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Player made dungeons |
Posted by: Argonus - 12-18-2014, 04:39 AM - Forum: Suggestions
- Replies (4)
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Simply put, dungeons crafted using a slightly tweaked version of the housing system. You can build the layout of the dungeon, plop down where monsters traps and chests spawn, maybe even some NPCs. Choose what dungeon type it is and what kind of enemies it has, if it has modifiers. Maybe even include "triggered events" where some flavor text shows up in chat when you enter a room and stuff.
This can allow people to set up RP adventures as well as give a nice gameplay challenge. You could choose to make it public or private, maybe even rate a dungeon after you've complete it.
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mattie's totally sick roleplay content suggestion center! |
Posted by: Tsundere - 12-18-2014, 03:43 AM - Forum: Suggestions
- Replies (6)
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i'm just gonna throw down some abstract ideas of mine that i think would be nice additions for roleplaying
Town/Citystate/Whatever Citizenships and Allegiance
maybe a way to involve political lore more with roleplaying. i guess this is somewhat similar to the faction or guild thing but in the way that you won't be able just to create a guild out of the blue. it wouldn't affect your traveling or anything but simply what nationality you are
ideas under this could be like certain bonuses for belonging to a certain..country? like if you're with chaturanga, you could get a bonus to defense or metalworking or something fitting
i don't think the bonuses should really be stat-related, though, because then it would be similar to the human types and make humans even less appealing.
along with the allegiance thing, though, maybe there should be a points system that distributes points randomly or based off of player achievement for extra flavor? i.e. 'Chaturanga nominated for most thorough education system of year 510. +10 points" or "League of Karaten's arcane scientists make a breakthrough! +5 points" and maybe law's end could be equivalent to being neutral, so you wouldn't have any bonuses added or taken away?
this would probably take forever to code though and might not be worth it, but it seems like a cool idea on paper
i don't know what the points could do so if someone more creative wants to step in and add ideas to this, i would be happy. on top of that, it adds another dynamic for player interaction. i guess you could say that people can decide this on their own, but that's pretty boring
this post is to be edited later with more ideas, i'll post whenever i do
i didn't want to dirty up miller's thread or the misc one with my butt ideas so here i am with my own thread
feel free to add onto anything and discuss
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summoner pvp balance. |
Posted by: Lolzytripd - 12-17-2014, 07:43 PM - Forum: Balance Fu
- Replies (20)
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the solution that was always there, no nerfs, no buffs,
The charizard effect.
if the summoner and his youkai outnumber his opponents more than 2:1, his youkai do a faith check to see if they will do anything other than stand around and do nothing.
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Roleplay Content Suggestions |
Posted by: Miller - 12-17-2014, 06:04 AM - Forum: Suggestions
- Replies (68)
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Due to a recent topic in general discussions which some players felt like there wasn't enough content outside of combat which could inspire roleplay. I felt like I should make a topic specifically for that where you can contribute your opinion of what would be added.
I'll start with a few from the top of my head that are by no means fleshed out.
1) Expanded Overworld
Now, by itself this isn't much, however; by stretching out the overworld there's more room for other things other than just dungeons. See: 2)
2) Player Controlled Villages/Cities
With the expansion of the overworld, this could actually come into play. Dungeons cannot spawn a tile away from the city/village. (Including Diagonals) Similar to a house but expanded a bit. Come's with a shop for the owner of said city to buy interiors, personal mage's guild and etc. Can have it's own set of rules/laws.
(Yes there could be problems with player owned cities in the empire or anywhere.)
3) 'Guilds'
Not necessarily needed in an RP or Gameplay aspect other than for organization. Knowing who's what rank or who's what in your organization.
4) Dice/Coins
http://neus-projects.net/viewtopic.php?f=8&t=419
Note: These ideas aren't fleshed out at all.
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[Battles] Empty Fights |
Posted by: Ryu-Kazuki - 12-17-2014, 01:24 AM - Forum: Bug Reports
- Replies (2)
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Empty Battles still happen to spawn from time to time. IE, battles that generate with no monsters in them. Not too big of a problem (despite how much I hate bugs existing), but if you get an empty battle during a core fight, you get jipped of a spacial core and can't do the fight again to get it after spending all that time clearing dungeon floors.
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QUICK DRAW RIPOSTE RIPOSTE STRIKE! |
Posted by: Rendar - 12-17-2014, 01:05 AM - Forum: Balance Fu
- No Replies
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Karazu, Makido's turn.
Quick Draw! Kiyoshi Yuisen draws their sword with lightning speed!
Kiyoshi Yuisen attacks Karazu, Makido with Onigiri and hits them!
Karazu, Makido takes 47 Slash damage.
Karazu, Makido attacks Kiyoshi Yuisen with Force Edge and hits them!
Kiyoshi Yuisen takes 43 Slash damage.
Kiyoshi Yuisen takes 8 Darkness damage.
Karazu, Makido attacks Kiyoshi Yuisen with Force Edge and hits them!
Kiyoshi Yuisen takes 50 Slash damage.
Kiyoshi Yuisen takes 8 Darkness damage.
Kiyoshi Yuisen takes 10 Darkness damage.
Kiyoshi Yuisen attacks Karazu, Makido with Onigiri and hits them!
Karazu, Makido takes 47 Slash damage.
So like, Makido Attacked Kiyoshi.
Kiyoshi Quick Drawed and hit.
Makido Attacked Kiyoshi with a riposte
Then once with his basic attack
To wish Kiyoshi Riposted.
You really shouldn't be able to riposte on your turn, or be capable of riposting a quick draw in general.
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