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Multi-Team Battles |
Posted by: iDarkCara - 01-25-2015, 08:55 PM - Forum: Suggestions
- Replies (6)
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I was curious about the implications of putting together a multi-team battle system. Where you can have multiple parties fight each-other. In order to reduce lag and confusion, I'd limit it to 2 per party for a max of 8 total people /4 teams for a multi-battle. Is that possible/ something everyone would like? I realize most people want more non-combat updates. But this one could be fun.
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Cape of Fright |
Posted by: Ryu-Kazuki - 01-25-2015, 06:40 AM - Forum: Bug Reports
- Replies (1)
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Status Immunity doesn't seem to work properly.
While wearing a red cape, I was dropped below 25% of my max HP and Status Immunity kicked in while I was feared from a Black Beast's roar and cured me of Fear, but, another one inflicted Fear on me again the next turn when I still had 2 rounds of Status Immunity on me.
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Self-Boot |
Posted by: Miller - 01-24-2015, 11:32 AM - Forum: Suggestions
- Replies (5)
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Can we get a command that boots the user similar to a ban, just in case a bug happens to occur? (Like the endless battle one)
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Enma says No |
Posted by: Sarah54321 - 01-24-2015, 02:52 AM - Forum: Bug Reports
- Replies (6)
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Ice-Like Zeran chants "Judge of hell, your verdict, please..."
Venezio Stanfield's turn.
--- ROUND 6 ---
Ice-Like Zeran's turn.
Ice-Like Zeran says "(That is a badass incanatation.)"
Venezio Stanfield takes 27 Darkness damage.
Ice-Like Zeran's turn.
Venezio Stanfield says "[[...-Wut-.]]"
Ice-Like Zeran says "(... That didn't work how it was supposed to.)"
--------
A friend of mine (who is still too much of a weenie to actually get on the bloody FORUM) was trying out something, which is Enma's Summons. It said that it should do 100 Darkness Damage to anyone with 100 HP or lower. Venezio was at 86 HP, and then Lovino did apparently 27 damage instead of 100. From what they told me, they were seeing if maybe Guard was the problem, but it turns out not, and body guard has no effect on how much damage it did. It always did 27. That's all I know.
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Item Belt, Bombs and Battle Items |
Posted by: Latto - 01-23-2015, 10:42 PM - Forum: Suggestions
- Replies (8)
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I really want to achieve my dream of being an item user chucking out alchemy products in battle and a maximum of 8 items with packrat, preparation and engineer passive isn't enough. Enchantments/equipment that improve item belt size would really be appreciated (I seriously want like 16 belt capacity. I don't care about stats, Dev pls make my dreams come true) ;w;
Bombs are still really, really lackluster in my opinion. More different bomb types would be nice, so that there's some variety. Also a trait that adds damage or something would be nice (like 20% of SKI or something) because Engineer skill only damage is still very meh.
Adding on bombs, more bomb recipes would be nice (variety in bomb damage and effects.)
Examples:
Shrapnel Bomb
1* Sharpening Stone
1* Gunpowder
1* Iron Ore
1* Hidden Violets
Deals 10 ~ 20 slash damage instead of Fire.
Frost Bomb
1* Arctic Gold
1* Gunpowder
1* Icicle
Deals 8 ~ 16 ice damage and -2 movement or something.
Poison Gas Bomb
1* Snake Venom
1* Gunpowder
1* Landlaugher
1* Silpheed’s Curse
Deals 1 ~ 5 poison damage and level 5/10 poison for 3 turns.
Flash Bomb
1* Precious Stone
1* Gun Powder
1* Hidden Violets
1* Yama Blind [hue puns]
Deals 1 ~ 10 Light Damage and Blind for 1 ~ 2 turns.
Super Mega Explosion Bomb
2* Gunpowder
2* Nerif's Blood
2* Hidden Violets
1* Iron Ore
1* Flame Plume
Deals 30 ~ 40 Fire Damage, 4 range explosion.
Or maybe even SUPPORT BOMBS like:
Antidote Bomb
2* Newyen
1*Pure Water
1* Gunpowder
1* Hidden Violets
Cures all in range of xx level poison effects.
Speaking of support battle items:
Panacea *Crafting difficulty 6
2* Newyen
2* Landlaugher
2* Mandrake
2* Wellwart
1* Yama Blind
1* Zelegrande Leaf
1* Shy Snow Flower
1* Apple (a day keeps the doctor away huehuehue)
Cures target of all negative status ailments. Recovers 15% HP/FP.
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