Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 820
» Latest member: Jenneral
» Forum threads: 11,352
» Forum posts: 57,076

Full Statistics

Online Users
There are currently 348 online users.
» 2 Member(s) | 344 Guest(s)
Bing, Google

Latest Threads
FatherCrixius
The Guile in the room

Forum: Balance Fu
Last Post: FatherCrixius
5 minutes ago
» Replies: 25
» Views: 1,453
Latersatyr
[Korvara] Mech Applicatio...

Forum: Character Applications
Last Post: Latersatyr
11 hours ago
» Replies: 0
» Views: 33
Poruku
Unfortunate Wind

Forum: Balance Fu
Last Post: Poruku
04-30-2025, 07:59 AM
» Replies: 2
» Views: 84
Flun
Iterator Mechanation

Forum: Character Applications
Last Post: Flun
04-29-2025, 07:40 PM
» Replies: 0
» Views: 90
Autumn
[2.97b] Ki Woke

Forum: Bug Reports
Last Post: Autumn
04-29-2025, 01:52 PM
» Replies: 1
» Views: 76
MultiWonder
[2.97b] yeah just dodge (...

Forum: Bug Reports
Last Post: MultiWonder
04-29-2025, 12:36 PM
» Replies: 0
» Views: 52
Rendar
[v2.96d] Unable to Act

Forum: Bug Reports
Last Post: Rendar
04-29-2025, 05:04 AM
» Replies: 2
» Views: 237
AkaInuHime
[2.97b] Misplaced badge

Forum: Bug Reports
Last Post: AkaInuHime
04-27-2025, 10:27 PM
» Replies: 0
» Views: 57
Lolzytripd
[2.97b] Slum Lords

Forum: Bug Reports
Last Post: Lolzytripd
04-27-2025, 05:35 PM
» Replies: 1
» Views: 90
Rendar
[2.97b] Poisonous Blubber

Forum: Bug Reports
Last Post: Rendar
04-27-2025, 05:30 PM
» Replies: 0
» Views: 58

 
  SL2 Version 1.22
Posted by: Neus - 04-29-2015, 12:49 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Another week, another update. The last update of April. Because April is ending soon. This time, we have a few new things! First and foremost are new enchantments and catalysts for them. Every dungeon boss, except the Bandit Leader, now has a unique enchantment type associated with it. That enchantment type cannot be found anywhere else in the game, except by items dropped from that boss, or as catalysts that they drop. The higher level the boss, the higher the chance for the catalyst to drop, as well.

Secondly, the Spatial dungeon boss has gotten a revamp; he has a few new moves that gives him his own identity instead of just being a Jammer Omega clone. You can fight him and all the other bosses in static dungeons now, as well; up to one boss monster will spawn in the static dungeons at a time, and while they don't drop cores, they do drop the new catalysts. Bosses have received an adjustment to the amount of bonus HP they receive; it's less when you're by yourself but more when you're in a full party. Some monsters have also received increased RES gain of varying degrees; we'll see how this shakes out.


1.22
New Enchantments - 9 new enchantments have been added.

  • Includes 9 new catalyst items that drop from dungeon bosses (excluding Bandit Leaders).
  • Some of these enchantments can enchant multiple equipment types.
  • All of these enchantments are exclusive to a specific boss and cannot be generated except by them.
New Skill Animations - Mad Chop, Turnover, Thousand Stab, and Bash have received new animation effects.
Spatial Boss Revamp - The Spatial Ravager has received several new skills and mechanics, replacing the old version of the boss for a more interesting one.
Roaming Bosses - Bosses can now roam around in static dungeons.
  • Bosses in static dungeons do not drop cores, but can drop the new catalyst items exclusive to them.
Adjusted - Spatial Corrupters now have a unique interaction with Pierce damage.
Adjusted - Wings of Fire's Immolate has been changed; it now deals less damage than before, but has a chance to burn the target, and deals more damage than before if the target is burned.
Adjusted - The following monsters have had these changes made to their growths. This change is intended to make them more resistant to magic, to different degrees depending on the monster.;
  • Spatial Corruptor - Reduced VIT growth by 50%. Increased RES growth by 110%. (No that isn't a typo.)
  • Barghest - Increased RES growth by 50%.
  • Spectre - Increased RES growth by 20%.
  • Wings of Fire - Increased RES growth by 30%.
  • Goblin Shaman - Increased RES growth by 30%.
  • Vorpal Rabbit - Increased RES growth by 20%.
  • Ocean Races - Increased RES growth by 10%.
Adjusted - The visual damage effect and the volume of its sound effect for each damage type now scales in size and volume based on how resistant or weak the target is to it.
Adjusted - Revive has received some adjustments to prevent stalemate/immortality scenarios, or at least make them less common.
  1. Going from 0 HP to a positive HP amount counts as being 'revived'.
  2. When you are revived, you lose 3 Momentum, as if you had been knocked down. (Skills that ignore knockdown or reduce its Momentum penalty do not take effect; it was just an example.)
  3. When you are revived, you gain a status called Badly Beaten for 4 rounds, with a starting LV of 1. Badly Beaten causes the Momentum you receive from a new round starting to be reduced by its LV. If you are revived and are already suffering from Badly Beaten, the duration is extended by 4 rounds, and the LV is increased by 1. (Note that status effect duration is reduced even during turns you are incapacitated, so if you get revived, then knocked out again, and 4 turns later you get revived, you will get a 'fresh' Badly Beaten, not a powered-up version.)
Adjusted - Admin messages now appear in all chat tabs (both warnings and admin say).
Adjusted - Boss bonus HP formula has changed from a flat 50% to 5% + 20% for each party member (including yourself. I.E., 25% solo, 85% with a full party of 4.)
Adjusted - Stalemate and Riposte can no longer trigger from attacks made directly behind your character.
Adjusted - Made enchantment catalysts dynamically load the effect of the enchantment when the item description is viewed. (You won't notice much difference, but it saves me a lot of work.)
Adjusted - Made the enchant altar's enchantment description box taller to better fit some of the new enchantments.
Adjusted - Dungeon fountains are no longer dense to prevent narrow hallways from being blocked by them.
Adjusted - Monster skill Demon Translation now increases all stats by 10%, gives +2 Move, and reduces all incoming damage by 20%.
Adjusted - Deleted the old quest log interface from the skin file.
* Bug Fixes
- Fixed a bug where Eternal Darkness was not reseting the duration of the target's Blind to 2.
- Fixed a bug where the quest log page turners would not show up.
- Fixed a bug where Nosu was forgetting to take his quest item from you after finishing his quest.
- Fixed a bug where Sidecut could put you into bushes.
- Fixed a bug where pull effects could set your character's facing direction to a diagonal direction instead of the nearest cardinal direction.
- Fixed a bug where battles initiated on the overworld would cause in-battle sprites to be scaled down.
- Fixed a bug where Youkai sometimes wouldn't face the target they were attacking or using skills on.
- Fixed a bug where prison benches in castle dungeons could spawn when the room was too thin, causing the door to be blocked by it.
- Fixed a bug where multiple people attempting to interact with a chest could cause issues. (Only one person can be interacting with a chest at a time now.)
- Fixed a bug where Firthrower's attack pattern was incorrect.
- Fixed a bug where Adol's vocabulary did not contain delivery, preventing the completion of a certain quest added in the last update.
- Fixed a bug where Ritual Sword was not summoning your Bonded Youkai next to you unless it was already summoned.
- Fixed a bug where Aliagmato could put you outside of the battlefield or inside of invalid tiles.
- Fixed an issue where emoticon bubbles were appearing behind furniture.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

Print this item

  [Board] Sushi Shop & Planned Adventures
Posted by: Mivereous - 04-29-2015, 03:44 AM - Forum: Marketplace - Replies (2)

Tacked onto the board in Cellsvich, and on a board in the Mage's Guild in Tannis, are two similar, quickly scrawled, posters. The posters advertise a Sushi Shop and a 'Planned Adventures' shop, both appearing to be located in Tannis. Scrawled even more sloppily in the corner of the Sushi Shop poster is, "EAT FUGU AT OWN RISK". Huh.

OOC

Sushi Shop would sell sushi and maybe other fish sometimes.

Planned Adventures would have Tools and traps.

Print this item

  Lisa Mendez, Mercana Abuser
Posted by: anonymouse - 04-28-2015, 11:41 PM - Forum: Kysei - Replies (4)

This post is under review. Mods, please check your PMS.

Print this item

  Dungeon Blockage
Posted by: Trexmaster - 04-28-2015, 03:01 PM - Forum: Bug Reports - Replies (1)

[Image: 50aa41dd37.png]

Easy solution to this: Make fountains not solid. This can also happen with other dungeon features like this:

[Image: 21783036f5.png]

As ugly as it might be to be able to walk through these, if they remain solid, dungeons can be impossible to clear. Or some other solution to this, I dunno.

For the record I found both of these in the same dungeon.

Print this item

  Multi-Craft
Posted by: Chaos - 04-28-2015, 02:42 AM - Forum: Suggestions - Replies (3)

Could we have an addition to the Crafting System where, if you have 100% to craft an item, you can try to craft multiples of that item in one go? (At the potential cost of getting reduced/no exp from it, if need be)

Print this item

  Riposte and Stalemate Equality
Posted by: MegaBlues - 04-28-2015, 02:03 AM - Forum: Balance Fu - Replies (2)

With the new back-attacking bypass for Riposte and Stalemate, can we have it so that Ghosthands no longer null Riposte?

Print this item

  Upgraded Weapon [Again]
Posted by: iDarkCara - 04-27-2015, 10:08 PM - Forum: Bug Reports - Replies (6)

I have a weapon that for some reason lets me upgrade it to 7 and resets every log in.


[Image: f48ae239353e16cfdcbe9f5624a76ca3.gif]

This has apparently been reported before.

Update: Everything I have can be upgraded 1 more than they are. And the armor sticks through out relogs.

Print this item

  [Bug Hunting Season] A Little Big World
Posted by: ardwiz - 04-27-2015, 07:28 PM - Forum: Bug Reports - Replies (1)

I'm not sure this is intended or not, I just don't see it as 'normal' and it's very disturbing

World Map Battle:
[Image: R6qIiUw.png]

Print this item

  Kicking it down a notch
Posted by: Jay - 04-27-2015, 07:27 PM - Forum: Balance Fu - Replies (9)

Accellia vs Excel Weapons
- Autohit vs Hit Check
- 75% per charge vs 50% per charge
- No WPN Power vs WPN Power
- Shoe slot vs Weapon slot

Current Formula - 75% per charge
(60*3.75)-10 = 215 damage

Changed Formula - 30% per charge
(60*1.90)-10 = 104 damage

Average strength of 60, average dodger's defense of 10.

There is so much to say about this single item. It became the unnecessary medium that quite literally stomps standard dodgers. I've no clue how it somehow ended with -75%- scaling per charge, but the logic that 'you're using 3M anyway' is a major source of this game's imbalance. Just because someone charges, doesn't mean their momentum has to be (over)compensated for. And it's often we see these type of items (BiS - Best in slot) having zero player input before implementation. Not to completely steer the blame on Dev, because it also seems like most voices are hush-hush about these things. Flipping defense before the scaling will still severely harm standard dodgers, and the new scaling balances the job without butchering the standard formula. As it stands now, there is little to no incentive for a character with decent strength to not wear these. The excel series are items, NOT core skills, and should be treated as options. And again, this is a shoe slot, what exactly should it be compensating for?

Print this item

  [Bug Hunting Season] Hiding /on/ the bushes
Posted by: ardwiz - 04-27-2015, 07:25 PM - Forum: Bug Reports - Replies (1)

I've found out that you can get up on the bushes by using side cut or any other skill that has similar move set (kensei's skill, aligmato, inferno summon).
After you get on the middle part of the bushes, you won't be attacked by the monster (duh) but you still can cast spell. So it's very abuseable.

[Image: sP28z3Z.png]

Print this item

Sigrogana Legend 2 Discord