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Recoloring |
Posted by: Fern - 08-09-2015, 12:28 AM - Forum: Guides
- Replies (5)
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Hello hello. I AM FERN.
Actually getting on topic now. Here's a tutorial for all your recoloring needs.
I'll be using the GIMP program for this. You can download it at: http://www.gimp.org/downloads/
This is the image we'll be playing with today.
The first step is to obviously open the image file with GIMP. Then we pick the free selection tool!
Mark the area you want recolored. In this case I'll be recoloring a part of the girl's hair.
After that you click the colors tab and pick the colorize option.
At that point you just mess around with the options you're given until you get the color you want. You can save your presets by clicking the + (plus) symbol.
And that's all. Simple right? Unfortunately, the same can't be done for recoloring stuff to white (unless you want it to look really ugly...)
But there's a way around that!
First we select the area we want to recolor, then we pick the airbrush tool. We set the mode to 'Color' in our tool options window. Of course you should make sure that white is your primary color before doing anything.
You click over the area and then it should look gray at first. Like this:
Then you grab the Dodge / Burn tool and set the type to Dodge. Your range should be Highlights in most cases.
You click, click and click until you get the white that you want.
Voila! And that's all folks. Hope this helped with all your recoloring issues.
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Funky Fresh Traits |
Posted by: Soapy - 08-09-2015, 12:14 AM - Forum: Suggestions
- Replies (4)
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Quote:Exceptional Arsenal
Worth: 2 TP
Requires: 15 Base Skill
"Why focus on one thing, when you can focus on everything?" - You. Increases available Skill Slots by 1.
More to come, at least one of which is based on a new suggestion coming to a thread near you soon™.
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No-Stick Trayt |
Posted by: Soapy - 08-08-2015, 11:59 PM - Forum: Suggestions
- Replies (1)
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I don't think unwanted traits should stick around until your next LE.
This is mostly referring to things like Arcanic Study (+1 SP to Mage and its promotions), but also the ones that affect growths.
The +1 SP traits and Exceptional Skill don't reset on the basis of "you can spend it and then reset", but there's a very easy solution to that:
If you spend any points given by the trait, that trait doesn't get reset.
This might sound like more work than it's worth, but it's as simple as checking to see if you have 2+ TP remaining, or 1+ SP remaining in each Mage class.
I don't know the reasoning for Talent: Traits, Style Blending and Lady Luck to stick around, but with the new traits being thrown in (and me working on suggesting a few new ones), I think it might be time for that to change. Maybe.
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Pizza Hunter: Bologna Barrier |
Posted by: Soapy - 08-07-2015, 09:46 PM - Forum: Balance Fu
- Replies (4)
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Passively nullifying 4 Gun attacks per round sounds reasonable when using multi-round guns that can do 12-16 attacks per round, but against single round guns it means there's no possible way for you to ever land an attack ever, unless you have another gunner/archer in the party.
I can't really think of a way to change it other than making it not work from behind, or just work from the front.
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New Class Thought |
Posted by: Lunchbox1946 - 08-07-2015, 03:37 AM - Forum: Suggestions
- No Replies
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Ok so just to throw it out there for this one, but might be interesting *shrug*
Class: Arcane Alchemist - Using the power of alchemy the Arcane Alchemist can gather elemental arcane energy into himself and release it in a multitude of ways.
Weapons: Sword, Spear, Tome
Unlock: Level 20 Mage and Alchemy Trait at 3
Skills:
Offensive:
Defensive: > The idea is to create spells or maybe a single ability that can be used in multiple ways that effects/power/element changes based around what combination of Elements are used.
Support: /
Utility:
Fire/Water/Wind/Earth/Ice/Light/Dark Manifestation - 1M - Adds 1 fire/water/wind/earth/ice/light/dark manifestation
Secure Power - 2 ranks - The manifestation's an Arcane Alchemist has do not empty at the end of the turn, rank 2 does not take up a skill slot
Innate:
Arcane Manifestation - 5 ranks max, allows the Arcane Alchemist to gather 1 elemental manifestation to a max of this skills level.
Yes I am using the word Manifestation to avoid calling it Mana, and no this actually is not inspired by magic the gathering, in fact it more was a thought on the game series "Atelier Iris: Eternal Mana" and "Mana Khemia: Alchemists of Al-Revis". I also thought to maybe suggest it use or get some powers that involve breaking things down which would give some more use to the items people don't normally use or break down for materials. Or maybe getting power buffs to certain elemental spells based on the element of the weapon being wielded as this might give more use to some elemental weapon types that are under used due to their abilities (Such as Galdric which is all but unheard of simply because if gives a -2 penalty to power)
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Pizza Hunter: Know No Pepperoni |
Posted by: Soapy - 08-07-2015, 02:56 AM - Forum: Balance Fu
- Replies (4)
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Know No Pain is almost like having 20 Defense as a passive, except it gets multiplied by how many instances of damage someone deals, making it horribly effective against things like multi-round guns.. and that's not considering the Rage mechanic.
I'd suggest either making it block a certain amount of damage per round, simply lowering the reduction per rank to 2 (and doubling the Rage it gives you, maybe), or stop it from working from behind as it's quite easy to drop multihit physical damage down to the single digits.
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