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  Holy Passives Batman!!!
Posted by: Rykan - 04-02-2015, 05:39 AM - Forum: Suggestions - No Replies

So, this is just me throwing up an idea that was loosely talked about in a group chat, and I felt like it'd be an interesting way to change some things up a little. I feel like nobody tends to use holy/blessed as much as they used to anymore, and while that's not a bad thing, I feel like it'd be interesting to see it spice up things in a different way that may make it more viable.

As a priest class skill!~ "(Oh wow!)" -The Internet-

1st Idea: It was initially proposed that it be a 3 skill passive for priests/respective classes, that would allow anyone who is said class to just inflict the holy damage passively up to 1.5x the strength it currently has, 1 point being .5x and the second being... well you get it. But that'd make blessed and divine wonky, because I hadn't thought that far yet.

2nd Idea: Specifically just allowing them (and only them) the ability to imbue items with these properties, using a similar skill point system, but also probably some form of currency or et cetera to perform the ritual. That'd mean that holy smiths would be a thing if people wanted, holy/blessed/divine weapons. You could then make the skills a passive that you can gain in multiple priest classes, so they'd unlock at a fair lvl. Problem with that, being it's also half baked as about 15 minutes of thought was put into this. I could see Divine and blessed items flooding the market, except probably not.

While it's not ideal, I thought it was an interesting idea, and felt it would be neat to hear what input other people may have on the idea.

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  Broken Books
Posted by: mappel6 - 04-02-2015, 02:29 AM - Forum: Bug Reports - Replies (2)

So, this glitch is actually very avoidable, but still, it's worth mentioning.

It seems that if you have a book (In my case, Note Paper), you click "rename book," and then click cancel, the name disappears.

...But not only does the name disappear, so does the right-click menu of the book. I have a feeling that this is tied to the name of the book, and therefore, a book with no name breaks.

Something like that. I didn't test it too extensively.

EDIT: Relogging does fix the paper and reset its name to Note Paper. But, there's still the fact that pressing cancel clears the name and makes it unusable until you do relog, which can get frustrating.

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  [SUG] Church Red Carpet
Posted by: Blissey - 04-02-2015, 12:21 AM - Forum: Suggestions - Replies (3)

Could we please have a full set of the Church Expansion carpet much like the one in the Mage's Guild? I'm talking about the fully embroidered pieces of the northwest, north, and northeast specifically. Could just reflect the opposite pieces and add them in.

Here's an image for a better understanding:
[Image: OapqFgd.png]

It'd be great if those were flipped, yes.

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  [Bug] Trap card Hatsudou!
Posted by: Reikou - 04-01-2015, 08:03 PM - Forum: Bug Reports - Replies (2)

You can dig traps on the arena, and most likely anywhere besides the overworld, and traps placed on said holes ( Like that W.Trap ) have no effects on players. Oh, and portable forges don't get the new icon for tool crafting.


[Image: buuuuugs.png]

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  Stamps of Disapproval
Posted by: Soapy - 04-01-2015, 05:50 PM - Forum: Bug Reports - Replies (8)

Getting stamps seems to be broken now.

Just completed Alex's FIshing Challenge, Salvaging Information and Wherego, Hugo? and didn't get any stamps.

[Image: 2TfucmS.png]

Someone completed Shael Is Lost and didn't get the stamp, either.

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  Invasion of privacy
Posted by: kuronekosama08 - 04-01-2015, 03:58 PM - Forum: Bug Reports - Replies (2)

Hi i have a really odd bug when it comes to accel dungeons each battle im litterally not on screen and im stuck in someones house and litterally im watching them decorate the house [Image: RCVKfQy.png?1] Oh but the end of the battle im still stuck in the players house my icon isnt seen but i can roam the house [Image: sD6pynl.png?1] someone suggested i push the x button so i did and this is end result[Image: nMWvrAT.png] still stuck in house and i have relogged twice please help

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  [SUG] Home Field Advantage
Posted by: Mrgnjr - 04-01-2015, 02:06 PM - Forum: Suggestions - Replies (1)

With the addition of the new Trap system, people with a Custom Battlefield should be able to lay down hidden traps in the area that will carry over in some way to the battlefield. This would add to the possibility of RP fights where someone planned the fight ahead of time and was able to prepare. Possibly make it an additional option like furniture so they can turn it off for normal fights.

What I think the traps should do
Bear Trap: Flat damage
Skilled Bear Trap: Double damage of bear trap
Croc Bear Trap: Flat damage + 2 duration immobilize
Boar Bear Trap: Flat damage + Knockback like the Rogue Gust Trap skill
Pit Trap: Takes away 2 Momentum to escape from it
Skilled Pit Trap: As Pit Trap but more Momentum
Cat Pit Trap: FP Damage and loses Momentum to get out of the pit
Wyvern Pit Trap: As normal effect, + Momentum to get out of the pit

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  Gotta Go Fast! ...Forever.
Posted by: Zakizo - 04-01-2015, 01:22 PM - Forum: Bug Reports - Replies (3)

Initiating a back-attack battle in Accel dungeons causes the battle to go on for eternity even after all enemies are killed.

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  Excel weaponry
Posted by: Sarinpa1 - 04-01-2015, 12:32 PM - Forum: Balance Fu - Replies (15)

Based on skype conversations, I figured I'd throw it up here.

Conversion gloves and shock collar combination eats two slots and causes two lightning damage per round.
THe damage is laughable and most can migitate the effect. (And you can even reduce it.)

These, along with somewhat rare occurance of the gloves (Still not as rare as you'd imagine), are the only drawbacks to incredibly empowering weaponry, that ignores defensive stats due to the sheer number they can produce. With charge weapon, it was fine, you had to eat up momentum for that damage. But the drawbacks for using the two items for the charge are just not enough.

Proposed change : Dramaticaly increase damage done by shock collar, have it ignore not only RES, but elemental resistances, or, give weapons quarter-half charge they would get from actualy charging the weapon.

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  [Bug] Accel Gauge
Posted by: Reikou - 04-01-2015, 08:29 AM - Forum: Bug Reports - Replies (1)

The turn gauge stays after the fight is over.

[Image: Nasty_Glance.png]

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