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Maintenance |
Posted by: Mivereous - 12-08-2014, 05:57 PM - Forum: Balance Fu
- Replies (23)
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Since apparently no one can handle basic weapon maintenance with Repair Powder, and are too afraid to leave a dungeon for repairs in fear of it disappearing (because leaving one at a time in a party would make too much sense), I believe that a buff to Maintenance is needed.
Current
At Rank 1, you will have trained yourself to meticulously check your weapons for any small damage to fix after every battle, recovering your equipped weapon's Durability by 2, provided it is not broken.
At Rank 2, your obsession will spread to your allies, causing them to receive the benefit at half effectiveness (1 Durability).
At Rank 3, your familiarity with common weapon problems will increase your Skill when Smithing them by 1.
Suggested
At Rank 1, you will have trained yourself to meticulously check your weapons for any small damage to fix after every battle, recovering your equipped weapon's Durability by Rank, provided it is not broken.
At Rank 2, your obsession will spread to your allies, causing them to receive the benefit at half effectiveness. (Rank 3 would round down from 1.5 to 1, Rank 5 would round down from 2.5 to 2.)
At Rank 3, your familiarity with common weapon problems will increase your Skill when Smithing them by 1.
At Rank 4, your skill with weapon care makes taking maintaining your main weapon quicker, and allows you to do a bit of work on any sub-weapon you may have, causing them to receive the benefit at Rank/2 effectiveness. (Rank 5 would round down from 2.5 to 2.)
At Rank 5, you have learned how to save your weapon from the scrap heap. If your weapon hits 0 Durability in a fight, after winning the fight, it is restored to 1 Durability.
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The Golden Age of Crafting |
Posted by: Sawrock - 12-08-2014, 04:35 PM - Forum: Bug Reports
- Replies (4)
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Crafting an item shows your the correct skill level and difficulty of doing so, but when actually crafting the item, an invisible +2 skill seems to be applying. Tested with smithing only.
EDIT: Also, every item so far was crafted with great successes.
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Medically Healthy [Poison Buff] |
Posted by: Ryu-Kazuki - 12-08-2014, 08:08 AM - Forum: Suggestions
- Replies (4)
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So, right now, as it stands, poison in general is a joke, mostly at lower levels, which getting it to high ones, unless you have a high crit rate and a Bow of the Green Forest, is pretty difficult. Anti-Toxin is a generally never used item.
I can't come up with any ideas at the moment myself, but is there anything we can do make it more of a threat, really?
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And that all he dodged |
Posted by: DioAliken - 12-07-2014, 09:10 PM - Forum: Bug Reports
- Replies (7)
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I found that when the last enemy is a seeker flame when beat the battle just keep going with no enemy so can't end. I tried re logging to resolve this but it just put you back in to the battle. This is super annoying and has happened twice today. I do not know if it due to attack it as last enemy or because I countered.
Can see the battle play out in the scene shot to the side sadly do not have one of earlier today.
http://i.imgur.com/rRrXMAE.png
Scene shot of the event.
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Dodging Dodgers Dodge Best |
Posted by: Rendar - 12-07-2014, 05:28 AM - Forum: Bug Reports
- Replies (6)
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The dodge formula, especially Protection from Arrows, seems horribly fubar'd.
Parameters
Attacker
59 Skill
57 Luck
Rank 5 Marksmanship
Rank 4 Snipe
Rank 5 Dynamic Shooting
Bow Accuracy 91%
Katana Accuracy 108%
Dodger
85 Celerity
46 Luck
Agile Feet
Rank 5 Protection from Arrows
Rank 5 Unarmored Prowess
28 Evade Armor
Calculated Hit with each weapon
Bow: 278
Katana: 254
Calculated Dodge against each weapon
Bow: 310
Katana: 270
In practice, however, this is not the case.
When up against the bow this is the forecast.
Perky Redtail Girl: Sharp Stuff Shooter (28 Power)
Hit: -8%
Dmg: 74
Crit: 63%
And the Katana?
Perky Redtail Girl: Fluffles's Blade (23 Power)
Hit: -16%
Dmg: 49
Crit: 19%
Something is fishy with this and I can't figure out what. I know, for a fact, that Protection from Arrows is busted, however.
Protection from Arrows, in this preview is only giving +16 of the +40 it is supposed to provide.
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Self Forecast |
Posted by: Rendar - 12-07-2014, 04:58 AM - Forum: Suggestions
- Replies (1)
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Can we please get like the forecast upon yourself back?
It really, really, helped with testing bugs and now I can't do that.
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Pie of Forgetfulness |
Posted by: Mivereous - 12-07-2014, 04:50 AM - Forum: Suggestions
- Replies (1)
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It would be nice to have the Fruit of Forgetfulness only affect your main and sub classes, and their base classes if applicable. So I was thinking that 1 Fruit of Forgetfulness and 1 Flour make it into a Pie of Forgetfulness, which does just that. 1 Difficulty, so anyone can make them, 5% HP, 5% FP, 3 battles of hunger filled. Slice that into a Slice of Forgetfulness, and it would have the same stats and difficulty, and only affect your equipped classes.
EDIT: Or I could not be dumb and just not have it affect hunger type stuff.
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Heavy Shattering Tackle |
Posted by: Rendar - 12-07-2014, 04:24 AM - Forum: Bug Reports
- Replies (1)
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Whenever you use Heavy Tackle, it uses either the Arbalest Heavy Bow Mastery damage boost, or the Def Ignoring boost skills.
Quinn A. Kadilio takes 79 Blunt damage.
Parameters of test
R5 Bow Mastery
R5 Punching Shot
R5 Heavy Tackle
23 Weight Thorn Shooter, 41 Weight BG, 14 Weight Braver Replica
Defense 22, Armor 7 Defense Wisp Cloak
(23+41+14)+20-(22+7)=69
If it ignored 10 point of defense or the +10 boost from Heavy Bow Mastery, it would line up to 79 damage.
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