Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 115 online users. » 1 Member(s) | 111 Guest(s) Bing, Google, Yandex
|
|
|
Tomeboy |
Posted by: Trexmaster - 05-28-2015, 01:35 AM - Forum: Bug Reports
- Replies (1)
|
 |
A mutated tome weapon (In this situation a Jackhammer) doesn't seem to qualify for either the Fluency bonus (+2 wil when wielding a tome) or the Tactian bonuses for wielding tomes. Specifics cases are as follows.
It does not grant the 'According to Plan' FP regen on hit.
It does not extend the duration of Volley Formation.
It does not grant its power as a bonus to damage with Assault Order.
I have not tested other skills that gain Tome bonuses with Tactian, but, odds are they may not function properly. Whether or not this is intentional is unknown, but, it's worth reporting to confirm.
|
|
|
Natural Performance |
Posted by: Trexmaster - 05-28-2015, 01:31 AM - Forum: Bug Reports
- Replies (1)
|
 |
Performance Rating still functions without the SP in it for Tactian.
It'll continue to go up as actions are made that'd boost it, and only drop to 'D' rank if a party member falls. No penalties are taken to it for taking damage if you don't have the SP in it.
|
|
|
Join Battle Issues |
Posted by: Trexmaster - 05-28-2015, 01:28 AM - Forum: Bug Reports
- Replies (5)
|
 |
As it stands, joining a fight in progress will cause you to join in with whatever setup you had at the end of the last fight you finished that session.
I.E. if you ended a fight at 4m, as an Evoker/GS or something, then swapped classes to say, Monk/GS, and tried to join a fight, you pop in at 4m with your evoker skills equipped.
|
|
|
Race: Ghoul |
Posted by: Trexmaster - 05-27-2015, 06:47 PM - Forum: Suggestions
- Replies (12)
|
 |
So, Cladis Mortem undead are sentient. Simply put, while they obviously wouldn't be a common sight in civilized areas (at least not without some form of disguise. A very good one.) I can see them working as a race, possibly one that could be transformed into via LE as well. Not to say they'd automatically be persecuted for existing but...it seems like a no-brainer (har-har). I'm not going to bring up other races that'd receive the same prejudice, but, suffice to say, this isn't anything new.
A Ghoul's backstory would be a human of some kind that gained a disease or 'curse' for eating people-- which results in their death and the Cladis Mortem. I imagine this wouldn't be the sole method of their creation, but, it could be. Who knows.
As to specifics, I'd imagine they'd receive similar racials as Cladis Mortem Null, but, of course, with something more player-use-oriented beyond just some resists and status immunities. Special traits and what not.
I don't think I need to layout growth percents or anything like that, Dev handles that stuff.
|
|
|
Build Mode Suggestions |
Posted by: Trexmaster - 05-27-2015, 02:41 PM - Forum: Suggestions
- Replies (1)
|
 |
So, right now, building a house can be fairly tedious if you're not settling for a simple one or two floor building. Here are a few ideas to help ease the pain.
1. Allow home owners, while in Build Mode, to move between floors without having to locate and use the Extra Level itself. This would allow for houses that possess multiple levels to be much, much easier to build, as you wouldn't need to run through all the floors preceding it to work on it. Not to mention leaving it without relogging. Something akin to selecting which Extra Level you'd want to go to. I'm not sure how possible this is, but, I imagine it'd mean marking the Extra Levels or something.
2. While in Build Mode, have it so you can optionally be able to toggle the density/opaque of tiles. Something akin to noclip, if you're familiar with it--just phasing through all tiles regardless of if you'd be able to normally. This would make navigating floors and building them simpler, as instead of needing to build non-opaque walls and such prior, you could just lay them down as is, not to mention how easy it'd be to move around the floor.
|
|
|
Camps! |
Posted by: Sarinpa1 - 05-25-2015, 12:37 PM - Forum: Suggestions
- Replies (2)
|
 |
Seeing traps made me think, why couldn't we build campfires?
It'd serve as a portable kitchen, but probably have very limited roster/increased difficulty to reflect that its just a campfire, not a kitchen stove or something along those lines. You don't have to haul ten food items, just cook in dungeons.
Perhaps even serving as some sort of a rest point, giving you the option to rest, which'd recover to a maximum of ~30% HP/FP (Just a random number that I thought would be reasonable.)
But most of all, the ability to use any small area and setup a nice roleplaying spot. Adventurers are very happy to sleep at an inn, but if the times aren't good, a nice spot by the fire in a forest is all they need. They can share meals, tales or whatever the hell do adventurers do.
|
|
|
You cannot comprehend its attack! |
Posted by: Trexmaster - 05-25-2015, 12:04 PM - Forum: Bug Reports
- Replies (1)
|
 |
Ominous Maid attacks Arcane Black Beast with Sea Hunter Tome and hits them!
Arcane Black Beast takes 93 damage.
Simply put, the Sea Hunter Tome's damage type seems to be...absolutely nothing. It's just. Damage.
I'll do further testing but, it's neither earth water or fire based on that attack.
|
|
|
|