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[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
11 hours ago
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Excel invitation
Forum: Balance Fu
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Today, 12:41 AM
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Add Iahsus status to Lapl...
Forum: Suggestions
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Yesterday, 10:21 PM
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
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Yesterday, 09:03 PM
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Arbalest Is Pretty Good
Forum: Suggestions
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Yesterday, 08:37 PM
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Acid Love
Forum: Suggestions
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Yesterday, 08:27 PM
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Height Approval
Forum: Character Applications
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Yesterday, 02:25 PM
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
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[v.3.02] Specialized Divi...
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Last Post: Neus
Yesterday, 05:56 AM
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Key Rings by Nuclearwintersoldier |
Posted by: Blissey - 03-17-2015, 10:45 PM - Forum: Suggestions
- Replies (1)
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OOC NuclearWinterSoldier: Dev should add a keyring item that you can put keys on, and using it opens up an interface to select what key you want to take off of it, or just acting as a proxy to remove the clutter they create in your inventory, letting appropriate doors assume you still own said key.
Basically, more key organization. Sometimes too many houses have far too many keys, and despite labeling them, they go all over the place because -- quite frankly -- the inventory is still a bit disorganized (and don't even get me started on the trade window).
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[Weapons] Sword/Axe |
Posted by: Ranylyn - 03-17-2015, 02:24 AM - Forum: Suggestions
- Replies (7)
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We have the Xyston (Sword/Spear)
We have the Argus (Spear/Axe)
... I've never found a Sword/Axe. We should have one. For completion's sakes. And so a Priest can use it's staff boost while still using BK/Bonder/Ghost weapon skills.
I'd be willing to try my hand at iconning one, if an Icon is needed. I've got a few ideas. I just thought I'd suggest it, first.
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Combat Text Doesn't Care |
Posted by: Mivereous - 03-17-2015, 01:40 AM - Forum: Bug Reports
- Replies (5)
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I turned off Combat Text, and it only stayed off for one battle. The option is still toggled off, and toggling it on then off again does the same thing for one more battle. That first battle was a Core battle, if that would make any difference. Same level 22 Mixed Crypt mentioned in the other thread I just posted.
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These Crits are too damn high |
Posted by: Rendar - 03-16-2015, 09:27 AM - Forum: Balance Fu
- Replies (8)
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So even with Def being added to the crit formula, critting is still way to god damn common in PVP. Even with 60 Crit Evade from stats, someone > can still get an easy 94% crit on me. That... doesn't seem really fair at all. I had 28 FAI, 21 LUC, and 51 or so DEF.
1/2 FAI+LUC+1/2 DEF vs 1/2 SKI+1/2 LUC+Crit Modifiers.
LUC and SKI are easy stats to get, comparatively to... FAI/LUC/DEF. Namely because having a build wherein you have two of those stats, you generally sacrifice the third. I know my stats aren't the 'best' but... 94% crit is kind of ridiculous.
I vote that CRIT lose LUC scaling or it gets it at 1/4th. The defense addition to crit didn't make it do anything besides turn a number over 100% to .slightly below. 100%.
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Dark Nutty Imbue |
Posted by: Rendar - 03-16-2015, 08:57 AM - Forum: Bug Reports
- Replies (10)
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Bat-winged Bishoujo attacks White Suited Gentleman with Little Red Axe (Bloodthirster) and hits them!
White Suited Gentleman takes 60 Slash damage.
Resist! White Suited Gentleman takes 9 Darkness damage.
Resist! White Suited Gentleman takes 4 Fire damage.
Dark Imbue deals 10 dark magic damage on a hit.
I have 25% Dark resist. 2 Carapace Materials, Sayakana, and the stamp.
It counts the RESIST! but not the Damage Reduction tied in with it.
This may be tied, in general, to DARK based damage and the materials/stamp giving pseudo-Resist. Dunno though because I have no one to test with.
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Fated Enemy |
Posted by: Trexmaster - 03-16-2015, 05:12 AM - Forum: Suggestions
- Replies (4)
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I think it'd be neat if Fated Enemy allowed choosing from player races.
Maybe have them in groups (i.e. kaelensian, human, serpentkind, mechanation).
I don't know how this would balance out with the races that are less easily grouped together (ancients/other).
If this would be too imbalanced to have as something accessible via LE, hopefully in the future something similar to it could be utilized via a promo class or something.
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Open World Nodes |
Posted by: Mivereous - 03-16-2015, 04:55 AM - Forum: Suggestions
- Replies (4)
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"[url=http://neus-projects.net/viewtopic.php?p=5474#p5474' Wrote:Ryu-Kazuki » Sun Mar 15, 2015 9:04 pm[/url]"]Before any of this comes into play, one major key part of the game needs to change. Crafting materials need to be gathered outside of dungeons. I'm not going to explain why, but it's a necessary, especially in the crafting world.
-Ash Wood should be able to be gathered from the Cellsvich Forest, various woods from Dormeho docks (imagine random driftwood nodes, perhaps with some Coral pieces occasionally), and/or from any free-standing tree with the 'Axe' (imagine Pickaxes, and their usefulness levels type thing). Once per free-standing tree per person per IC day (same as Old Iron Mine veins), and woodpiles and driftwood should act as dungeon nodes do. Driftwood could also be more common if there were a beach type area, such as around the edge of Gold and/or on the edge of Sigrogana.
-Plants, same as above. Cellsvich Forest, there are already a few around the Shrine area, maybe some prefer to grow in caves (waterfall cave, Old Iron Mine, etc), seaweed gathered around Dormeho. Perhaps some more nodes added in the grassy area around the Chata-whatever town, since it has so much space.
-Pawn Shops that SELL crafting items in the market stalls around Chata-whatever and Dormeho, open from Hour 8 to Hour 16. Could swap characters from time to time, same way that pub NPCs do. Food, cloth, ores, because those would make sense.
-Hikari/the Church could sell Pure Water (if she/they doesn't/don't already), someone else sell Gunpowder, etc etc.
-Ores, we have the Old Iron Mine, but perhaps the mine should be extended, or an upper level to Tannis added with more (or a larger) mining caves, with dungeon-esque nodes.
"[url=http://neus-projects.net/viewtopic.php?p=5364#p5364' Wrote:Slydria » Wed Mar 11, 2015 1:05 am[/url]"]- Deserts could contain old bones that can be rummaged for miscellaneous loot such as Beast Fangs, Bird Feathers, Jammer Bones, etc.
But with the continent Gold.
-Cloth gathered from some kind of animal. Baaa.
I don't know if I missed anything, and I also tried to suggest multiple points for each node type to come in, so let me know if I missed something.
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