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Latest Threads |
The Guile in the room
Forum: Balance Fu
Last Post: FatherCrixius
Today, 06:04 AM
» Replies: 25
» Views: 1,561
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[Korvara] Mech Applicatio...
Forum: Character Applications
Last Post: Latersatyr
Yesterday, 06:41 PM
» Replies: 0
» Views: 48
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Unfortunate Wind
Forum: Balance Fu
Last Post: Poruku
04-30-2025, 07:59 AM
» Replies: 2
» Views: 102
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Iterator Mechanation
Forum: Character Applications
Last Post: Flun
04-29-2025, 07:40 PM
» Replies: 0
» Views: 93
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[2.97b] Ki Woke
Forum: Bug Reports
Last Post: Autumn
04-29-2025, 01:52 PM
» Replies: 1
» Views: 78
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[2.97b] yeah just dodge (...
Forum: Bug Reports
Last Post: MultiWonder
04-29-2025, 12:36 PM
» Replies: 0
» Views: 57
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[v2.96d] Unable to Act
Forum: Bug Reports
Last Post: Rendar
04-29-2025, 05:04 AM
» Replies: 2
» Views: 238
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[2.97b] Misplaced badge
Forum: Bug Reports
Last Post: AkaInuHime
04-27-2025, 10:27 PM
» Replies: 0
» Views: 62
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[2.97b] Slum Lords
Forum: Bug Reports
Last Post: Lolzytripd
04-27-2025, 05:35 PM
» Replies: 1
» Views: 94
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[2.97b] Poisonous Blubber
Forum: Bug Reports
Last Post: Rendar
04-27-2025, 05:30 PM
» Replies: 0
» Views: 59
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Fortune Feather |
Posted by: Trexmaster - 05-05-2015, 05:30 AM - Forum: Bug Reports
- Replies (2)
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After running several tests with it, it seems that Fortune Feather is giving -way- too much resistance in some cases.
The tests that were done involved lightning, ice, and wind damage. The lightning and wind damage ended up with it giving 71%(Turning a 604.6 damage Overload into 284 damage with 43 RES and a 25% lightning weakness, with no equipment.) and 28% resistance(Turning a 197.6 damage Vydel into 89 damage with 43 RES and a 5% wind resist, no equipment again.), respectively. As for the ice damage, it seemed to be working fine, somehow, but that test was done with a 150% weakness (assuming the red letters stacked, which, it looked like they did).
I have no idea -how- it's getting these numbers or -why-, so, this is essentially a query to check if everything is functioning properly with it.
The most obvious issue is the prevalent 'resist' message even when the +10% wouldn't put them above 25% (which was noticeable with the Overload).
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Unban Please... I understand why I was ban though... |
Posted by: csfranklin - 05-05-2015, 12:20 AM - Forum: Unban Requests
- Replies (3)
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Game you were banned from: Sigrogana Legend 2
In-game name (key): csfranklin
Reason you were banned:
5 - 'Adult' RP should be kept strictly to MSN or other instant messengers...
The length of the ban, if you know: It was originally 1450 minutes, but when I tried logging in on 8:05 Pm 5/4/2015, I discovered it had changed to 5,171 minutes
Who banned you, if you know: I do not.
Why we should unban you: I really really want to play and I do not know why they increased the time, I love the game and I desire to play it once more... I completely understand now that I should not even hint at the private parts of my character, though I only referred it and I did not actually engage in any sexual acts... .-.
Please unban me... I'm dreadfully bored. The fact that my ban time was increased is really disappointing... All my friends are playing it and I'm trying to bring more people into the game. That's why I was trying to log back in, cause I wanted to help my friend whom I'm bringing into the game get started.... Please unban me so I can play again and help my friends get started. Also, I was planning on buying credits so I could get the gold lockpick and pickaxe.
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Hexing Hexers(A nerf thread) |
Posted by: RoboCat - 05-04-2015, 10:40 AM - Forum: Balance Fu
- Replies (9)
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I was thinking. Hexers would be much less overpowered if their invocation spells were fixed up. For the most part they're not even counter-able. Once you get one good invocation off with the hexer class, any opponent who can't basically do you the same thing or heal their way through the onslaught is basically done-in.
Simply do this here, to fix the class. :
Make the class incompatible with High Speed Divine Words
Make Spirit pain and Earthbound Vengeance Rank C invocations.
OR
Make Spirit Pain a Rank B invocation because it can and does kill anything 100 percent of the time.
Then just like in the first suggestion make Earthbound Vengeance a Rank C invocation.
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Slider Nerf |
Posted by: RoboCat - 05-04-2015, 03:09 AM - Forum: Balance Fu
- Replies (11)
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Can we have slider have a hit-chance just like run-down? It's kinda stupid that it has that group damage potential with the only real measure against it being shittons of def or killing it from a very long distance.
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A New Low for Bows |
Posted by: Sawrock - 05-03-2015, 04:21 AM - Forum: Bug Reports
- Replies (5)
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Changing weapon types to Bow from Mutated Jammer Cores does not let you use keyshot with such. In addition, longdraw does not affect the range of basic attacks.
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What Crash? |
Posted by: Mivereous - 05-01-2015, 08:57 PM - Forum: Bug Reports
- Replies (1)
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Talk and Battle Tabs do not inform you of connection issues, such as 'Connection closed', 'Connection failed', etc.
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VOID KITTEN |
Posted by: Rendar - 05-01-2015, 08:52 PM - Forum: Bug Reports
- Replies (1)
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Apparently Fumbles, or whatever the hell the cat's name is, can enter the void in west cellsvich (( and probably the others if their maps extend past their exit point )). I confirmed this whenever someone walked out of a house with me in party and I could see the little blue fucker in the void.
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