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Evasion Exclusions |
Posted by: Slydria - 07-05-2015, 08:46 AM - Forum: Balance Fu
- Replies (1)
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Now before I go through this, I still think that Evasion's problem lies in how large it's number is and I think the recent Voidveil nerf went about things the wrong way. Rather than halving Voidveil's Reduction, I think that halving Evasion's Reduction is the more sensible option. Now that said here's a list of skills that I think should outright ignore Evasion for mostly balance reasons.
Thousand Stab -
It's a fast attack in my mind and it would give it a little more purpose since it's a somewhat weak skill right now.
Aerial Razor -
The so often forgotten Aerial Razor. I think it should have this mostly because it's lacking nowadays. Might see some more use with this change. But then again, with other options Archers/Arbalests can have this may not be enough to justify it still.
Traps -
Fire Trap, Ice Trap, Gust Trap. Because you can already 'avoid' them by not walking into them. Logically, traps aren't things you see coming, they take you by surprise so I think it's fair that one cannot simply 'evade' them.
Lantern Bearer Spells -
Salamander, Fenrir, Golem, Typhur and Altera should all ignore Evasion since they are basically 'light', making them difficult to avoid in the first place and they do somewhat low damage compared to their peers anyway.
Are you faster than the speed of light, Rogues?!
Explosion -
You can already avoid this particular spell by staying out of it's Range. Also it's an explosion and despite what movies might show you, it's actually pretty hard to come out from one of those unscathed.
Ryemei -
This is so Evokers can have a powerful option to outright bypass Evasion. Why Ryemei? Well, it's lightning so dodging should be pretty difficult anyway, right? And it already has a 'counter' per se. It counts as a projectile, so you can at least reflect it with a Spirit Mirror.
Divine Shower -
It's an invocation and it doesn't really do much more damage compared to other Priest options. I don't think Rogues can or should be able to get out of the rain.
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Rule Clarification: Houses and violent RP |
Posted by: Ranylyn - 07-05-2015, 03:34 AM - Forum: General Discussion
- Replies (3)
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This is kind of a convoluted scenario, but it also reminded me of stories I've heard about one particular member who got banned in the past, and was so hated that everyone still remembers them. So much so that even people who joined after their banning, such as myself, know about them and their BS. so I wanted to run this by the staff and more experienced members.
- Guild 1 Targets Guild 2
- Member of Guild 1 sends member of Guild 2 a challenge in front of 4 witnesses from Guild 2
- Challenge is to take place inside a house. The witnesses wait around for a signal, expecting foul play.
- House is locked. A group of level 60s with maxed out classes cannot ICly break down a door to save their lives.
- Alternatively, if the house isn't locked, people get kicked/barred.
On a personal note, this seems like rampant abuse and exploitation of the mechanics, and absolutely scummy. I just wanted to see how others weigh in on it.
EDIT: It has since come to my attention that the one particular instance of it that happened tonight was consented upon, but this is still something I've seen happen numerous times before, and it is complete and utter BS.
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Rune Eater's Requests |
Posted by: Soapy - 07-04-2015, 10:54 PM - Forum: laplaceNET
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From: itsblairebitch@l-net.grm
hey what's up so like going into caves to fight monsters isn't really my thing but i like cool stuff so find me some in one and we can trade or whatever since i don't really know where to find a market for this stuff
i can probably pay in murai or those asago things since i haven't been in trouble lately but i have a bunch of old stuff lying around in my room that i don't use anymore too so whatever works for you
i read you can find some kinda rare item on giant goblins and jammers and they sound pretty cool but i haven't seen them yet so hit me up if you find one, i guess i'll try to be around in sigrogana more for the people that don't like replying or whatever?
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Lore Questions: July (2015) |
Posted by: Neus - 07-04-2015, 06:36 PM - Forum: Lore Questions
- Replies (7)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Critical Failure |
Posted by: Soapy - 07-04-2015, 06:12 PM - Forum: Bug Reports
- Replies (1)
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When dual wielding the same weapon type (two Spirit Hunters in my case), you can only get the bonus momentum from Criticals once per round, regardless of which one you attack with.
I remember this being a thing before, but I'm pretty sure it got fixed.
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Totality Finality |
Posted by: Soapy - 07-04-2015, 06:06 PM - Forum: Suggestions
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It's been suggested before, but can we get a way to check our total resistance to various elements?
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Bonder Stuff: Fast Offense, Shared Pain |
Posted by: Kameron8 - 07-04-2015, 05:08 PM - Forum: Bug Reports
- Replies (1)
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1. If you Fast Offense and summon a Youkai on turn 0, when the enemy is 'sneaking', the Youkai will end their turn without acting if they are not within range of their primary skill. This is likely because they're coded as the rest of the AI is.
2. Damage taken from shared pain is calculated without taking into account def/res reductions. It seems to cut the damage in half for the primary target, then subtract res/def from the remaining damage. The target taking damage from only shared pain will take half the damage without subtracting def/res of any sort. This results in the skill almost never making the Youkai and Bonder 'share the pain' equally.
Proof:
Solutions:
If the damage of shared pain being unresistable for the secondary target is intended, I will move this to Balance Fu instead.
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Can illusions no longer count as tactical allies? |
Posted by: iDarkCara - 07-03-2015, 07:53 AM - Forum: Balance Fu
- Replies (7)
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Would it be feasible to have illusionary butterflies created by Papilions not count towards the Tactics Rank 'On-Death reset'.
This would be a direct buff to my play-style as a whole, or anyone who uses tactician and papilion butterflies,
edited for reply Rendar
To clarify, you can use formations on them and orders. But they do not apply for purposes of using the actual orders; charge order does give them additional movement and their attack appears to be increased through attack order but your tactics rank will not increase. Formations will give you a tactics rank if all slots are occupied by butterflies at the beginning, but you will not get additional buffs for having other allies occupy spots.
While they have one-hp and will instantly reset your Tactician Rank to D on death.
I do not think this would be a major buff overall, but feel free to throw counterpoints.
Thank you and goodnight.
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Seriously, Buff Tacticians |
Posted by: MegaBlues - 07-02-2015, 10:59 PM - Forum: Balance Fu
- Replies (1)
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It's our third installment of "Why Things Suck!" Today's guest, Tactician.
So, alright. Tactician, overall, is a pretty neat class with some good ideas and useful skills. They can't really beat up on the enemy themselves, but they super-enable their allies. And that enablement only gets better when their allies listen.
However, that fabled Tactics Rank is shot to pieces whenever you take damage. Especially from multihits. This means that you don't really want to be in range of your enemies. However, for some of their skills, you need to be close to your allies! Who are, presumably, fighting your enemies!
I really hope why everyone can see this is a stupid thing, and needs to change.
I suggest that Formations / Analyze Weakness / Enemy Evaluation be able to be used within range of allies as well.
Also that Attack Formation has its targeting inverted, so that the middle square can actually be placed on the Tactician.
Also that Field Medic be changed to boost the power of Items used. Seriously. This skill is useless as hell.
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Sort Button(s) for Item List |
Posted by: Exxy - 07-02-2015, 07:02 PM - Forum: Suggestions
- Replies (8)
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Title explains it pretty well-enough. Possibly different sort options for different lists... I just find it would be really helpful to have something like this. :?:
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