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  Cleanse Body
Posted by: Trexmaster - 07-13-2015, 12:22 PM - Forum: Balance Fu - Replies (4)

Simply put, I feel like Cleanse Body does waaaaaaaaaaaaaay too much for being a base class skill, on one of the arguably best base classes in the game no less.

Granted it's rarely used, but, it removes Immoblize, Fear, Poison, Blind, and Slow (which is any and all movement hindering effects to my knowledge).

My main beef with it is its Poison removal, as every other skill that removes Poison has a cap on the level which its capable of curing (up to 45 unless its stat based). So I don't see why a base class of all things is getting a free pass on it, while promos like Black Knight get a skill that only removes -one- of those statuses, and has a level cap to boot (not to mention that unlike Martial Artist, Black Knights are typically strained for SP).

I'm not sure what can/should be done other than instating a cap based on rank to the Poison removal.

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  Sidecut into the wall
Posted by: Someone - 07-13-2015, 08:48 AM - Forum: Bug Reports - Replies (3)

[Image: K2dJL9N.png]

Was unable to attack him with magic and had to end turn...

THEN, he reappeared on the other side of the arena. Magic!

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  Outsulation
Posted by: Soapy - 07-13-2015, 06:12 AM - Forum: Bug Reports - Replies (5)

Insulated Hilt doesn't seem to be giving lightning resistance. It does properly lower the weapon power, though.

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  RIP Satoru Iwata
Posted by: Knight613 - 07-13-2015, 01:20 AM - Forum: Fruity Rumpus General - Replies (3)

Sad

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  Updating Old Enchantments
Posted by: Slydria - 07-12-2015, 12:51 AM - Forum: Suggestions - Replies (2)

Just an idea to update some of the older enchantments and curses to be able to be found or applied to other equipment.

This is so they'll find more use and to help fill out the options for non-Weapon/Armor equipment to choose from without inflating the number of enchantments we currently have.

Some of the effects are tweaked for the non-Weapons/Armor for balance reasons.


Curses:

Quote:Bloodsoaked (All):
All: Attracts monsters.

Demonic (All):
All: +3 STR, -1 Other Stats.

Misplaced (All):
Weapons and Armor: +2 to all Parameters.
Hands: +2 STR, WIL.
Boots: +2 CEL, LUC.
Accessories: +2 DEF, RES.
All: This item can be dropped after losing a battle, even when equipped.


Enchantments:

Quote:Floating (All):
Weapons, Armor: Weight is reduced by half. (min. -5 Weight).
Hands, Boots, Accessories: Reduces your Battle Weight by 5.
All: This item does not raise your Encumbrance.

Fated (All):
Weapons, Armor: +1 to all Parameters.
Hands, Boots, Accessories: +1 STR, DEF, SKI, CEL.
All: This item cannot be dropped after losing a battle.

King's (All):
Weapons, Armor: Recover 2 HP every round. If at 25% or less, this effect is doubled.
Hands, Boots, Accessories: Recover 1 HP every round. If at 25% or less, this effect is doubled.

Jeweled (All):
All: +1 Charisma Effectiveness.

Fireheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 STR, +1 Pyromancy Rank.

Iceheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 SKI, +1 Cryomancy Rank.

Geoheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 DEF, +1 Geomancy Rank.

Windheart (All except Weapons):
Armor, Hands, Boots, Accessories: +2 CEL, +1 Aeromancy Rank.

Warding (All except Weapons):
Armor: +10% Resistance to Luck-Based Status Effects.
Hands, Boots, Accessories: +5% Resistance to Luck-Based Status Effects.

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  Very Minor Bug
Posted by: Nytingale - 07-11-2015, 07:04 PM - Forum: Bug Reports - Replies (1)

So, last update, you upgraded some functionality that allowed Players to drag and drop items of 1 stack without being prompted to enter an amount. Well, for whatever reason, it now brings up that prompt for anything inside of Maril's Shop inside Law's End. Furthermore, it still always brings up the prompt when returning something from the Shopping Cart to the store by drag-and-drop.

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  Cobalt Qrytys - "Where's my backstab stabby-stabby?"
Posted by: Detective100 - 07-11-2015, 05:10 PM - Forum: Bug Reports - Replies (3)

I admit that I am not sure if it is intentional or not, but I want to at least make sure.

Using the cobalt Qrytys (The fist-dagger weapon), I noticed that the backstab skill from VA doesn't give me the extra +10 crit, even though the weapon is technically supposed to qualify as a dagger as well.

I decided to check it out with an actual dagger (Using the magnifying glasses for this), I saw that when I changed from a front attack to a back attack, I did receive the crit chance from backstab for this weapon.

On a side note,I also heard from Trexmaster in OOC after talking about this, that even though you can use dark imbue with Red argus, you don't receive the extra darkness damage when you attack. (Though I admit that I didn't check it myself as of this moment)

Personally, I think that the weapons that can also qualify as another weapon, don't receive the passive bonuses of their alternate qualities? (Like the cobalt qrytys as a dagger, and the red argus as an axe), though I could be wrong.

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  Hilariously Improvized Shinken
Posted by: Ranylyn - 07-11-2015, 01:07 PM - Forum: Bug Reports - Replies (1)

If using Shinken at 1 range, it will favor the main weapon, even if not a sword.

It also seems to change with Ambidexterity.

Tested with a Screaming Tome.

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  Blue Iron Shield Forever.
Posted by: Trexmaster - 07-11-2015, 11:50 AM - Forum: Suggestions - Replies (3)

Can Blue Iron Shields -please- have a chance for different materials? It makes it really annoying when stocking them in shops because every single Blue Iron Shield you will ever get will be the same, thus you'll have to reorganize your inventory to stock the correct one.

Alternatively if that suggestion for renaming items gets implemented, it'd solve this problem nicely.

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  Welcome to Hell
Posted by: Trexmaster - 07-11-2015, 10:25 AM - Forum: Bug Reports - No Replies

[Image: 9f19c9066d.png]

So, just as a fight concluded in an accel dungeon, a player seemed to disconnect and produce the 'infinite turn' bug as they did.

When the battle screen cleared, instead of being in the dungeon, that's where we were placed.

Some roaming around and it seemed to just be a black void in the lower left hand side followed by red void in the rest of the 'map', and a few moments later, a rock border spawned in the black void area. On top of me no less. I assume that was the dungeon's border or something, but, after that me and those who were stuck had to relog to appear back outside the dungeon.

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