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  Lore Questions: April (2016)
Posted by: Neus - 04-02-2016, 02:48 AM - Forum: Lore Questions - Replies (16)

This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

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  Metal Cloths
Posted by: Trexmaster - 04-02-2016, 12:37 AM - Forum: Bug Reports - Replies (1)

The unarmored/light torsos added in the recent updates (Healer's Shroud, Farmer's Shirt, etc) are all dropping with metal materials.

It seems like they'd be cloth, not metal.

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  Total Control Butterflies??
Posted by: iDarkCara - 03-31-2016, 10:31 PM - Forum: Balance Fu - Replies (3)

I was curious if we papis could get the option of controlling the butterfly illusions.

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  [Board] Tomb Investigation Request
Posted by: Breakaway~totheweird - 03-31-2016, 06:37 PM - Forum: Sigrogana - Replies (8)

[Image: GRCidKo.jpg]


A scroll bearing the appropriate wooden fixtures to keep its bindings aligned is nailed onto Cellsvich's notice board; a fine leather strap and nail are used to keep it suspended. It bears crimson ink and a seal in the shape of an eye. Those with some international knowledge can tell that this is something regarding to the Anubite Clan. Literate individuals read:



[Image: qPZUwMG.gif]



To further emphasize this message's authenticity, a scrolling signature concludes printed words while 'Unaybis' insignia, the clan's capital, is stamped into the parchment. Not only does this beckon for the help of those residing in Sigrogana, it more-than-likely has been posted within the four territories under their control, signifying high-priority. Below that is much smaller, less fancy sheet of paper: You can find and speak to Lady Nefertari at the estate in Oniga, which is four houses east of the inn. It will have a gold and red banner.



[This is an IC event that will have a high chance of character injuries that, without expert levels of medical attention, will temporarily/permanently damage them; the severity will be determined by rolls, much like elements planned for the event. If you care too much about your character getting a limb snatched off, or eye poked out, don't sign up.]

[Only characters who have ICly spoken to Nefertari about this request can reply below. IC recruitment has already started, meaning that spots are limited. The following portion is OOC.]




Code:
BYOND Key:
Character Name:
Character Level:
Times available:

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  Total Control - Hotbar issues
Posted by: Autumn - 03-31-2016, 08:38 AM - Forum: Bug Reports - Replies (1)

It seems that youkai and mercenaries can use YOUR skills equipped on the hotbar, for example, all of these mercs using Vydel.

[Image: d99352550e.png]

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  Mercenary turn order - I've figured it out!
Posted by: Ranylyn - 03-31-2016, 01:03 AM - Forum: Bug Reports - Replies (1)

This has baffled me for a decently long time. And thanks to turn order, I think I finally figured it out in enough detail to make a proper report about it.

Reynes and Zoria regularly outspeed a good amount of slower enemies. They also regularly go dead last despite their Celerity, sometimes even interrupting my own turn to take their own. I used to wonder if maybe they were Skipping their turns, but there was no indication in the log. Turn Order highlighted this quite comically, with big gaps in the turn order as they did nothing and just stayed hovering above blank spaces of characters who already went.

Recently, thanks to turn order, I was able to keep a closer eye on them. And I've discovered an odd interaction.

- Player has 6-7 momentum.
- Player Summons a Youkai.
- Reynes and Zoria go immediately.
- Player's turn again, 3-4 momentum remaining.
- Reynes and Zoria go first on subsequent turns like they're supposed to


My theory: Since Mercs count as Youkai (half heals from Malmelo, which is dumb but this is not the thread for that) and bringing a Youkai into battle causes them to butt in, I'm actually wondering if the tweaks to Fast Offense (the ones to make them go right away when summoned) awhile back are responsible for this unlikely interaction?

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  Spirit Destruction.
Posted by: Autumn - 03-30-2016, 10:41 PM - Forum: Balance Fu - Replies (10)

This called for a new thread, honestly, to discuss how absolutely gross this skill is in terms of balance, lets go over the skill in a 1v1 scenario.

The target of the spell in question basically has no chance of not hitting themself, dealing an assload of damage, to their backside.
The target of the spell also takes an additional 50 UNRESISTABLE dark damage, which is further boosted by the hexer passive "Dark Invasion"
The caster of this spell will also heal 50HP when the target hits themself, Which they assuringly will.

This can create an astronomical power gap between anyone wanting to basic attack and the hexer.

But thats not all, even if the target is a class with a healthy form of doing damage via Autohits, the Hexer in question can silent spirit the target to force them into attacking themselves, taking well over 100+ damage and the hexer healing for 50HP, and still remain able to status inflict.

"But no, you can counter spirit pain by breaking the invocation first"

This doesn't happen when HSDW is taken into question, which by the way since destiny, Evoker/Hexer has grown ever popular.

The Hexer in question can move away at round 1 as far away as possible, use HSDW, and the next round you cant even stop spirit pain from getting out, without being an Arbalest or Martial Artist MAYBE, depending on your luck when the fight starts.

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  Phase Python Passives Not Applying
Posted by: Kameron8 - 03-30-2016, 09:04 PM - Forum: Bug Reports - Replies (1)

- Phase Python's passive poison resist does not grant the summoner any resistance.
- Installed Phase Python does not reduce the effectiveness of slows.
- Installed Python's Movement: Teleport does not work for the summoner.

This was tested on a Wyverntouched grand summoner with cripple leg and standard level 30 poison. Slither Mastery's active component DOES remove immobilize (tested with Ingrain), but none of the passives appear to work.

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  Celci-no
Posted by: Autumn - 03-30-2016, 08:35 PM - Forum: Bug Reports - Replies (3)

Celcius effects, such as Celcius Shell's bonus charge effect, celcius incise, are currently not reducing movement, at all.

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  Not-So-Fast Offense
Posted by: Raigen.Convict - 03-30-2016, 08:21 PM - Forum: Bug Reports - Replies (4)

Fast Offense does not give the momentum boost it promises for controlled youkai.

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