Search Results
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Thread: Nevarious Riff
Post: RE: Nevarious Riff
I didn't want to post here because people already mentioned a few plausible solutions but I figure I may as well considering previous posts.
I think it should be nerfed to be long range and not glob... |
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SpaceShibe |
Balance Fu
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20 |
1,369 |
12-01-2023, 06:00 AM |
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Thread: Add the Familiars (Accessories)
Post: Add the Familiars (Accessories)
Title. They're niche, but I like niche items and it's silly to have these really niche items not exist in Korvara. You could add them to Duyuei's arcane shop or something. Anything! |
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SpaceShibe |
Suggestions
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5 |
454 |
11-21-2023, 01:05 PM |
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Thread: Charging Strike and Charge: A Tale of Loss
Post: RE: Charging Strike and Charge: A Tale of Loss
(10-28-2023, 01:56 PM)Snake Wrote: Charging Strike should just become a buff after you use Charge, rather than some hard-coded invisible condition.
It would fix this issue completely.
That was what... |
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SpaceShibe |
Balance Fu
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4 |
572 |
10-28-2023, 04:45 PM |
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Thread: Making Reactive Armor Reactive Again
Post: RE: Making Reactive Armor Reactive Again
(10-28-2023, 01:54 PM)Snake Wrote: Rather than going backwards, I think it'd be more interesting to push this armor forward. Make it grant an unique Self-Destruct skill as a bonus effect of the armo... |
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SpaceShibe |
Balance Fu
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8 |
848 |
10-28-2023, 04:43 PM |
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Thread: Bonus Bloodshed: Not So Stylish
Post: Bonus Bloodshed: Not So Stylish
Simple change and buff that would legitimately make this worth being a main class skill:
Change it so it applies on changing to Reaver stance, that's it. It can keep the 1 round duration.
Demon Hunt... |
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SpaceShibe |
Balance Fu
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6 |
698 |
10-27-2023, 05:49 AM |
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Thread: Charging Strike and Charge: A Tale of Loss
Post: Charging Strike and Charge: A Tale of Loss
Make Charge not end when you don't move 3 tiles next to an enemy, BUT keep the CD on it. So Charging Strike can be used again.
The reason charge was nerfed long long ago was because people were able ... |
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SpaceShibe |
Balance Fu
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4 |
572 |
10-26-2023, 12:50 AM |
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Thread: Making Reactive Armor Reactive Again
Post: Making Reactive Armor Reactive Again
It's been a really long time since Reactive Armor got nerfed, I think we're all in agreement that it's basically a nonexistent armor mostly used for rare metal fodder, at this point.
I want to argue ... |
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SpaceShibe |
Balance Fu
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8 |
848 |
10-25-2023, 05:17 PM |
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Thread: Regalia For Engineer Bots
Post: Regalia For Engineer Bots
Please let us be able to regalia Engineer Bots like we do with weapons. Except their name should remain the same to avoid confusion in game. I would like to have steampunk-ish robots on my team!
Peop... |
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SpaceShibe |
Suggestions
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13 |
1,804 |
11-15-2022, 01:39 PM |
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Thread: Winter's Nibble (Winter's Bite CD is too much!)
Post: Winter's Nibble (Winter's Bite CD is too much!)
Winter's Bite's 8 round CD is frankly way, way, way too much for what it can do. This move forces you to be within 3 range of someone to negate their absorb, immunity, and resistance to ice. This move... |
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SpaceShibe |
Balance Fu
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18 |
3,526 |
09-23-2022, 06:00 AM |
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Thread: Unnecessary Mutation Nerf pls revert
Post: Unnecessary Mutation Nerf pls revert
Please remove the -5 hit on mutation. Mutating weapons is already pretty niche(and grants access to a few unique builds that imo aren't that absurd) but giving an enchant that's incredibly hard to get... |
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SpaceShibe |
Balance Fu
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10 |
2,087 |
09-23-2022, 04:43 AM |
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Thread: [Korvara] Research & Development, Sol-Soparla: Vulcan
Post: [Korvara] Research & Development, Sol-Soparla: Vul...
Research notes surrounding one batch of Homunculi dubbed 'Vulcan'. Likely stored in the appropriate place by whomsoever handled research and development.
Assigned Identification:
Vulcan
Research Note... |
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SpaceShibe |
Character Biographies
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0 |
870 |
07-20-2022, 02:02 PM |
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Thread: Salamandra Flame Art: Explosion (please include the warriors.)
Post: RE: Salamandra Flame Art: Explosion (please includ...
(03-31-2022, 04:47 PM)Poruku Wrote: I don't really see this making sense, why would a sword strike explode? I'm all for more build variety, but if we're talking salamandra, I think what we need to f... |
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SpaceShibe |
Balance Fu
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14 |
3,926 |
03-31-2022, 11:22 PM |
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Thread: Salamandra Flame Art: Explosion (please include the warriors.)
Post: Salamandra Flame Art: Explosion (please include th...
With how long Salamandras have been out now, could we have something like a trait or toggle or something that turns their Flame Art: Explosion apply to Physical damage instead of Magical damage? Or in... |
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SpaceShibe |
Balance Fu
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14 |
3,926 |
03-31-2022, 12:46 PM |
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Thread: Lore Questions: November (2021)
Post: RE: Lore Questions: November (2021)
Henlo I'd like to start off by pointing out a discrepancy in regards to a question I asked a two months back and the answer in the lore thread. I'm mostly curious whether it was changed to be that or ... |
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SpaceShibe |
Lore Questions
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13 |
6,919 |
11-22-2021, 11:18 AM |
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Thread: Lore Questions: September 2021
Post: RE: Lore Questions: September 2021
Regarding Fun-o-grams! And music in general.
1) How do you record music to play into fun-o-grams? Is it via compact discs(CDs)? Considering the fun o gram has the icon of one I always assumed so, but... |
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SpaceShibe |
Lore Questions
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12 |
6,343 |
09-29-2021, 01:02 PM |
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Thread: House Starfel: A Minor Noble Family
Post: House Starfel: A Minor Noble Family
[Image: https://cdn.discordapp.com/attachments/3...145302.png]
☄️The Starfel Family☄️
What is the Starfel family?
A) They are a minor noble family based in Lispool, renowned for their 'soul gems' or ... |
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SpaceShibe |
Factions
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0 |
3,405 |
09-15-2021, 08:07 AM |
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Thread: Greyscales for Appearance Parts
Post: RE: Greyscales for Appearance Parts
(09-07-2021, 05:01 AM)Slydria Wrote: I've gone ahead and made the requested icons, except for the first one, the red looking leather armor because I've actually already done one for the orange versi... |
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SpaceShibe |
Suggestions
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7 |
2,714 |
09-07-2021, 12:01 PM |
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Thread: Toggleable Concealment [Plain]
Post: Toggleable Concealment [Plain]
To go into detail, I would like the Concealment: Plain talent to have an option to let us toggle our equipment's... concealment. For each slot!
For example, having 5 ranks in plain, but having the a... |
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SpaceShibe |
Suggestions
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0 |
566 |
09-04-2021, 04:36 PM |