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  A healthy dose of logic...
Posted by: Ranylyn - 07-28-2015, 09:31 PM - Forum: Suggestions - Replies (2)

[Image: 3021c25be787c04c6e6e3b6df2f9fc26.png]

How can one be airborne and submerged at the same time?

Can one cancel the other out?

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  Jump Cancel Issue
Posted by: Balthie - 07-28-2015, 09:05 PM - Forum: Bug Reports - Replies (2)

After further Reaver Stance testing today, I've encountered another bug involving Jump Cancel.
Namely, it seems to reset the increased momentum from repeat actions, but not reset Combination Fighter.

I initially was testing it with a fist, but switched to a sword to make sure it wasn't Martial Lawbreaker messing with things.

This is what happened when using Elemental Rave, then Cobra, Leaping Lizard, Reaver, then Elemental Rave again- http://gyazo.com/64cb81d19d6b49154d8f0e5e20893b16
Clearly, the damage lowered by the 25% from combination fighter.

Then, screenshots from a different battle to document the momentum costs. Same series of skills, same order.
http://gyazo.com/be91ddf60d82ca8b28ee81c8ec1ea089 - First Rave.
http://gyazo.com/e6d2c9db3ba27628e039fee1cc57c025 - Second Rave.
http://gyazo.com/09819f76e26657b22fa8f0aa6582095c - Outcome + cost of another Reaver offensive.

Concisely, Jump Cancel is resetting repeat action costs, but not doing a thing to Combination Fighter.
Once again, sorry if this is in a poor format.

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  Chaser Bug (?)
Posted by: Balthie - 07-28-2015, 06:20 PM - Forum: Bug Reports - Replies (3)

After some reasonably extensive testing with chaser to clear up my own confusion on the matter, I've encountered an issue with chaser and solid objects in battles.

Here's bonus bloodshed chaser not being able to be used http://gyazo.com/21feaba66123871fdae1792c17a50850 .
This is it being tested on a player, once again not working http://gyazo.com/d8933329f351de9b8410eed3110712e2 .
It does, however, work whilst being used against the edge of a map http://gyazo.com/d9550eb45ed9de1bbeefd7267db51f8c .
Thus, it's pretty clear that it doesn't work when used into solid objects.

However, it DOES work when used towards a solid object when not airborne. http://gyazo.com/ff0db186f99a358acc82a08f5e5aae62

Considering that the airborne version is meant to stop when hitting another airborne target, surely it should still be usable if said airborne target is before the dense object?

Sorry if this is a bit of a weird bug report, never posted one here before. Just thought this was something worth drawing attention to!
(Also gotta give Trex a good amount of credit for helping me test it out!)

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  About Elemental Rave
Posted by: Autumn - 07-28-2015, 06:06 AM - Forum: Bug Reports - Replies (3)

It seems to say it does magic damage, yet it bases your damage off of your opponent's defense, not resistance, it doesn't seem like a bug but I'm wondering if that was intentional or not.

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  Unstable Bond
Posted by: Mivereous - 07-28-2015, 05:10 AM - Forum: Bug Reports - Replies (7)

If you have more than one youkai when you have Bonder, and dismiss to one youkai, that youkai is not treated as Bonded, even though you satisfy the first condition of Spiritual Bond.

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  Unstable Defenses
Posted by: Slydria - 07-28-2015, 12:47 AM - Forum: Bug Reports - Replies (2)

I'm unclear as to why but some skills appear to be ignoring DEF.

Currently I'm using the Demon Hunter and Monk classes, certain skills I've used have completely ignored defense.

Here's what I've used so far:

Ignores DEF/RES: Dense Thunder, Sky Chariot, Terra Strike, Shinken, Mad Chop.
Doesn't Ignore DEF/RES: Basic Attacks, Dragon Gale, Elemental Rave (Airborne).

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  Goring Horns Removes Incorrect Amount
Posted by: Kameron8 - 07-27-2015, 11:44 PM - Forum: Bug Reports - Replies (4)

Goring Horns removes max HP = to the damage the attack does before resistances. So when you retaliate with 300 built up energy against someone with 50% dark resist, they take 150 damage then lose 300 max health.

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  Don't you love the green fields of Lordwain?
Posted by: catabur - 07-27-2015, 10:48 PM - Forum: Bug Reports - Replies (2)

I'm not actually sure if this was implemented or not, but making a camp in Lordwain just makes it into a grassy patch of field.

Which really makes no sense, considering Gold's desert gives off a bunch of sand dunes and other sand things in the camp.

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  SL2 Version 1.32
Posted by: Neus - 07-27-2015, 09:23 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

It's been a while, but here's a new promoted class for you! If you like playing in a stylish fashion, you will like this class. You might like it even if you don't! This was a class that was in design since before the forum change, but I wasn't quite satisfied with how it turned out originally, so it remained untouched for almost a year. I'm much more happy with the current incarnation.

There's also a new thing called camps that let you make small maps on the world map. I've never been a fan of world map RP/PvP, so here's an alternative!

Oh, and no, Demon Hunter was not the thing I am working on in the background.


1.32
Demon Hunter - A new Soldier promoted class, the Demon Hunter, has been added.

  • Demon Hunters are stylish fighters that use melee weapons in tandem with guns.
  • Containing 31 skills and four distinct stances, the Demon Hunter is the most skill-packed and varied class to date.
  • Unlocking this class requires completing an existing story battle against a certain someone...
  • A big thanks to Slydria for making the skill icons for this class!
Camps - You can now create camp sites on the world map.
  • While on the world map, pressing Shift+Enter will create a camp site. If you are on top of an existing camp site, this will allow you to enter it.
  • You can drag and drop furniture from your inventory onto the camp to place a visual approximation of the furniture at that location. (This does not function as the furniture actually would, but could be useful for player events all the same!)
  • Camps expire when there are no battles going on in the camp and the person who created the camp has left it and a certain amount of time has passed. (Camps are checked on a 1 minute loop; it can last anywhere from 1-60 seconds after you leave. If you're setting up a camp for an event or some such, you can ensure it sticks around even if you disconnect by having someone start a PvP battle inside of it.)
  • You can also craft Campfire Kits via Tool Creation. Campfires can be used to cook certain foods and causes anyone inside of the camp to regenerate HP and FP slowly.
Adjusted - Item effects that trigger at the start of a battle now take priority over talents.
Adjusted - Chef-Holding-Iron sells a few new ingredients.
Adjusted - Oniga now has golden shores.
Adjusted - Mercenary Adjustments;
  • All of them now gain bonus growth mods to a few stats.
  • Reynes should be more willing to use his spells.
Adjusted - Knocked down units now look somewhat knocked down.
* Bug Fixes
- Mercenary Use and Quest Indicators preferences are now saved properly.
- Critical upgrade parameter for weapons now behaves properly at a blacksmith.
- Inns now properly heal mercenaries.
- Ensui's damage reduction works again.
- Associates now trigger Charge Order's bonuses after completing movement.
- Last Chance and From The Ashes no longer trigger to your disadvantage under their normal activating circumstances.
- From The Ashes should properly stop you from being defeated when you get reduced to 0 HP by Wretched Oil.
- Battle Weight now properly applies its penalty to Evade.
- Some of the taller trees should now properly fade back opaque when walking north away from them.
- Sayakana no longer gets shutdown by Ambidexterity.
- Detogate can no longer target any and all voidgates, only the ones you have placed.
- Storm Chapters now affect the Nature domain as they should.
- Attack forecast now properly calculates enemy Evade when you're using a sub-weapon.
- Fishing contests no longer have bogus mobs in them; if you disconnect, you will be readded to the standings.
- Sprite scaling should no longer distort the attack forecast.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  I Stab Myself to Stab You!
Posted by: catabur - 07-27-2015, 09:21 PM - Forum: Bug Reports - Replies (3)

If you have an enemy two spaces away from you and you want to use Multifront (the spear's special attack), you'll aim it at the enemy two spaces away such as:

xxx
x[u]x
xxx
x[e]x

Instead of defaulting to:

x[x]x
xux
x[x]x
xex

(u = you, x = space, e = enemy, [] = range of attack)
(too lazy for screenshots)

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