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New Maneuver: Strategize |
Posted by: Zakizo - 12-11-2015, 06:03 AM - Forum: Suggestions
- Replies (14)
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So something that's been nagging me is the fact that characters don't have access to all of the skills they know in battle. I don't know if anyone would be open to removing the skill slot mechanic (it would take away valuable update time and would probably introduce balance issues), so I'm going a different direction with my suggestion: A trait called Strategize.
How it would work is this: You select Strategize from your battle menu. It takes 0M to use (subject to repeat action penalty, so only the first use in a round is free). This opens a list of the skills you have equipped. You select the one you want to remove, and then the menu moves on to a list of unequipped skills. When you select one, the currently equipped skill you first selected is removed, and the unequipped skill you chose next is equipped in its place. This would fix the skill access issue of characters suddenly forgetting half (or more) of the skills they know when they enter battle, and they would still be limited in the number they could use at one time, which would probably fit more in line with the whole "willpower" thing, rather than making it feel like everyone has some weird, chronic amnesia.
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Sixth Sense |
Posted by: Trexmaster - 12-11-2015, 01:39 AM - Forum: Suggestions
- No Replies
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So, as some people might know, sometimes it's beneficial to get back-attacked by the enemy for sake of convinent placement. Though sometimes you don't want to get back-attacked, and can't really avoid it due to lag.
Thus, I propose a way to toggle Sixth Sense being active or not once bought. Maybe as like, a skill, like Ambidexterity (but it shouldn't take a slot, duh).
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Throwing Weapon issues |
Posted by: Ranylyn - 12-10-2015, 03:58 PM - Forum: Bug Reports
- Replies (1)
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1) Backstab
Shuriken gains the Backstab Crit bonus at 1 range, but NOT bonus damage. (Either that or it ignores Flank's Damage Bonus when applying Backstab)
Sample Test: Sand Shark Shuriken equipped, Dagger Dance equipped, Maxed Flank and Maxed Backstab
- Takes 36 + 7 damage from the front
- Takes 46 + 9 damage from the side (+2 per rank of Flank. +10 total)
- Takes 46 + 9 damage from behind (+2 per rank of ????, ignoring +2 per rank of ????, +10 total instead of +20 total)
2) Dagger Dance
When dual-wielding Shuriken, Dagger Dance applies at Diagonals, much like how oracles used to benefit from diagonals and bows used to suffer from diagonals. I'm guessing that this isn't intentional.
3) Probably not a bug, buuuuut....
Also worth mentioning since Soldiers get a dagger skill now; Throwing Knives and Javelins do not benefit from Charge Bonuses, despite their primary types being melee weapons, due to their ability to strike at range. Is this intentional? I mean, it PROBABLY is considering how they interact with Forgeries and Betas, but it just seems REALLY weird that you couldn't use a Javelin as a normal spear at close range.
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Cold, Lonely Embrace |
Posted by: Kameron8 - 12-10-2015, 02:13 AM - Forum: Balance Fu
- Replies (3)
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Could the turn duration be made to 2? If you're slower, you don't immobilize them. Because it's 1 duration, and the next turn begins immediately after your turn. Uhh...So, yeah.
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Talk Arrows |
Posted by: Sawrock - 12-10-2015, 12:00 AM - Forum: Bug Reports
- Replies (3)
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Talk arrows do not appear when on the "full" face-icon size. I think they should appear, if possible.
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Hidden Cut VS Cobra |
Posted by: Shujin - 12-09-2015, 11:19 PM - Forum: Suggestions
- Replies (4)
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Hello!
I would like to ask if we can have Hidden Cut not trigger Cobra.
Because if you already manage to hit a Cobra user, he can´t really dodge the after damage from it, no?
Right now it´s:
You attack and hit him from behind(Usually after move and if you crit you get a chance)->He turns around to you-> So you don´t attack again and instead use sheath sword-> He dodges the hidden cut.
But I don´t see how someone can dodge something thats already there.
(Might even be a bug, Don´t know. I simply put it here Since I thought it´s logical.)
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Knockdown status before damage in KD skills. |
Posted by: Snake - 12-09-2015, 04:01 PM - Forum: Suggestions
- Replies (2)
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Why not the status applying before the damage, in some skills like Dense Thunder or Turnover?
I mean... Eh, 'Knockdown now shuts down Cobra!', but you CAN'T get to hit a Cobra Hunter who just got damaged by a Dense Thunder, flopped away, then got KD'd. It's pretty silly because even nerfed, Cobra counters it's nerf.
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Lore Questions: December (2015) |
Posted by: Neus - 12-09-2015, 12:01 PM - Forum: Lore Questions
- Replies (12)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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