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  Detonation!
Posted by: Autumn - 05-25-2015, 04:43 AM - Forum: Suggestions - No Replies

This is about bombs, yeah those forgotten items, what if we could blow them up manually with anything that inflicts fire damage. Blazing Shinken, Flamethrower/Fir-thrower, Sear, Fir etc.

Perhaps even increase the damage and explosion size from being manually detonated.
a small addition is all I'm suggesting.

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  Disappearing Chair Act
Posted by: catabur - 05-24-2015, 11:26 PM - Forum: Bug Reports - No Replies

NPCs who enter the south chairs of Pink's Pub vanish.
[Image: Untitled.png]
All chairs like this in Pink's Pub, to be exact. If an NPC is there, which is impossible to tell as they turn invisible or something, you won't be able to move into the seat. Instead, you'll be blocked from entering.

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  How does this happen to a house?
Posted by: slyfoxgirl - 05-24-2015, 03:00 PM - Forum: Bug Reports - Replies (1)

Ok so I was building my second room to my house, turned to look back at my main room and I get this :

http://prntscr.com/78tac9

I don't know how this happened, but I was just building and bam black every where, it keeps on going and I can't even change the texture of the ground back to the way it was, I can't seem to open my barrel's or other things inside of this blackness, but if I move them out of it and onto the normal ground I can open them, which is weird. I also tried to delete the things I placed down to see if that got rid of it but that also did not work.

Slyfoxgirl/slot 1

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  Accel Problems
Posted by: Trexmaster - 05-24-2015, 07:12 AM - Forum: Suggestions - Replies (1)

So, Accel dungeons are a neat concept, but, as it stands, they're bug-ridden messes that can kill you before the game even registers you'd entered a command.

I've got a few suggestions to make them more tolerable.

1. Lengthen the round timers (I'd say going from 5 to 10 seconds would be reasonable).

2. Make the game actually indicate when a 'round' in an accel has passed. As it stands by the time it's actually round 10, the game says it's round 1. Or just omit round tracking entirely in them. Somehow.

3. Give an option (just in general) to -only- have the hotbar available to be used. I can't tell you how many times lag has caused me to open the movement tiles, and thusly caused me to die in the time it took to get rid of it and select something I actually wanted to do.

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  Statuses Not Properly Tracking Duration
Posted by: Slydria - 05-24-2015, 06:48 AM - Forum: Bug Reports - Replies (1)

When you hover over the status effect icon underneath the character box, it doesn't seem to accurately display the current duration remaining in the bottom-left.

I.e. When I tested this, I had only 1 Duration remaining on my Initiative buff (which I was able to double check when I double-clicked myself for more information) but when I hovered over the icon, the information in the bottom-left said I still had 3 Duration.

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  Discer Death
Posted by: Trexmaster - 05-24-2015, 06:01 AM - Forum: Suggestions - Replies (1)

DISCer expansions shouldn't be able to be dropped.

It's just annoying. They're infinitely available at the banks for 100 murai, and, honestly, anything house-related should be undroppable, cause you gotta haul all that shit around with you if you want to work on your house.

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  Unban Request
Posted by: Blacklily - 05-22-2015, 01:08 PM - Forum: Unban Requests - No Replies

Game you were banned from: Sigrogana Legends 2
In-game name (key):Blacklily
Reason you were banned: No idea.
The length of the ban, if you know: Keeps saying 1 minute
Who banned you, if you know:No idea
Why we should unban you: Because I haven't been playing in forever, and for some reason I'm banned.

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  Point-blank Bow change. Acc => Pow
Posted by: iDarkCara - 05-21-2015, 02:21 AM - Forum: Balance Fu - Replies (10)

I got to thinking a bit about pointblank shots. It's kind of hard to miss a pointblank shot if you're aiming right at them. (And you can hit them normally). I realize there are a few balance issues, but could the pointblank penalty instead become a reduction in power instead of accuracy. Like a massive reduction including on-hit damage something like 50-80%?

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  Quests & Requests
Posted by: Slydria - 05-20-2015, 10:55 PM - Forum: Balance Fu - Replies (2)

So I've noticed this for a while but Quests and Requests quickly lose their usefulness (at least in terms of experience) after the early game.

Simply fighting monsters will always yield better experience, which I do not think should be the case because:

A) Each can only be done once on a character.
B) Some of these tasks are a lot more difficult or time consuming than killing a group of monsters.
C) Save for certain rewards (i.e. stamps or unique items), they end up often being a waste of time compared to monsters and are thus disregarded.

So what should be done about it?

Well, the best solution in my mind would be to make the amount of experience you earn for a quest or request relative to your level, much like how other experience earning methods function nowadays. (Such as cleaning up damage.)

However, I feel these should be sizeable chunks, ideally relative to the time or effort needed.

E.g. Let's say something easy like talking to Michelle about repairing weapons would be either Level*25 EXP or 5% of your EXP needed for the next Level instead of 25 EXP but something more difficult like the fighting dungeon boss requests would be Level*1000 EXP or 50% of your EXP needed for the next Level instead of a 1000 EXP.

It may also be a nice idea to include more Quests and Requests specifically intended for high level characters.

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  Build Mode Forever
Posted by: Trexmaster - 05-19-2015, 11:00 AM - Forum: Bug Reports - Replies (1)

If you open up a Portable Science Kit, or any other tools that bring up the talk menu with Build Mode's tab open, and you close Build Mode while still having said talk menu open, you won't be able to bring Build Mode back up until you leave the house.

You'll still be able to place the last tile you had selected, and move furniture (probably), despite the Build Mode tab being closed.

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