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  Enma's Summoning
Posted by: iDarkCara - 02-05-2015, 07:52 PM - Forum: Balance Fu - Replies (16)

First, I am not in-favor of really buffing Hexer at all. But this spell is very lackluster. For 6m//3m you cast a spell that only affects 100 hp or lower and can still be resisted in terms of percentage.

General opinion, would it be an attractive option if the damage was 'true'* damage or would it be too overpowered for a global 100hp or less instadeath?



*By true damage, I mean a damage that is 100% un-reistable un-reducable.


Addtionally, let me point out a decent will user will be dealing at least 60-90 damage with a wretched oil and poisoning. Plus that's only 3m. Right now the spell shouldn't even be in the game because it's well, stupid. Stupid to choose over others and stupid to try and invoke considering other options. This would make it more attractive and give the class more variety instead of oil bubble knights.

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  Battle Scar Layering
Posted by: Rendar - 02-05-2015, 07:29 PM - Forum: Suggestions - Replies (2)

Can Battle scars in Dormeho < and everywhere when it happens > have their layering put above the housing and mage's guild building. As of now there are a ton that just hide behind the layers.

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  [Board] Talent Show
Posted by: Rockabye - 02-05-2015, 06:23 PM - Forum: Sigrogana - No Replies

A poster has been pinned to the board, a message neatly written beneath it.

[Image: IaxNKIK.png]

Hey, you! Yes, you! Do you have a talent that wasn't fit to make a living on, but is interesting enough that you would regret not showing to the world? Then look no further than Chimera Enterprises' charity talent show! By presenting your talent at our talent show, guests can make a generous donation proportional to how much they enjoyed your act; and if charity isn't enough motivation for you, if your act receives a larger donation sum than any other act, you'll receive an amazing prize: a pair of Rebellious Spirits! If you're interested in auditioning, please contact Chimera Enterprises. The talent show will be held at Chimera Enterprises, located in the east residential area of Cellsvich on the north side. All donations will go to a shelter that houses the homeless, and charity is its own reward, so please participate to show your support!

Admission is 100 murai, but participants are exempt from this fee. Free food will be served to all who arrive. For information on the date and time, please see the poster above.


(Time Zone Reference)
PST: 4PM
EST: 7PM
GMT+10: 10AM (Feb. 16th)

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  [Board + laplaceNET] Haemin Domain Stage Open for Rent!
Posted by: Blissey - 02-05-2015, 01:27 PM - Forum: Sigrogana - No Replies

On the Cellsvich Notice Board and in a laplaceNET request (without the image, of course) resides an advertisement for something. . .

Attention all performers!

Doctor Mavis Haemin harbors a runway stage below her house, and she is renting it out!

Below is an image of the stage in question; rather opulent in its design, with ample space for performers and spectators alike. There also seems to be a table with food, and behind those curtains is possibly a back stage with dressing rooms for preparation.

[Image: BtFTUQh.png?1]

Originally specially made for a fashion show contest Doctor Haemin had planned in the past – but was ultimately scratched due to the amount of time is needed to be placed into her career --, this stage is now open to almost everyone who will abide to the rules, fill out the application, pay the fee, and most importantly, actually perform!

To rent this space out, please fill out the form below and send it to drhaemin@l-net.grm, or place it within her mailbox at her home and office, Sana Medical Center A.K.A. the Haemin Domain, located in the Cellsvich Peaceful Forest (the mailbox is there, this also means to P.M. directly with the form below or send it to me via Skype which is catastrophecupcakes). The fee to rent this place out is one thousand Murai per use, and if an extension of rent would take place, five hundred Murai would be charged. Any and all commerce you make from your performance will be yours in its entirety, and Doctor Haemin will never ask you for further compensation than the rent/extension fee (also if you damage the stage or her home in any way – whether accident or not --, she’ll ask for compensation, but it usually repairs itself anyway).

Name of Applicant(s):
Type of Performance (please be specific, as not all will be accepted dependent on the laws of the land, etc.):
Solo Performance or Group performance?:
Name of Performance/Group:
When would you like to rent this space? (Input full OOC time, this includes Month, Date, Year, Time Zone):
Any special requests and/or comments?:

Please be conscious that this application is also a legally binding contract. Failure to issue payment for renting this space and/or for damaging it, its affiliated area, and the items within that were there to begin with, will be taken up with the Empire's Legal system for compensation.


A few rules to mind:
  • Any and all performances involving the Void will be automatically denied due to the rising severity of Void Poisoning that blights the land. There will be no exceptions.
  • Please respect the sanctity to the Haemin Domain, as this is not only Doctor Haemin’s working place, but her home as well. There will be no littering of any kind and no weapons during performances. There will be no usage of magic in the Haemin Domain unless a part of the performance in question. There will be no pugnacity, no “spars”, and absolutely no squalid and/or sordid behavior.
  • There will be no interruption of performances. Those who are brazen in their audience seat or away from it will be expelled from the show and premises.
  • Rules are subject to change as the Domain Owner (see: Doctor Mavis Haemin) sees fit.
  • Please keep all performances tasteful.

Thank you!

OOC Information:

Please note that, dependent on the time, performances may or may not be delayed or postponed due to the sole fact that time zones sometimes don’t coincide.
Also please note that I won’t have to be online for the stage to be used, as performers will be given a key (and then of course the door would be changed for new keys after their lease is up).
Also please don’t post below in this topic unless you want to bump it for some reason. You can just P.M. the form or send it to me via Skype.

Thanks.

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  Murai Stacks and other Stacks
Posted by: Sawrock - 02-05-2015, 01:01 AM - Forum: Suggestions - Replies (2)

Can we have stackable items be able to be separated? I can name a use for it off the top of my head: When I'm carrying five sharpening stones, and I put one on a display-furniture item, it takes my whole stack. In addition, could we have murai be item-ized-able? A character I have can't ICly go to the bank, so I'd prefer- to better fit in IC- if he could store his murai in his house.

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  Useless Furniture
Posted by: Rendar - 02-04-2015, 10:16 PM - Forum: Suggestions - Replies (2)

Can we have furniture be changed from ALCHEMY skill crafting to WOODWORKING. It makes more sense for me to build a wooden bed with my carpentry skills rather than my knowledge of mixing reagents together to form a magical healing potion.

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  Duelist Tweaks
Posted by: Jay - 02-04-2015, 08:25 PM - Forum: Balance Fu - Replies (4)

As I was fiddling with the new daggers and thinking on the weapon variety thread, I came to some conclusion that Duelists are essentially the 'weapon experts' of SL2. Which means that some of their mundane tactics, like Repel, should probably continue the same idea of zero weapon discrimination. Touching upon the in-character logic is simple enough, but I think adjusting the following skills would promote more synergies and less popular weapons. And hopefully this 'motif' becomes a habit, so Dev doesn't have to set a quota for X many axe skills, X many spears skills, etcetera.

1) Removing the sword restriction for sidecut. It's a simple maneuver that not even daggers can currently make use of. It wouldn't hurt to share that love with other weapon types.
2) Removing the sword restriction for Lau'dela. It'd be feasible and fair to stay this can be restricted to martial weapons (sword, spear, axe, daggers) only, since the description describes the maneuver as a slash.
3) Removing the sword restriction for Crystal Rose. Probably applying the same treatment as Lau'dela, since it's using the 'edge' of your weapon to pull off.

I'll stop there and see where this thread goes.

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  Charge Mind: Revamped
Posted by: Chaos - 02-04-2015, 06:42 PM - Forum: Suggestions - Replies (11)

Since I've already stated my opinion about CM with a certain Survey, I'll go ahead and get to the content:

Quote:Charge Mind
(Costs 20 FP and 3M)

For 2 Rounds, the next three Mage or Evoker spells you cast gain a cumulative +50% damage bonus. However, you cannot cast the same spell more than once while Charge Mind is active, and if you cast a non-Mage/Evoker spell, Charge Mind will end prematurely. (You can still prepare Invocations normally while under Charge Mind)

Rank 1: Learn skill
How this skill works is like so:

Turn 1: Evoker casts Charge Mind, then casts Ryemei at 1.5x damage
Turn 2: Evoker casts Air Pressure at 2.0x damage, then casts Magaisendo for 2.5x damage (Charge Mind ends, since the third spell was cast)

This change can be implemented with no system-forced SP upheavals, and as for the benefits:

1. It allows Evokers to tap into Mage spells without sacrificing efficiency
2. Maintains Evoker's straightforward nature while making Charge Mind much less predictable and providing room for strategy
3. Doesn't ruin Evoker's damage potential, but delays it just enough to give the opponent a chance to respond
4. Etc.

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  Dagger Qualities
Posted by: Ardratz - 02-04-2015, 03:29 PM - Forum: Bug Reports - Replies (7)

For some reason my metalworking skill is 1 less when it comes to daggers when compared to other weapons, like swords. After a quick talent respec to see what it got benefits from, it looks like daggers are not getting the +1 crafting boost from blade expertise.

[Image: hfO8KEu.png] [Image: InAZ9EA.png]

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  Barrel Trouble
Posted by: Rendar - 02-04-2015, 07:36 AM - Forum: Bug Reports - Replies (11)

Items in houses in which you can store gear cannot be, at all, used. Nothing can be stored within their confines.

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