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| Window Locking |  
| Posted by: Trexmaster  - 04-08-2015, 08:36 AM - Forum: Bug Reports 
- Replies (1) |  
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				If you go to legend extend, but hit 'no' on the prompt, you cannot close the window, or any other window you bring up.
 It also prints 'You must be character level 60 or higher to perform a Legend Extension.' even if you're level 60.
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| Sawrock's and Trex's Class Ideas |  
| Posted by: Sawrock  - 04-08-2015, 05:30 AM - Forum: Suggestions 
- Replies (1) |  
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				Duelist -> Weapon MasterCan use accessory slots to hold weapons for sub-attack.
 35% STR
 0% WIL
 35% SKI
 35% CEL
 5% DEF
 0% RES
 10% VIT
 0% FAI
 20% LUC
 
 Archer -> Ranger
 Can use half-SKI, half-STR for bow weapon damage, unless full-STR is higher.
 20% STR
 0% WIL
 50% SKI
 30% CEL
 10% DEF
 0% RES
 10% VIT
 0% FAI
 20% LUC
 
 Mage -> Illusionist
 Can create copies of self that secretly have 1 HP; attacking a copy makes them get reduced to 0 HP, but if they are within range, they attempt an attack against you.
 Can fake other skills to pretend to be other classes. However, these fake skills don't actually do anything.
 0% STR
 45% WIL
 15% SKI
 40% CEL
 0% DEF
 10% RES
 10% VIT
 0% FAI
 20% LUC
 
 Martial Artist -> Grappler
 Can throw enemies, carry allies, and smack two enemies together, etc. Can also immobilze people to do various skills on them.
 40% SKI
 0% WIL
 35% SKI
 30% CEL
 10% DEF
 0% RES
 15% VIT
 0% FAI
 10% LUC
 
 Summoner -> Rider
 Can ride youkai into battle. Can switch which youkai you ride mid-battle for large momentum cost. Has an invocation that summons random youkai from your youkai list that your allies can ride.
 25% STR
 10% WIL
 30% SKI
 30% CEL
 0% DEF
 0% RES
 20% VIT
 10% FAI
 15% LUC
 
 Rogue -> Architect
 Sets up traps to control the battlefield. Traps have different triggers, such as movement, certain attack types, etc.
 20% STR
 0% WIL
 45% SKI
 35% CEL
 5% DEF
 0% RES
 10% VIT
 0% FAI
 25% LUC
 
 Curate -> Doctor
 Can inflict statuses to enemies and allies that depend on their skill and their target's vitality.
 0% STR
 20% WIL
 40% SKI
 20% CEL
 0% DEF
 15% RES
 30% VIT
 0% FAI
 15% LUC
 
 Soldier -> Berserker
 Can thwack allies with heavy weapons to send them flying towards enemies. Has the option to do a critical-hit-style build, but is mainly strength-based. Can enter a rage that gives them more stat boosts the more they're damaged while in rage. When they get out of rage, they are then drained. In addition, while in rage, if they reach 0 HP, they will not go unconscious. Further damage will reduce the duration of rage, so that if they're at 0 HP and their rage runs out, they will then go unconscious.
 50% STR
 0% WIL
 30% SKI
 15% CEL
 10% DEF
 0% RES
 25% VIT
 0% FAI
 10% LUC
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| SL2 Characters as MtG Cards |  
| Posted by: mappel6  - 04-08-2015, 01:49 AM - Forum: General Discussion 
- Replies (9) |  
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				So I saw the SL2 Characters as Pokemon thread. So I thought, hell, some of you must like Magic the Gathering, right? So boom. SL2 Characters as MtG cards. Leggo.
 I'll start. Also, feel free to turn your character into either a Legendary Creature or Planeswalker. Or both. Or something else entirely, like a land, somehow. Or use your house as a land that benefits your character's Legendary Creature/Planeswalker.
 
 Now, I must mention, I have a specific... obsession with transforming creatures.
 
 Soveliss Hansir, the Lost One {3}{R}{B}
 Legendary Creature - Hyattr
 Effect: When this creature attacks, place one Void counter on it.
 
 {1}, Remove one Void counter from Soveliss Hansir, the Lost One: Deal 2 damage to target player or planeswalker.
 {2}{R}{W}{T}, Remove 5 Void counters from Soveliss Hansir, the Lost One: Transform Soveliss Hansir, the Lost One.
 Stats: 3/3
 
 Noetvel Neahtwenge, Returned
 Legendary Creature - Hyattr
 Effect: Flying
 
 This creature is Red and White.
 
 {W}: Regenerate Noetvel Neahtwenge, Returned.
 
 When Noetvel Neahtwenge, Returned is regenerated, transform it.
 Stats: 5/5
 
 
 I feel as if this guy's pretty fair. Anyways, let's see what you guys can come up with for your characters.
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| Wood Gathering vs Wood Cutting |  
| Posted by: Trexmaster  - 04-07-2015, 11:10 PM - Forum: Suggestions 
- Replies (4) |  
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				Felling a tree shouldn't yield less wood than digging through a single stack or two of wood piles.
 I propose wood gains from chopping trees should be higher than 1s and the occasional 2, perhaps based on the tool you're using?
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| Bank Storage Oranigzation |  
| Posted by: iDarkCara  - 04-07-2015, 11:07 PM - Forum: Suggestions 
- Replies (4) |  
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				Could we possibly get the same trade tabs put into the bank for both storage and withdrawing? As well as an option to filter what applies to Encumbrance such as a Weighted Item Tab that displays everything currently applying to your weight.
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| More Tools |  
| Posted by: Slydria  - 04-07-2015, 10:35 PM - Forum: Suggestions 
- Replies (3) |  
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				Could we have Mining Picks and Lockpicks included to the things you can craft via Tool Creation?
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| Al Abel (Tool Creation) |  
| Posted by: Trexmaster  - 04-07-2015, 09:56 PM - Forum: Suggestions 
- Replies (3) |  
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				Simply put, add Tool Creation to the list of crafts that can be boosted via Al Abel.
 Also, while this goes for every other craft really, adding bonuses for great-sucesses when crafting tools/traps should be a thing to promote actually getting the LE bonus.
 
 Or just higher level traps/tools.
 
 Either works.
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| Exposure Spot |  
| Posted by: Mivereous  - 04-07-2015, 07:19 PM - Forum: Bug Reports 
- Replies (1) |  
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				Attempting to use a Hiding Spot in a Desert does nothing, whether you are next to, or on top of, the Spot. Enemies can still spot you, aggro towards you, and attack you. Attempting to use a second time gives the "You've already used it as much as you can." message.
 This is probably also the case with Whirlpool Hiding Spots.
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