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  Quick Check
Posted by: Mivereous - 04-04-2016, 12:35 PM - Forum: Suggestions - No Replies

In regards to the subject that came up recently of not being able to easily check on all ally's and combatants conditions sometimes:

Use the Turn Order Display.

I suggest that the Turn Order Display be able to be clicked, and that whoever/whatever you click on opens up its stat/battle (whatever it's called) page, so that you can easily check for statuses and stats, and HP/FP.

An alternate or co-suggestion would be to put small HP/FP bars next to the images, which would be more immediate to view, in case you just wanted to see HP/FP. You could even perhaps have a toggle for which you would prefer: Full, Bars, Both, Neither.

And yes, I've thought of "what of when the mob's turn ends?!" Just make it so that the image becomes greyed out whenever each combatant's turn is over, instead of fully disappearing, then make them rearrange on the start of the next turn, or whenever a CEL change comes into play.

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  DR Cap
Posted by: Autumn - 04-04-2016, 06:35 AM - Forum: Balance Fu - Replies (37)

With how many Damage Resistances were added, can there be a cap on how much damage you can actually end up resisting via DR? for Physical, Magical, and then the Overall DR? This doesn't count elemental resistances of course.

Reasoning:
My 16 base defense papillion Verglas can currently tank more physical damage than my 55 base defense dullahan BK due to DR stacking.

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  Ring of Failure 2
Posted by: Autumn - 04-04-2016, 06:16 AM - Forum: Bug Reports - Replies (2)

A couple of minor skills that still leave your HP ring behind.

Rabbit Leap
Detogate

Any others can be posted in this thread if anyone's noticed any.

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  Phenex Revives
Posted by: simplyforsuggestions - 04-03-2016, 09:54 PM - Forum: Balance Fu - Replies (2)

They're bad. I don't know what else to say. And I'm not just talking about From the Ashes here, I'm talking about their racial skill Revive. But i'm still mainly focusing on From the Ashes.

"When the Phenex is reduced to 0 HP, if they have at least 1 FP, half of that FP is consumed and the Phenex restores that much HP immediately (min. 1 HP). This effect can only trigger once per 10 Rounds."

Lets compare that to Last Chance from Ghost, something any race can get.

When the Ghost takes damage that leave them at 0 HP or less from an enemy that is marked with Claret Call, they instead remain at 1 HP. However, the attacker has their Claret Call marking removed and become Unmarkable for 3 Rounds.


So, Ghost's Last Chance gets you:
1hp
No revive for 3 rounds.

Whereas Phenex's From the Ashes gets you:
1hp minimum
FP cut in half
No revive for 10 rounds

Someone tell me why a racial skill is worse than a skill you get from a class? I mean, I don't see this problem with any other race. Take Naga's and the fact they get a free guard and FP+HP restore as well as HP regen.
Okay so, maybe I'm wrong about racial skills needing to be better than class skills. I mean, this is a promoted class and not everyone is going to be a Ghost, so a free self-revive is good, even if it halves your FP. But who's going to be at so much FP they're basically set to go for round 2? You might be at full health but you have at least half FP. But if you're in a fight and you haven't used any FP, somethings wrong. And if you're dying so quick you don't get chance to lose FP, something is wrong.

Now onto the skill Revive.
Just use Curate and you've already gotten a 10x more efficient way of getting someone up. You don't lose any health and only use a small amount of FP. So its just...useless. There's no viable situation where I can safely say "I should use Revive here". Not to mention you only get them up with 5hp anyways, meaning they're probably going to die again and that 10% hp loss you suffered is probably going to cause more problems andwhyisphenexstillsobad. I'm done. Disagree or agree, I don't mind.

tl;dr im mad because i want a phenex that doesnt gimp me after self-revives

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  Pink's Tutorial Shop/ Yuna's Inventory
Posted by: Ranylyn - 04-03-2016, 04:26 PM - Forum: Suggestions - Replies (1)

Simply suggesting we add...

- Blacksand (because we have all the other 1 star ones except Blacksand and even added Ampeol when it was added)
- Dagger (Last I checked, throwing weapons don't get Backstab, so an accessible option for Lowbie VAs)

I really don't understand why these are not already for sale.

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  I'm curious where everyone stands on this.
Posted by: Ranylyn - 04-03-2016, 04:08 PM - Forum: General Discussion - Replies (13)

Examples will be withheld to protect individuals. I'm not here to start anything. I'm just curious.


Something's been bugging me a bit lately. Now, I fully admit that I'm off my meds so literally everything is bugging me (I do not like the way the light is coming in through my window, raaaaage,) and maybe I wouldn't care at all if I was properly medicated, but I figure, "Maybe it's not just me. Maybe this is actually stupid. I mean, I may as well ask everyone else what they think."

So let me cut to the chase.

It's no secret that I have a metric boatload of keys and alts. I fully admit to being a registered member of Altaholics Anonymous, or I would be if it was an actual thing wait maybe it is, I'll look it up after I'm done here. I've had people think I was Fern because of mentioning my number of keys. Because I have so many keys, I occasionally have a playby someone else wants to use, so I'm usualy courteous and surrender it to them; if they ask "Is anyone using _____" I give them the okay, and if they don't and I just encounter a clone, I just remake the character as something/someone else. As I'm well aware some other people have also done as well. It's especially common when a surge of characters from series becomes a popular trend and I had a character from it for awhile beforehand.

What's been bugging me is... I play SL2 to RP. Some people play SL2 to meme. I mean, don't get me wrong, I like FF6 as much as the next guy and I laughed my butt off at the coding that allowed Sabin to suplex a freaking train, but when I see a character I was playing seriously devolving into "lol ima suplex the arena" I just go... "why?" It basically makes me feel like that kid in the schoolyard sharing his toys, only to have someone else run up to me, kick me in the groin, smash my toys, then pull my pants down and get me in trouble for indecent exposure. When did "RP Mandatory" become "lolmeme memedatory" anyways?

Now, don't get me wrong. I fully get it is no longer my character once I give it up. But the fact remains that it's a character I can no longer use being used for the exact opposite purpose of roleplay. And the entire reason I give characters up is to encourage more people to play more characters so we can get some more varied RP. So....

I know some people have said not to care about who plays what characters, just do your own thing and clones will pop up regardless. But I'm wondering where everyone else stands on this.

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  . . . And one disc to rule them all.
Posted by: Exxy - 04-02-2016, 10:57 PM - Forum: Suggestions - Replies (5)

Simply put, maybe give the option to make an Omni-Disc (compacting all the Discers into one) at an Alchemy station?

Pros and Cons I've identified with just the rough concept:

++: Cut down on inventory space taken up.

---: If you die and happen to lose it, you lose it ALL (unless changed to not be one of the loseable items upon KO/death).

----: Cluttered Build Mode Interface, although I'm sure it can be worked around - it kind of destroys the current Interface unless you could keep all the categories and still have only one disc.

=======================================

Feel free to discuss the suggestion politely. Comment whether you'd support or dislike it's implementation and the reason(s) why, if you have comments/alterations you'd like to see added onto the idea as a whole please comment, etc, etc.

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  Arcanic Mishaps
Posted by: Tin Foil - 04-02-2016, 09:50 PM - Forum: Bug Reports - Replies (1)

Arcanic potions /seem/ only change damage to magic, not make it scale on WIL.

Below is 72 WIL vs 30 RES.

Debug stuff:

Debug: attack_pow: str increases Power to 8
Debug: attack_pow: wep_pw (9) increases Power to 17
Debug: Total Power for Atlaua's Galdric Abaniko / Atlaua's Galdric Abaniko was 44.
Debug: Atlaua's Galdric Abaniko and
Debug: Atlaua's Galdric Abaniko and
Debug: Atlaua's Galdric Abaniko and
Debug: Basic Attack - Weapon Atlaua's Galdric Abaniko; 0
Debug: Atlaua's Galdric Abaniko and
Debug: attack_pow: str increases Power to 8
Debug: attack_pow: wep_pw (9) increases Power to 17
Debug: Total Power for Atlaua's Galdric Abaniko / Atlaua's Galdric Abaniko was 44.
Critical Hit! The White Claw attacks The EdgeSanta with Atlaua's Galdric Abaniko and hits them!
Debug: no_reduc was in flags
Debug: magic was in flags
The EdgeSanta takes 13 Water damage.
Debug: Atlaua's Galdric Abaniko and
Debug: magic was in flags
Debug: no_reduc was in flags

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  'Ghost' Charm
Posted by: Snake - 04-02-2016, 08:45 PM - Forum: Bug Reports - Replies (1)

While not a game-breaking bug or anything like it, Argent Charm seems to be appearing in all tabs of the Inventory, as if the item is not qualified as 'Other'. Sooo.. Small request to move it to the 'Other' tab as it has a passive use.

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  Shine Knight bug
Posted by: Galethvia - 04-02-2016, 08:15 PM - Forum: Bug Reports - Replies (1)

When summoning Shine Knights while surrounded on 3 sides by enemies, only 1 knight will appear even after the enemies are pushed aside to make room for more.

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