Now I know 10* are intended to be rare, however I feel the ones dropped by bosses are just brutal to find, unlike regular monsters, you can only fight the one every in-game hour or every core fight.
I'd like to suggest something more like three times the current rate to make up for how often you can fight them. Level*0.03% instead of Level*0.01%. (For a Level 65 boss, this would be 1.95% compared to 0.65%)
Can we have a toggle for the fade-on-death thing for monsters? It makes fights take longer than they need to, as we have to wait for every single monster's fade-death to occur every time.
Well, I felt like making a thread involving multiple suggestions for the game's balance in general. They're kind of simple:
[Kensei]
-Making the innates like Kenki, Sakki, Touki, Yomidori, flat numbers. I.E Yomidori making your attacker lose 30 hit instead of reducing their accuracy by 30%.
[Hexer]
-Making Fallcall's damage increase 1.5x instead of 2x.
-Probably... MAYBE make it so Strangling Etacof makes the Screaming Tome 1M silence cure cost more HP when the enemy is under its status. (30% HP cost maybe?)
[Demon Hunter]
-Making it so Matador doesn't give you rage energy if you take no damage. Like a friend once said: "If you feel no pain, what is there to be angry about?"
Alternatively, significantly reduce the rage energy gain if the damage hits 0.
-I think this has been suggested before, but why not make it so Desperado's Bullet Barrier doesn't work on attacks from behind? Blade Barrier can't do that.
-Maybe make it so Cobra's Snake Dancer can't evade attacks while knocked down.
[Evoker]
From what I've seen, this class tends to have it very bad against resist stacking but also destroys absolutely anything that isn't geared up against it. The only thing I'm able to think of is:
-Make it so you can toggle Charge Mind like Safety, but reduce the damage multiplier. Probably from 2.5x to 2x. It'd help mages test out resists first.
Alternatively add the toggle and make it so it increases damage -after- RES, probably.
(Maybe make it apply to mage spells too.)
[Rogue]
-I've seen someone else mention this, but might as well repeat it here. Make it so Evasion's damage reduction is 30% max instead of 50%.
(And probably bump Voidveil back to 30% reduction.)
Dark Imbue can be activated on guns that have been transformed into axes by the mutation jammer core, however it does no effect with the weapon itself. It doesn't increase hit or gives Dark Damage to basic attacks. It only gives the icon and effects Individual Ghost skills normally but nothing with basic attacks or the weapon alone. Other weapons are unknown. Because I don't want to waste jammer cores.
This thread refers to the four 8* fan tomes: Baihurai, Qinglongram, Xuanwuken, Zhuquelare
As you can see in the picture is an example of the tomes, in terms of Power, these fans are incredibly weak with a base of a mere 2 Power, even less than the 1* tomes.
While these fans do give you +10% Power to certain spell types, they are not worth using except maybe off-hand as a small boost to a main-hand tome with high Power. I feel for an 8* item, it does not do its rarity justice.
So I think it should have a large boost to its Power, say making the Base Power 12 instead of 2, Pristine Pages and upgrading it to +6 would raise it to 20 Power (22 if Divine/25 if Rustic). While this still has less Power than other tome options, when using a specific element, it has a clear advantage over the others, making them much more appealing of an option.
So I looked back at a few old topics regarding nerfing ingrain and I see both sides to this. I am suggesting instead of changing the ability, to change the way immobilize works. Where it actually gives you a dodge reduction some where like 25-50%. I feel this is a better way of giving it a risk associated with it.
That being said, 50% is a lot so possibly just a flat -20 dodge or something similar.
Currently working on Enemies mainly. Question here is if they have to be 32x32 or if I can make them slightly bigger (like 40x40)? MonsterMade by me)
Crystal ice wolf?(WIP):
half:
Full
A)
B)
Ice Turtle (not int the monster pack yet, scroll down to download)
Ice Warrior
Ice Crystal Knight (Boss maybe?WIP):
Also still considering what kind of theme the dungeon is supposed to have... Was thinking of a crystal forest maybe? If someone got a differnt idea, feel free to toss it in here, also if someone got a monster idea. (A picture might help aswell)