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Forever Staves |
Posted by: Ryu-Kazuki - 01-29-2015, 12:33 AM - Forum: Bug Reports
- Replies (1)
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Unequipping Curate and its promotions to a different class does not unequip what staves you have on your item belt from it. I figured this was a bug, since you have to have Curate or a promotion and the Use Staff skill in order to equip them in the first place.
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Staff Balancing |
Posted by: Rendar - 01-28-2015, 09:50 PM - Forum: Balance Fu
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So, not even a few minutes into the update and I think. Hey, maybe we should try and balance the staffs a bit.
Staff of Forging- Kind of long range, restores 3 durability to a weapon or half of the weapons, whichever is lower. This is kind of a cool effect. Until you look at the fact that it costs FIFTY FP to use. 49 with Staff Mastery, which that -1 FP cost does literally nothing to help. Maybe have it be "Restores FAI durability or Half weapon Durability, whichever is lower." to make it more useful for that FP cost.
Staff of Antidote- Cool, very nice. Curing poison at range for a decent FP cost of like. 14. It's basically Anti-Toxin, but everyone. However, it still gets fucked compared to an Anti-toxin which gives 10% Status resist. Maybe it could give the "Good medicine" bonus. That'd be nifty.
Staff of Cooling- What even burns you again. If you're getting burned, its fire damage, and most people have a lot of fire resist, or a red letter.
Staff of Warding- Woo.. a 1-tile push and blind. That's... Cool I guess?
Staff of Mend- Okay like, this is nice. WIL/2+FAI heal for 20 FP. Except, graft will almost always heal for MORE. For 1M more, your graft will also heal a ton of people, for even less FP. No seriously, my staff of mending healed for 72, my rank 1 graft heals for 142. That's kind of pathetic considering Graft costs less FP.
Staff of Restraint- I have no real qualms with this staff. It's pretty nice, if a tad overpowering with someone who has obscene FAI. ( I'm looking at you people who will smack me for -50 HIT/Evade and -2 Move. )
Maybe we could have Staff Mastery have a few more ranks, which at max unlock some extra 'goodies' for the staves like the good medicine bonus with the Antidote staff, etc. Possibly even have staff mastery reduce the FP cost by Rank*10% so certain staves don't cost you an arm and a leg to use.
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No Tiny Battles |
Posted by: Ryu-Kazuki - 01-28-2015, 08:16 PM - Forum: Suggestions
- Replies (5)
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I know I've stressed this before, a thousand times over, but it's very irritating and a major turn off to see things like this.
![[Image: 34po1e1.jpg]](http://i59.tinypic.com/34po1e1.jpg)
Close-up: http://i59.tinypic.com/34po1e1.jpg
I understand the point of the overworld being small and everything, but on an instanced battle map the size of every other map (minus spacies), it's a real turn off to want to do them on the main map (which could be conducted out in the field in an RP). As you can see, only the player gets resized for the battle, ally summons, animations, and everything else does not, and it makes everything look disproportionate.
I personally, cannot stress enough how much it bugs me to look at because of the unrealistic graphic proportions (and graphics are very hard to displease me), but I would really like it for our characters to scale back up to size if they get into a battle on the world map. Otherwise this just looks very stupid to me in my opinion.
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Wretched Oil |
Posted by: Trexmaster - 01-28-2015, 07:49 AM - Forum: Balance Fu
- Replies (9)
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Simply put, Wretched Oil is one of the best spells, if not /the/ best offensive spell in the game. The fact that it's capable of outdamaging magaisendo handily (at ranges where magaisendo would receive penalties), and like magaisendo, hits the entire field, and inflicts one of the most damaging status ailments in the game, is what makes it so.
The balancing factors of Wretched Oil would be its FP cost, and slightly reduced scaling compared to most spells--but the former doesn't matter much if the fight is over before FP becomes an issue, which ,if the user is packing enough damage, it probably will be.
My suggestion to balance it out, is to give Wretched Oil range penalties similar to magaisendo, and (maybe) have the penalties apply to the odds of status infliction. Perhaps have it be easier to inflict if done at a closer range?
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