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v2.98b Firearms*
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New Race: Selachii |
Posted by: Bjarn - 10-09-2015, 04:21 PM - Forum: Suggestions
- Replies (10)
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New Race: Selachii
A race of amphibious coastal dwellers, mostly dwelling off the northern banks of Karatynn, the Selachii are humanoid, and some say blessed by Charachin, as they possess some fish-like traits to them. They possess a functional set of gills and lungs, and are able to go between land and water quite easily, in addition to usually having a large fin or crest either along the top of their head or along their back. Known for having a tribalistic society and a vicious temperament, the average Selachii is rarely seen in civilized lands and most people view them as a curiosity. Some even view them as monsters, due to their capricious and savage nature.
STR WIL SKI CEL DEF RES VIT FAI LUC
Base 7 0 3 5 1 1 4 0 1
Growth 40% 5% 20% 30% 10% 10% 25% 0% 10%
Racial Abilities:
- Gnash: Opening their mouths wide, the Selachii takes a giant chomp out of the enemy, causing them to start bleeding. Does unresistable pierce damage equal to 4 + 50% of STR, and applies Blooded to the opponent. Blooded causes STR/10 damage per turn, and can be stacked. Blooded lasts for 5 turns or if the person gains healing from any source.
- Under The Depths: Due to gills, the Selachii absorb water damage. Unfortunately, due to the fact that they are so very in tune with water, they suffer from a 50% lightning resist penalty.
- Bloodfrenzy: Each stack of Blooded adds +1 to each physical stat (STR, SKI, CEL). For instance, having 3 stacks of blooded and 30 STR means that you now have 33 STR. This counts as bonus stats, not base.
- Rough Skin: The skin of the Selachii is rough and coarse, almost like sandpaper. You could cut yourself on it if you aren't careful. Every melee unarmed or monster attack or ability gives 10% of the damage back to whoever caused it.
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********** |
Posted by: Soapy - 10-09-2015, 06:02 AM - Forum: Balance Fu
- Replies (1)
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Some ten stars are great, some are okay, and some are just plain ****.
Leviathan Amulet is a 10* accessory that gives 12% Water resist. 12%. I suggest raising the resist to at least UL*2, and the other effect is fine.
Pinchers are.. bad. Maybe +UL Crit against restrained targets?
Mortissimo is okay, but it could be better. +UL/2 Hit against feared targets is probably fine.
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HT-UL |
Posted by: catabur - 10-08-2015, 05:20 PM - Forum: Bug Reports
- Replies (1)
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The HTML for mousing over stats of weapons and armor is broken.
Instead of showing something like:
Base: 5
Mod: 5
It's instead literally:
Base Power:5Mod Power:5
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Opaque Walls? |
Posted by: Trexmaster - 10-08-2015, 02:52 PM - Forum: Bug Reports
- Replies (1)
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The Stately DISCer doesn't have any new wall tiles as of the last update.
Or, more specifically, is lacking the opaque walls noted in the patch notes.
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SL2 Version 1.39 |
Posted by: Neus - 10-08-2015, 11:36 AM - Forum: Announcements
- No Replies
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[float=left] [/float]
This update marks us nearing the end of the 10* updates. There is only one more update to go, which will include the Undead enemies, as well as the Shadow Guardian. This week, it's jammers! You can expect the usual new 10* items and static dungeon. There's also a few miscellaneous additions and changes that were requested on the forums.
1.39
New 10* Equipment - Added 6 new 10* rarity equipment items that drop from level 61 and higher Jammer enemies.
New Static Dungeon - Added 1 new static random dungeon to Kysei; the Damp Depths, a level 65 Caverns dungeon.
New Mirror Shards - Added 4 new Mirror Shards, courtesy of catabur.
Adjusted - All of the Stately DISCer expansion walls now have opaque versions.
Adjusted - Pet Kits now allow you to choose the blend mode for the selected color in the color menu.
Adjusted - Automated Housekeepers can now gain Vanity Mirror functions by scanning Portable Mirrors. The cost to use this function is 25 Murai.
Adjusted - When used for a skill, a weapon's accuracy is now taken into account for determining Evasion instead of a flat value of 100. (This currently only affects Kensei skills. I will be transitioning other class skills after the next update, including the previous update's adjustment to Power calculations that the Kensei skills also have.)
Adjusted - Weapons that are multiple weapon types, such as Violet Varon, etc. now gain most benefits as if they were actually the secondary weapon type. This includes things like Backstab, Talent bonuses (for both weapon types), etc.
Adjusted - Say, whisper, and emote no longer pierce walls. Shout and a new command, lemote, do.
Adjusted - Player doors now have a 'toggle never opaque' verb that lets you toggle if a door becomes opaque when closed or not.
Adjusted - Item information, such as the 'About Daggers', etc text blocks in item descriptions are now collapsed by default and can be expanded by clicking the +.
Adjusted - Several map adjustments for Fort Arjav and Coastal Cove.
* Bug Fixes
- Hands of the Giant now gives its proper STR value.
- Black Beast battle rings are now centered properly.
- Black Beast attacks that take place in the Coastal Cove will no longer cut out the battle map weirdly.
- Fear applied by skills (Bellow, Styx Shout, Black Roar) no longer show the 'X has been frightened' message if no status is actually applied.
- Hexer spells and Ghostwind now take RES into account again, as they deal magic damage.
- Direction display for battle rings now properly updates after movement.
- Self-inflicted damage no longer triggers momentum bonuses or penalties if you resist or are weak to the damage type.
- Extra levels on the same tile as a dense object can no longer be entered.
- Auras now apply their hit modifications properly.
- The name of Spatial Ravager's 10* drop has been corrected (it is called Pillawag).
- Steal can no longer give you duplicates of status effects you already have. (You can still steal status effects you already have, but depending on the level and duration of each status effect, the one your character has at the end will be the better of the two. The stolen status effect is simply thrown away if it's not applied to you, meaning the enemy will still lose it.)
- Sweeper's basic attack should be functioning normally again.
- Pillawag's sub-attack should now work properly.
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Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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