turn, using up precious time.
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