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Post Author Forum Replies Views Posted [asc]
    Thread: Attacking the server Directly (Throwing/Twindance)
Post: Attacking the server Directly (Throwing/Twindance)

Combining two correlating reports with my own experience I believe there is a potential server crash when someone uses throwing daggers and/or Twin dance throwing daggers to break a field object such ...
EenKogNeeto
EenKogNeeto
Bug Reports 0 386 06-07-2022, 10:09 AM
    Thread: Battlefield Awareness (Party UI)
Post: RE: Battlefield Awareness (Party UI)

Atleast having all four healthbars on one screen would be nice if nothing else.
EenKogNeeto
EenKogNeeto
Suggestions 5 1,568 01-13-2022, 09:51 AM
    Thread: Battlefield Awareness (Party UI)
Post: Battlefield Awareness (Party UI)

Currently were at a point where you can only see your own health and FP and buffs/debuffs in party fights, a massive change from how it used to be that makes it very difficult to do any form of suppor...
EenKogNeeto
EenKogNeeto
Suggestions 5 1,568 12-22-2021, 11:09 PM
    Thread: Camp Presets
Post: RE: Camp Presets

(06-26-2021, 11:08 PM)Jupiter_Storm Wrote: I am bumping this because I'm absolutely horrified that it hasn't been addressed yet. It's an incredible idea, and needs to happen. Camps in general requi...
EenKogNeeto
EenKogNeeto
Suggestions 3 1,588 06-30-2021, 05:38 AM
    Thread: (Amalgama) Formidable
Post: RE: (Amalgama) Formidable

I feel like this too heavily values a single possible mutation in a long list of them singling it out as a must-have rather than a neat feature.
EenKogNeeto
EenKogNeeto
Balance Fu 5 2,170 06-25-2021, 01:31 AM
    Thread: (Staff of Mend) Let there be Dedicated Healers!
Post: RE: (Staff of Mend) Let there be Dedicated Healers...

I remember mine doing 70 heals on my priest who was decidedly not a elf, each cast. Which is perfectly fine for something with basically mapwide radius and no cooldown and no cost. Fits the IC of not ...
EenKogNeeto
EenKogNeeto
Balance Fu 3 1,519 06-25-2021, 01:28 AM
    Thread: [v2.46] Parting Away Shot
Post: RE: [v2.46] Parting Away Shot

[Image: https://i.gyazo.com/1365615aadd47212b4b8...f57520.png] Cripple Arm and Cripple Leg both do this, Top is normal attack, bottom is Cripple. [Image: https://i.imgur.com/A0BxpU7.png] [Image: htt...
EenKogNeeto
EenKogNeeto
Bug Reports 3 1,239 06-21-2021, 09:16 AM
    Thread: [v.2.46] Protect does not serve
Post: RE: [v.2.46] Protect does not serve

(06-16-2021, 06:06 PM)Snake Wrote: Basic attack, apologies. As the skill description goes: [Image: https://cdn.discordapp.com/attachments/5...nknown.png] My knight friend had a shield equipped, an...
EenKogNeeto
EenKogNeeto
Bug Reports 8 2,641 06-16-2021, 09:01 PM
    Thread: Cinders ad Nauseum (Current Live)
Post: Cinders ad Nauseum (Current Live)

The latest in a long line of cinder abuse is to use Relent Gale/Astral Belt to proc the cinders without splitting the damage, leading to a one-turn kill possibility when combined with CM Sear. I won't...
EenKogNeeto
EenKogNeeto
Bug Reports 2 1,027 06-14-2021, 02:47 AM
    Thread: Mecha Traits
Post: RE: Mecha Traits

Each race already has unique traits some of which are the best in the game, consider suggesting changes to those that are weaker not adding even more onto an already powerful race.
EenKogNeeto
EenKogNeeto
Suggestions 5 1,637 05-19-2021, 10:20 PM
    Thread: The Heartbreaker (Lilu)
Post: The Heartbreaker (Lilu)

Lilu is quite frankly a completely outdated youkai with few redeeming features, she gives you a wink that's worse than blow kiss, an alternate grapple with no real special effect, and that's about it....
EenKogNeeto
EenKogNeeto
Suggestions 0 646 05-14-2021, 01:54 AM
    Thread: Scrolls
Post: RE: Scrolls

Spell Cards exist in the lore via spell thiefs, So this isn't too outlandish. I'de say make them allow you to cast any single spell using a battle item. Limited belt slots would keep it from ever bein...
EenKogNeeto
EenKogNeeto
Suggestions 3 1,265 05-10-2021, 09:35 AM
    Thread: lovely face trait for mechanations
Post: RE: lovely face trait for mechanations

I don't see why they can't spend two traits to get it or something. Though lovely face still needs nerfed, but I won't make a third thread about it.
EenKogNeeto
EenKogNeeto
Suggestions 10 3,077 05-10-2021, 09:29 AM
    Thread: Sloth Ideas
Post: RE: Sloth Ideas

-1 im not reading another shitty idea with as much obsfucation towards reading it as possible. I read the first like 10 words and I dont hate the idea of a trait that makes spells cost more but makes...
EenKogNeeto
EenKogNeeto
Suggestions 2 1,083 05-09-2021, 05:12 AM
    Thread: Look with your special eyes (Trait Suggestion)
Post: RE: Look with your special eyes (Trait Suggestion)

(05-05-2021, 04:58 AM)Sawrock Wrote: Give them a larger view based on how much San they have.A good idea, though I tried to keep it simple to implement is the only reason why I didn't suggest anythi...
EenKogNeeto
EenKogNeeto
Suggestions 3 1,519 05-05-2021, 05:27 AM
    Thread: Look with your special eyes (Trait Suggestion)
Post: Look with your special eyes (Trait Suggestion)

As umbrals already have this effect, I was thinking that Kaelinisians should be able to take a trait to gain night sight like they have, lock it behind having at least 30 sanctity or something to refl...
EenKogNeeto
EenKogNeeto
Suggestions 3 1,519 05-05-2021, 03:47 AM
    Thread: Roleplay Trait: Thieves' Cant
Post: RE: Roleplay Trait: Thieves' Cant

I like the idea of adding language traits to force people to actually take all the languages they want to claim to know IC. Or atleast a few secret languages we can have But honestly considering how 9...
EenKogNeeto
EenKogNeeto
Suggestions 4 1,837 05-05-2021, 03:36 AM
    Thread: https://i.imgur.com/vQPKLvA.png
Post: RE: https://i.imgur.com/vQPKLvA.png

Spell thief is already way too strong, it doesn't need further buffs in my honest opinion. Maybe if this was included in a patch that also nerfed their more egregious spells.
EenKogNeeto
EenKogNeeto
Suggestions 3 1,335 05-05-2021, 03:33 AM
    Thread: Mono-Classing, Smell of the Game Edition
Post: RE: Mono-Classing, Smell of the Game Edition

(04-13-2021, 10:13 PM)Autumn Wrote: I believe the most satisfying conditions for monoclassing are: -Seriously strong passives that boost the power of the class to an all time high, nearly doubling ...
EenKogNeeto
EenKogNeeto
Suggestions 14 4,446 05-05-2021, 03:31 AM
    Thread: Mono-Classing, Smell of the Game Edition
Post: RE: Mono-Classing, Smell of the Game Edition

(04-08-2021, 10:11 PM)Yashatari Wrote: The changes i would make to Mono classing... Since they would lack the utility of innates, passives and other skills from subbing a different class.Snipped a l...
EenKogNeeto
EenKogNeeto
Suggestions 14 4,446 04-13-2021, 08:39 PM
    Thread: Player Healing and Repair services (i.e roles beyond 'adventurer')
Post: RE: Player Healing and Repair services (i.e roles ...

(04-10-2021, 02:58 PM)Shujin Wrote: I am personally not a big fan of the "healing" one, not because its a bad idea, but because its very easily abuseable in IC situations. The Food healing on hour ...
EenKogNeeto
EenKogNeeto
Suggestions 18 5,396 04-13-2021, 08:35 PM
    Thread: History/Class Traits
Post: RE: History/Class Traits

I definitely approve of the idea behind this, a lot of the written values here less so. I would love to see the idea worked on for a proper implenetation though.
EenKogNeeto
EenKogNeeto
Suggestions 1 829 04-13-2021, 08:32 PM
    Thread: Making a mess made easier (Rainbow Note/Flower Petal buff)
Post: Making a mess made easier (Rainbow Note/Flower Pet...

I have no real justification for this, I want to know if it would be possible for it to randomly pop out the note or flowers even when you aren't moving, I feel like at least for the rainbow note it'd...
EenKogNeeto
EenKogNeeto
Suggestions 2 1,026 04-13-2021, 08:26 PM
    Thread: Mechanical Leporidae Hearing
Post: RE: Mechanical Leporidae Hearing

I support Leporidae getting this, I heavily disagree with EVERY SINGLE OTHER RACE EVER getting it too the point was that the race that has actual mechanical drawbacks related to sound should have bene...
EenKogNeeto
EenKogNeeto
Suggestions 13 4,537 04-06-2021, 08:32 PM
    Thread: Player Healing and Repair services (i.e roles beyond 'adventurer')
Post: RE: Player Healing and Repair services (i.e roles ...

I'm always a fan of adding to or expanding RP/History stuff, though I also feel like were a bit bloated on traits that feel mandatory as is. I support this idea but hope eventually we can crunch some ...
EenKogNeeto
EenKogNeeto
Suggestions 18 5,396 04-06-2021, 08:22 PM
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