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Ice skate, functionally, works like a teleport. Not triggering any tiles along the way, such as Traps.
It also mighttt not be respecting immobilize at the moment. But that might need to be further tested.
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This is a bug report, so I won't be commenting, but due to some of the strengths and weaknesses of Ice Skate itself, I'll make a balance thread with an alternative solution, because fundamentally Ice Skate is an issue worth addressing.
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It checks field objects at the end of its movement, though it was indeed not correctly tagged as a movement skill.
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