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  remove worm
Posted by: Trexmaster - 09-12-2015, 05:35 AM - Forum: Suggestions - Replies (7)

So, the Pale Lauders can be extracted by a healer (hikari), but...should players not get a means to get rid of them themselves without having to make an OOC or IC trip to Hikari every time it happens?

PCs can be healers, too, ya know.

unless the description for the infestation literally means only one healer can get rid of it.

I'm thinking something like a new item that cures the status. A battle item, maybe.

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  Nograde
Posted by: Soapy - 09-12-2015, 03:56 AM - Forum: Bug Reports - Replies (2)

Because of the way upgraded weapon power is treated for guns, the +6 power isn't applied to weapon skills such as Nitrogen Drop (and any other skill that uses weapon power).

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  Cards of Doom
Posted by: Ignored Knowledge - 09-11-2015, 10:59 PM - Forum: Bug Reports - Replies (7)

I logged in and clicked a Yenten deck and everything went black completely. I tried re-logging and now I can't even pull up the news and character selection no matter where I click or what I do. I can't play currently but (hopefully) a reboot or something can fix that.

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  No, Join ME!
Posted by: Mivereous - 09-11-2015, 10:52 PM - Forum: Bug Reports - Replies (1)

You can receive a party invite while already in a party. Not sure what happens if you accept, I was too scared.

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  Trapped Inside This Cage
Posted by: catabur - 09-11-2015, 07:26 PM - Forum: Bug Reports - Replies (2)

Camps have this strange feature of "only having a few ways to leave".
For instance, I had to find a specific spot on the west side of the field near the lower corner in order to leave the camp.

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  Sweetening the deal
Posted by: Soapy - 09-11-2015, 05:47 PM - Forum: Balance Fu - Replies (1)

Quote:Sweet Leaf (Special) - On New Round: 10% Chance to inflict Charm LV10 for 3 rounds on all enemies within 3 Range.
Can this be changed to 30%? It's nigh-useless as is.

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  Usefulheart
Posted by: Soapy - 09-11-2015, 05:43 PM - Forum: Suggestions - Replies (4)

Quote:Windheart (Magical) - Increases CEL by 2 and increases Aeromancy talent's effective level by 1 while equipped.

Fireheart (Magical) - Increases STR by 2 and increases Pyromancy talent's effective level by 1 while equipped.

Geoheart (Magical) - Increases DEF by 2 and increases Geomancy talent's effective level by 1 while equipped.

Iceheart (Magical) - Increases SKI by 2 and increases Cryomancy talent's effective level by 1 while equipped.
Can the -mancy effective level bonus be changed to 10% Resist (or give it as an additional effect)? These really don't stack up to the other torso enchantments, at all.

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  I want to get off.
Posted by: Trexmaster - 09-11-2015, 02:33 PM - Forum: Bug Reports - Replies (1)

Wild Ride ignores the Arena's borders in the outdoors battlefield, causing you to just keep going if you'd hit the border on your route.

This can cause funny things like enemies targetting players outside the arena.

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  Chain Reactive Armor
Posted by: Trexmaster - 09-11-2015, 10:28 AM - Forum: Bug Reports - Replies (1)

It's technically functioning as it should, but...

If two people with Reactive Armor are in range of each other, and one of them is proc'd, it'll cause a loop. The loop will end after about 30 or so instances, but, the fight will come to a halt (The player whose turn it is won't be able to select any actions, even after the loop ends) until a turn timer expires.

If, say, Explosion and or cinders proc'd the chain-reaction, the fight will never end.

Oh, yeah, and 0 UL Reactive Armor doesn't give Firey Armor at all. Dunno if that changes if you upgrade it.

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  Double-Dao [QUE]
Posted by: Trexmaster - 09-11-2015, 09:58 AM - Forum: Bug Reports - Replies (1)

After testing with a mutated pair of yin/yang (aka they're bows), I cannot seem to figure out what it scales off of.

Tests with characters with vastly higher str or ski seemed to yield very similar numbers, although I didn't have Heavy Bow Mastery on both, so the only proper comparision I can make is with my lower str character (21) and the higher str one (70).

Against a buster cannon'd opponent, the lower str character did 21 damage on non-crits.

Against the same target, the higher str character did around 22-23 damage on non-crits.

This makes me think it either 1. scales off something else or 2. scales off STR, but in such a low multiplier that it doesn't matter at all.

If it's the latter, since it goes agaisnt DEF...could it be just a tad higher? As it stands it's -less- than if it were to be divided between the attacks, only getting +2~ damage for a +50 stat modifier is nuts.

But of course, as it stands, I have no idea what it's scaling off of and by how much, so, once that's solved, this can go into Balance Fu.

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