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Thread: Cecil's Icons
Post: Re: Cecil's Icons
Tell me when to stop making katanas.
[Image: https://i.imgur.com/Fus7ifb.png][Image: https://i.imgur.com/qX28eEJ.png]
[Image: https://i.imgur.com/NDBKXBe.png]
[attachment=146] |
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nico |
Submissions
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18 |
17,106 |
09-20-2017, 09:22 PM |
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Thread: Cecil's Icons
Post: Re: Cecil's Icons
I have no idea what purpose the last one could possibly serve.
[Image: http://i.imgur.com/nlHjekP.png]
[attachment=100] |
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nico |
Submissions
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18 |
17,106 |
12-07-2016, 06:03 PM |
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Thread: Cecil's Icons
Post: Re: Cecil's Icons
Same person, different account. Only did a couple but I've gotten a little better.
[Image: http://i.imgur.com/WtiM7rn.png]
[attachment=99] |
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nico |
Submissions
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18 |
17,106 |
12-06-2016, 04:30 AM |
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Thread: Lore Questions: August (2016)
Post: Re: Lore Questions: August (2016)
The wiki says Oniga pays homage to protective spirits like Seiryuu. Does that mean that there are multiples of Seiryuu/Byakko (i.e. they're a type of protective spirit/youkai)? Or are they singular, a... |
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nico |
Lore Questions
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16 |
15,913 |
08-27-2016, 10:37 PM |
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Thread: Party sizes
Post: Re: Party sizes
Four is fine tbh. Parts of the game (the arena, dungeon difficulty) would fall apart if you could party with five/six people. Besides, the HUD only has space for four party members. |
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nico |
Suggestions
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11 |
5,372 |
07-23-2016, 06:57 PM |
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Thread: Dungeons
Post: Dungeons
Some black door dungeons have mazes with corridors a tile in width. Depending on the type, some black door dungeons (Crypt, IIRC I think there was one more) suffer from "door looks like a wal... |
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nico |
Suggestions
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5 |
3,501 |
07-16-2016, 11:24 AM |
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Thread: Battle HUD
Post: Battle HUD
It'd save time if you could click the battle HUD. Navigating it with a keyboard is neat, accidentally ending your turn due to lag is not. IIRC there's a preference that asks for confirmation before en... |
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nico |
Suggestions
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2 |
1,932 |
07-09-2016, 04:51 AM |
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Thread: Maintenance
Post: Maintenance
It'd be neato burrito if this healed sub-weapons too. |
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nico |
Suggestions
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3 |
2,414 |
07-01-2016, 03:55 PM |
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Thread: March
Post: Re: March
It doesn't make sense, but neither does jogging around to stave off a near-death state. It's convenient from a gameplay perspective. |
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nico |
Suggestions
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10 |
5,248 |
06-29-2016, 11:12 PM |
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Thread: March
Post: March
It'd be convenient if the March talent restored FP too. |
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nico |
Suggestions
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10 |
5,248 |
06-29-2016, 10:19 PM |
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Thread: Main Storyline Quest System
Post: Re: Main Storyline Quest System
Even if someone doesn't pay close attention to/care about quest dialogue (which I don't, that's my fault) they shouldn't have to google a resource outside of the base game. It's a wiki, sure, but stil... |
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nico |
Suggestions
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5 |
2,277 |
06-28-2016, 09:45 PM |
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Thread: Promoted Class Unlocking
Post: Promoted Class Unlocking
Can this not be a thing? It'd be less effort if Promoted Classes unlocked when a character hit the required level. That'd save people who don't know how to unlock stuff a cool 10 seconds of checking t... |
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nico |
Suggestions
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9 |
3,782 |
06-26-2016, 04:58 PM |