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» Forum threads: 11,761
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There are currently 105 online users. » 4 Member(s) | 98 Guest(s) Bing, Google, Yandex, FaeLenx, Slydria, Snake, who
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Fishing EXP |
Posted by: Trexmaster - 06-26-2015, 12:40 AM - Forum: Bug Reports
- Replies (1)
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The EXP awarded for the fishing contest doesn't go towards your equipped classes. I've yet to test this with characters who aren't at max level, so, I can only assume it's not giving the EXP whatsoever.
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Narcus Tweak |
Posted by: Ranylyn - 06-25-2015, 08:38 PM - Forum: Balance Fu
- Replies (8)
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- Narcus damage return seems to be capped at 52
- Narcus Damage return is mitigated by enemy Resistance
- You'd be amazed how often that extra damage is a big fat 0.
Basically, the Narcus's effect looks amazing on paper, but actually really sucks. even if you take 100+ Damage, you're doing 5-10 back from the Narcus.
Suggestion: Change it to 1/4 damage, capping at 15, unresistable via stats (but yes via elemental resists/ general DR)
This way, it won't be completely invalidated by resistance, while still not being overpowering.
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Fishking |
Posted by: Slydria - 06-25-2015, 07:40 PM - Forum: Bug Reports
- Replies (1)
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You can 'win twice' in Fishing Contests which leads to getting more Tokens then intended.
1st: Caped Caster - 50W Large Trout
2nd: Social Felidae - 48W Large Squid
3rd Caped Caster - 44W Large Trout
You have received 50 Sea Tokens for your 50W Large Trout catch. You also received a bonus of 50 Sea Tokens for placing 1st.
You have also received a Fishing Contest 1st Place Trophy!
You have received 50 Sea Tokens for your 50W Large Trout catch. You also received a bonus of 12 Sea Tokens for placing 3rd.
You have also received a Fishing Contest 3rd Place Trophy!
Gained 4758 Experience Points.
Gained 25 Murai.
Basically how this happened was I was in 1st place with a 30.5W and then my catch was pushed back by the Social Felidae's 48W then I caught the 44W weight fish and got third and then finally the 50W weight one near the end of the contest.
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Up Tempo |
Posted by: Soapy - 06-25-2015, 06:26 AM - Forum: Suggestions
- No Replies
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Spectators should probably be able to hear battle music and Marching Bands.
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Portal Keys |
Posted by: Someone - 06-25-2015, 04:19 AM - Forum: Suggestions
- No Replies
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Suggestion:
A type of key that allows entry to the specified house portal inside the bank.
Maybe even giving access to the house when it is locked.
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Bowdlerize |
Posted by: Soapy - 06-25-2015, 03:37 AM - Forum: Bug Reports
- Replies (3)
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Weapons mutated into Bows display the red text for accuracy, despite not having the hit penalty.
They also do not get the bonus range from Snipe, which I'm not entirely sure is intentional or not.
They also can't seem to make up their mind on Expertise usage - they use the original weapon type's Expertise for Battle Weight reduction, but Archery for determining if you're able to equip them or not.
I'm not sure which one is used for determining the bonus damage or critical, but this is probably common to all mutated weapons.
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Cuh-razee Wild Success, Dude |
Posted by: MegaBlues - 06-25-2015, 03:16 AM - Forum: Suggestions
- No Replies
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So, with tools now being a thing, and some crafts having little to no reason to perform a Great Success, I thought about some rather wild ideas to make Great Success-ing, and getting extremely high crafting in any area more worthwhile.
For Weapons/Armor: Great Successes will increase the amount the weapon can be forged by a Smithing NPC. Each increasable attribute will gain a cap equal to half of the crafter's total skill level.
For Enchanting: Great Successes will not use up a catalyst, and will allow the enchanted item to be enchanted once more.
For Cooking: Great Successes will use up half of the ingredients, and double both FP/HP regen and the foods duration.
For Alchemy: Great Successes will not use up any ingredients. Or, if possible, will create a Super prefixed version of the item, which will have their effects and duration multiplied by 1.5x, Momentum use reduced by 1, and Potion Sickness duration halved. (This would skirt around the issue of stackable items having different attributes. Which just isn't possible.)
For Furniture Making: Great Successes will not use up any ingredients, and will double the storage capacity of any item.
For Tool Crafting - Weapon/Armor Boosters: Great Successes will create a Super version of the tool, which will apply a Super version of its attribute. This attribute will stack with the normal version of said attribute. (I.E., two Accurate Informations)
For Tool Crafting - Other: Great Successes will double the duration/power/reach of field items. For use items, the speed/durability will be doubled.
Let's make crafting fun, guys. This'll be the SL2 version of SL1's Perfect.
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Mutated Overcharge |
Posted by: Ranylyn - 06-25-2015, 01:19 AM - Forum: Bug Reports
- Replies (7)
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A weapon that mutates into a gun does not get the benefit of One Overcharege, despite clearly being single "shot."
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