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| Stacking Bodies |  
| Posted by: Mivereous  - 04-07-2015, 05:38 PM - Forum: Bug Reports 
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				If two or more enemies (possibly players, haven't confirmed) move to the same tile at the same time in an Accel dungeon, they stack and can both be hit at once. They can also move out of this position without problems.
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| Clumsy Bandits |  
| Posted by: Mivereous  - 04-07-2015, 04:40 PM - Forum: Bug Reports 
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				Bandits trigger their own traps when they walk in their trigger area. 
 Also, whatever the scaling is for their traps, it should probably be better. Level 60 Bandit traps do 0s to Level 50 me with 30 RES/DEF, and no resists.
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| Whulf's Paws |  
| Posted by: Mivereous  - 04-07-2015, 01:57 PM - Forum: Bug Reports 
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				The Whulf's Claws fist weapon is listed as, and does, Blunt damage, despite it saying it has claws attached.
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| (Possible) Proxy Exploit |  
| Posted by: MegaBlues  - 04-07-2015, 03:19 AM - Forum: Bug Reports 
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				I obviously haven't been able to test this, but it may be possible to bypass the anti-proxy mechanics by trading an item to another character, having the original owner change or fake their computer id/drive id, then having the proxy trade the item back to an alt of the original owner.
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| Aposemagika |  
| Posted by: 111none  - 04-06-2015, 11:48 PM - Forum: Bug Reports 
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				Aposemagika does not become a 3 turn cast with High speed divine wording.
 Simple, try it as Evoker Papilion.
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| Tipping the Scales |  
| Posted by: Mivereous  - 04-06-2015, 07:07 PM - Forum: Suggestions 
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				It would be pretty cool if static dungeon battles scaled the number of enemies in the battles based on the number of members in a party. It would encourage more partying, and encourage more use of the static dungeons. It was pretty disappointing to go into a static dungeon with a full 4 player party, only to fight 2-3 enemies at a time.
 I was thinking that a better scaling would be 2-3 enemies per party member, which would be more fun for players, and balanced for the NPCs.
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| Vanilla Akimbo |  
| Posted by: Chaos  - 04-06-2015, 05:12 PM - Forum: Bug Reports 
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				Akimbo appears to use the base rounds of the other gun, instead of the total rounds. This results in any 3-round handgun with Extended Grip (turning it into a 4-round handgun) giving only one additional shot.
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