Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 825
» Latest member: Frothiest
» Forum threads: 11,608
» Forum posts: 58,002

Full Statistics

Online Users
There are currently 331 online users.
» 1 Member(s) | 327 Guest(s)
Bing, Google, Yandex, zericosmic

Latest Threads
Fern
v3.01f Vanity skill doesn...

Forum: Bug Reports
Last Post: Fern
3 hours ago
» Replies: 0
» Views: 7
Flun
Ghost Smoke L [3.00f]

Forum: Bug Reports
Last Post: Flun
8 hours ago
» Replies: 0
» Views: 20
the REAL Minos Prime
Donation Item Suggestions

Forum: Suggestions
Last Post: the REAL Minos Prime
11 hours ago
» Replies: 120
» Views: 115,960
Lolzytripd
Improvised weapons....

Forum: Balance Fu
Last Post: Lolzytripd
Yesterday, 10:39 PM
» Replies: 0
» Views: 27
Poruku
Please bring back Lich an...

Forum: Suggestions
Last Post: Poruku
Yesterday, 09:17 PM
» Replies: 10
» Views: 203
Autumn
[3.01f] Excel Crash Ritua...

Forum: Bug Reports
Last Post: Autumn
Yesterday, 08:49 PM
» Replies: 1
» Views: 20
renowner
[3.01f] Blessed On-Hit

Forum: Bug Reports
Last Post: renowner
Yesterday, 10:20 AM
» Replies: 7
» Views: 109
renowner
[3.01] Phys/Mag Defense

Forum: Bug Reports
Last Post: renowner
Yesterday, 09:30 AM
» Replies: 2
» Views: 75
Lolzytripd
Bonus Stats and Trait Req...

Forum: Balance Fu
Last Post: Lolzytripd
Yesterday, 03:51 AM
» Replies: 7
» Views: 192
Rendar
[3.01] Traps Bonked

Forum: Bug Reports
Last Post: Rendar
Yesterday, 01:59 AM
» Replies: 0
» Views: 23

 
  Strange Movement Caps For Items/Skils
Posted by: Kameron8 - 12-09-2015, 06:02 AM - Forum: Bug Reports - Replies (1)

The game does not appear to register movement over 12 tiles for things such as thunder hooves or the new Charge mechanics (like madchop's knockback). That is to say, if you run 15 tiles with thunder hooves then madchop somebody, you will gain 12 stacks of electrocharge and knock them back 12 tiles.

On a similar note, it is currently possible to double your movement by taking roundabout paths manually to your destination. If these caps are at all changed, this should be addressed.

Picture:

[Image: 68qJSYf.png]

Instead of 14 move worth of tiles, I can get a fake '27 movement. In the event the cap for Hooves/Madchop goes away, this will need to be addressed as well.

Print this item

  Incise Does Not Work With Swords
Posted by: Kameron8 - 12-09-2015, 05:57 AM - Forum: Bug Reports - Replies (5)

Outside of Reaver's Martial Lawbreaker, you can not cast Incise with a sword. Only a dagger.

Print this item

  Semi-PSA: Pet Descriptions
Posted by: Clockworkers Doll - 12-09-2015, 05:20 AM - Forum: General Discussion - Replies (7)

I know Rany's post about fear probably isn't done, but I'm starting to see a trend among the same lines of Soapy's Combating Creativity post. Now, I don't have a lot to say, so I'll get right to the point.

[Image: 60e24a1b59.png]
That isn't a cat.
If this eldrich abombination looks like a cat, I think someone needs glasses.

I think everyone just looks at your icon, and assumes it's specifically the same race as the icon. I feel as if I need to remind everyone I try to pet-rp with that there's not going to be a specific icon for literally every animal and creature. You'll need to be a bit flexible with your icons. In this instance, a cat icon fit my creature the best, so I gave it the icon. It is not even close to a cat ICly, and is more like a sloth. I've had the same issue before, where I had to use the cat icon so I could have a lizard as a pet. She got called a cat at least 5 times ICly, even after I told that person she was, in fact, a lizard.

TL;DR:
Read pet descriptions. They are important, too.

Print this item

  This Badge Means I Committed Arsonry
Posted by: catabur - 12-08-2015, 11:53 PM - Forum: Balance Fu - Replies (4)

The New Element Arrows and apparently the new Shield move ignore badges if you have any equipped.
Which I don't think makes that much sense, considering what the badges tell you, so I propose that badges act with both of those moves.

Print this item

  A few LE suggestions
Posted by: Fern - 12-08-2015, 11:13 PM - Forum: Suggestions - Replies (6)

1. An option that increases the amount of Murai gained through battles by Rank * 5 percent. Ex: 5 ranks = total of +25% Murai gain boost.

2. A rebirth-like choice that gives you one opportunity to teleport to Pink's Tower so you can change your race/name/etc. Should have a high cost, like say, 2-4 legend inks.

I thought of the second one because there's cases that include characters losing to completely imbalanced class combos IC and dying. Said character had lots of grinding effort put into them (aka LEing) and it's kind of a waste at that point. But this would let you start from beginning with some help from the inks that would be on that key slot.

no my character didn't die to something like that it's just an example
also keep in mind the reset stone makes your level 1 AFAIK

Print this item

  What are you going to do? Stab me?
Posted by: catabur - 12-08-2015, 10:17 PM - Forum: Bug Reports - No Replies

[Image: 62fc72875f.jpg]
With 200+ FP.
I'd say someone forgot to include "Spears" as one of Execute's compatible weapons.

Print this item

  X Marks the End
Posted by: catabur - 12-08-2015, 10:11 PM - Forum: Suggestions - Replies (5)

The Quest Log pop-up is the only one that you can't X out.
Pretty minor, but I think it'd be better if you could.

Print this item

  Special Delivery
Posted by: Ranylyn - 12-08-2015, 11:15 AM - Forum: Balance Fu - No Replies

Let's get real here for a minute - since we all know a lot of the RP that goes down is as fake as the time you were at the strip club and someone's tits could freaking cut diamonds, they were so fake. (I apologize to any women who take offense to this attempt at a joke that sounded less bad in my head.)

Special Delivery, as is, is kind of a dumb skill. You can deploy your bots up to 3 tiles further away, and your item use range also increases by 3. Okay. So while this could perhaps be useful if you want to use an item on a braindead berserker ally who refuses to sit still for your Medibot despite having single digit hp left (aka 99% of my parties as an engineer asdfghkl why are people so dumb - and no, they're not Ghosts or Phenex, just derps) the fact remains that... outside of very specific circumstances (Examples: Long range bot deployment to detonate a firesplitter, or an Arb/Engi placing a Metalaegis farther away to snipe from safety because of AoE attacks like Famiuga and Sear. Very possibly also placing a Metalaegis next to someone who died in case Die hard procs since no one stands still long enough for a long range medibot deployment anyways) deploying your bots more than 2 panels away is a dumb move, since... well... turrets have a short range and require Upgrade and Overclock to amount to anything, and those skills have a range of 2. Medibots aren't exactly useless without Overclock, but Overclock is what makes them shine.

So, now that we've established that the main function of this skill basically kind of defeats itself due to Overclock, let's talk about my suggestion: Make Special Delivery apply to traps. (I actually thought it did until I was proven wrong when I tried it.) Traps fit beautifully into the Engineer playstyle of placing a defensive installation of sorts, and their deployment range of 2 is... well... short. If we look over at the Archer's Entanglement trap, for example, the Archer who placed the trap gets ensnared in their own vines, that's how short the range is - and it's basically identical to the Ice Trap, just replace Ice with Earth.

I'm sure some people have counterarguments to this idea, but here's my own counterargument: Traps only last for 3 turns so you can't just make an impenetrable barrier of Gust traps, and if you want to raise the AOE for maximum coverage, the FP cost gets pretty steep. Sure, you could leave your bots at rank 1 and use Salvage to get a net FP gain, but that takes multiple turns before you see any significant recovery.

I'm not going to lie; this idea could potentially make classes without range/ special movement/etc struggle to get close to the engineer, but how many of those do we even have, anymore? Sidecut, Crescent Rook, Chaser, heaven kick, etc. It's not uncounterable by any means.

So yeah, just a suggestion to maybe make Engineers marginally more viable outside of PVE.

Print this item

  Some Minor "Bugs" involving WASD-Mode
Posted by: Nytingale - 12-08-2015, 05:08 AM - Forum: Bug Reports - Replies (1)

I am not sure if these are truly bugs, or if these things were designed this way intentionally however I'll list them here as bugs because I think these things were "neglected" altogether.

I've noticed that when WASD-Mode is active, that you can no longer use the "Delete" key to remove your HUD. For a time, I had thought it was a weird glitch that occurred with me at random, but now I'm certain that it's connected to the WASD-Mode.

Another thing someone mentioned to me with WASD-Mode, is that when you're in it, for some reason, you cannot access / interact with a camp via Shift+Enter. Not sure why that is either.

Print this item

  Black white det Hat
Posted by: iDarkCara - 12-08-2015, 04:40 AM - Forum: Suggestions - Replies (1)

Hellllo, I suggested a while back, and I still can't figure out how to get it with the variety of blends.

[Image: 8f21f72fa4.png]

Print this item

Sigrogana Legend 2 Discord