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  [Real Life Photo Thread]
Posted by: Blissey - 12-06-2014, 03:12 PM - Forum: Fruity Rumpus General - Replies (77)

So I remember a long, long, long time ago, in times immemorial, when people would post their faces or images of themselves on forums. I will now dredge that tradition back from the past, deluging all with unwarranted images. I'll start off (and this will probably be the only time I'll ever do this since I'm severely sleep deprived and am not thinking in any direction at all but backforwards):

Here's me, and my hair, doing the Ariel thing. I don't know why it decided to do that, but oh well. Feel free to disregard (or not) my messy room, my wall of fish, and everything else but my Ariel hair. It's perfect. I love it. I'm never cutting my hair. Ever. Now excuse me while I go develop a NPD from having fabulous hair. Enjoy the pulchritude that is my hair!

Oh, and as an obligatory note: DO NOT AFFRONT ABSOLUTELY ANYONE IN ANY WAY IMAGINABLE WHO POSTS THEIR PICTURE (if they do). If you want to be a dick, be a dick to yourself, because you likely deserve it. Also DO NOT post NSFW images.

[Image: tnXyQaL.jpg1]

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  The Bane of Turn Stuck
Posted by: Mitikozuki - 12-06-2014, 03:27 AM - Forum: Bug Reports - Replies (3)

[Image: 4fa86cfe5eb7ee87d73430c0c73abc99.png]
http://i.gyazo.com/4fa86cfe5eb7ee87d73430c0c73abc99.png
What happened:
When the Firespitter self-detonated, it leaves behind hurtible flames. You see from the damage my youkai Sergeant Schultz(A Seiryuu) is no longer alive, but that was because he died during the steps of the fire. When this happened, the turns become stuck. I have been stuck like this multiple times when a Youkai of mine goes through the self-detonation field and dies, and the turn order can't continue.
Side Note:
Relogging doesn't fix this

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  Word Limit: Augment
Posted by: Xero Shade - 12-05-2014, 11:09 PM - Forum: Suggestions - No Replies

Quote:OOC Ryu-Kazuki: Right, so "Rute" your name was changed for clearly disobeying the naming rules. It can be changed back to something more original by another GM, because I have to leave for military stuff. But you're nto going to be running around with a Fire Emblem playby with the name "Rute" when it's one letter a
OOC Ryu-Kazuki: away from Lute and using her picture.*
Just for more convience, why not bump up the word limit for OOC chat? I know it raises the chance of spammers that flood the OOC, but GM's have a mute button for that instance; applicable as needed. It would make little things, like a long paragraph, not need to have that little bit retyped.

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  [Duelist/Kensei] Offensive Skills
Posted by: Mivereous - 12-05-2014, 07:52 PM - Forum: Balance Fu - Replies (10)

Here's a comparison of Duelist and Kensei offensive skills, and some reasons why Kensei doesn't feel like an upgrade offensively. I don't care about the passives, innates, or active supports, however I will mention Absolute Death R5.

Duelist Sidecut vs Kensei Kagekiri

Sidecut is a 3M move that attacks a 3-line, for a diminishing 10/8/6/4/2 FP cost. It can be elementally enchanted. It does STR+Weapon Power damage, and is a basic attack.

Here's a rank one Sidecut: Karatynn Arena Combatant takes 50 Slash damage.

With Absolute Death R5, at rank one, 75 damage.

Kagekiri is a 4M move, reduced to 3M if using a Katana, that attacks a 3-5-line for an increasing 14/16/18/20/22 FP cost. It can be elementally enchanted. It does 3/4 STR+Weapon Power+Bonus based on rank of 3/6/9/12/15 damage, and is an autohit.

Here's a rank one Kagekiri: Karatynn Arena Combatant takes 27 Slash damage.

At rank five, that would be 42 damage.

With Absolute Death R5, at rank one, 40 damage; at rank five, 63 damage.

Conclusion: I'm losing power and FP efficiency from a promo move, and the only way to make that move almost reach the same power as its base-class counterpart is to use more FP for a limited time status. But hey, at least I can have a bit more range. And it is an autohit.





Duelist Repel vs Kensei Sharenzan

Repel is a 3M move that pushes back an opponent one tile, or three on a critical hit, for a diminishing 10/6/2 FP cost. It does STR+Weapon Power damage, and is a basic attack.

Here's a rank one Repel: Felidae Arena Combatant takes 54 Slash damage.

With AD R5, at rank one, 81 damage.

Sharenzan is a 4M move, reduced to 3M if using a Katana, that pushes back one enemy 3 tiles for an increasing 14/16/18/20/22 FP cost. It does 3/4 STR+Weapon Power+Bonus based on rank of 3/6/9/12/15 damage, and is an autohit.

Here's a rank one Sharenzan: Felidae Arena Combatant takes 33 Slash damage.

At rank five, that would be 48 damage.

With Absolute Death R5, at rank one, 49 damage; at rank five, 72 damage.

If the target is Airborne, I can slap another 1.5x damage on that.

Rank one: 49 damage.
Rank five: 72 damage.
Rank one, AD R5: 73 damage.
Rank five, AD R5: 108 damage.

Conclusion: I'm losing power and FP efficiency from a promo move, and the only way to make that move almost reach the same power as its base-class counterpart is to use more FP for a limited time status, and/or hope they are somehow Airborne by Raijinken or some other move. But hey, at least I can guarantee that I will knockback the enemy 3 tiles, and maybe apply Knockdown, if they are Airborne. And it is an autohit.




I would go on for the rest, but the general conclusion I found is:

Quote:Conclusion: I'm losing power and FP efficiency from a promo move, and the only way to make that move almost reach the same power as its base-class counterpart is to use more FP for a limited time status

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  [Preferences] Show Unusable Skills
Posted by: Mivereous - 12-05-2014, 05:44 PM - Forum: Bug Reports - Replies (6)

When you have this option set to Off, you still have the Items tab...

[Image: wRWH6WF.png]

even if you have no items...

[Image: iQujJut.png]

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  More Laplace 'Tutorial-esque' Requests
Posted by: Mivereous - 12-04-2014, 10:51 PM - Forum: Suggestions - No Replies

Could add one in for upgrading armor, like the one about upgrading your weapon.

And I'm not sure if there's already one for this, but one unlocked at level 60 to make players aware of Legend Extending. Not one that requires you to, but just makes you aware of it.

One for upgrading your banking space.

One for using/making aware of the Statue of Memories (if there's not one already; haven't finished Idiot Test, but it might be after that).

More Apothecary requests.

One for adding a component to a weapon.

One for trying out various kinds of weapons.

Some for making unarmored, light armor, and heavy armor...armor.

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  Forum suggestion
Posted by: Xero Shade - 12-04-2014, 10:24 PM - Forum: Suggestions - Replies (4)

Add a Like/Dislike button to the topic.
People will be able to show that they like a certain idea, and that the general masses have a desire for it to be implemented, without having to type "+1, I approve", and add a comment that

Quote:2) When commenting on someone else's suggestion, be constructive, especially if you are being critical of the suggestion.
Might not be constructive in the aspect that it makes the idea better.

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  [Mage] Promotion: Force Mage
Posted by: Rendar - 12-04-2014, 10:05 PM - Forum: Suggestions - Replies (5)

So, this promo class was .sort. of inspired by DA2 < and DA:I if I could ever play it >. It's a support/status effect class, to a degree. It controls the battlefield by making certain its foes stay exactly where they are. It dishes out mild earth damage, blunt, and even its own sort of "Gravity" damage.

Unlock Prerequisite: 20 Mage, Be enchanted with Galren and Astral Belt at the same time.

[table][tr][td]Strength[/td][td]0[/td][td]0%[/td][/tr][tr][td]Will[/td][td]2[/td][td]40%[/td][/tr][tr][td]Skill[/td][td]2[/td][td]20%[/td][/tr][tr][td]Celerity[/td][td]2[/td][td]40%[/td][/tr][tr][td]Defense[/td][td]0[/td][td]0%[/td][/tr][tr][td]Resistance[/td][td]1[/td][td]20%[/td][/tr][tr][td]Vitality[/td][td]0[/td][td]0%[/td][/tr][tr][td]Faith[/td][td]0[/td][td]0%[/td][/tr][tr][td]Luck[/td][td]1[/td][td]20%[/td][/tr][/table]

Shatter Earth Active Range 5, Circle 2: While the forces of gravity are yours to command, a good mage knows how to strike hard. Clenching their fist, they shatter and upheave some of the earth in a given area. Dealing WIL+RANK Earth damage to targets within and magnetizing them for 3 rounds. This area then becomes hazardous terrain and targets attempting to move through it take RANK*2 unresistable earth damage and become Magnetized as well, for only 2 rounds

Rank 1: 24 FP- WIL+10 Magnetized Level 20
Rank 2: 23 FP- WIL+12 Magnetized Level 25
Rank 3: 22 FP- WIL+14 Magnetized Level 30
Rank 4: 21 FP- WIL+16 Magnetized Level 35
Rank 5: 20 FP- WIL+18 Magnetized Level 40

Gravity Well Active Range 5, Circle 4: Focusing intensely upon an area, you shut your eyes. Just like that, things begin to be drawn into the area. Pulls all enemies within range towards the center of the circle by 2 tiles. If they are magnetized, they are drawn 2 extra squares. If any target comes into collision with an object along their path they take WIL/4+TomePwr+RANK unresistable blunt damage ( This includes other people drawn in ) If they hit multiple targets, this damage occurs multiple times.. Once the drawing effect is finished, gravity intensifies in the area and they become magnetized based on rank and lose Rank*2 Celerity for 3 turns.

Rank 1: 28 FP- WIL/4+Tomepwr+10 Unresistable Blunt damage, Magnetized Level 5
Rank 2: 27 FP- WIL/4+Tomepwr+15 Unresistable Blunt damage, Magnetized Level 10
Rank 3: 26 FP- WIL/4+Tomepwr+20 Unresistable Blunt damage, Magnetized Level 15
Rank 4: 25 FP- WIL/4+Tomepwr+25 Unresistable Blunt damage, Magnetized Level 20
Rank 5: 24 FP- WIL/4+Tomepwr+30 Unresistable Blunt damage, Magnetized Level 25

Crushing Grip Active Range 8: No one is capable of getting away from you for long. Using this on a target deals WIL+RANK magical GRAVITY damage as you crush them with gravity. It causes slow down, reducing their movement by a rank bonus for 2 rounds. If the target is Magnetized, increase damage by Magnetized Level, and instead of slow down, they become immobilized for 2 rounds.

Rank 1: 19 FP- WIL+20 Magical Gravity damage, -2 Movement
Rank 2: 18 FP- WIL+22 Magical Gravity damage, -2 Movement
Rank 3: 17 FP- WIL+24 Magical Gravity damage, -3 Movement
Rank 4: 16 FP- WIL+26 Magical Gravity damage, -3 Movement
Rank 5: 15 FP- WIL+28 Magical Gravity damage, -4 Movement

Forceful Pull Active Range 12: No one is capable of running away either. Use this on a target at range, and use your powerful magic to fling them your way. Deals WIL+RANK magical Gravity damage to the target, if they hit any obstacles < including people > both targets take an extra Rank*5 unresistable blunt damage, and if it is a person, the other person is knocked out of the way. Pulls Rank+1 tiles closer to you, unless the initial target is Magnetized, in which case they move all the way to a square adjacent to you. Every square past 8, however, you lose 10% of your damage and at max range you lose 1 square of pull unless the target is magnetized < Both effects >.

Rank 1: 15 FP WIL+10 Magical Gravity damage
Rank 2: 17 FP WIL+13 Magical Gravity damage
Rank 3: 19 FP WIL+16 Magical Gravity damage
Rank 4: 21 FP WIL+19 Magical Gravity damage
Rank 5: 23 FP WIL+22 Magical Gravity damage

Forceful Throw Active Range 2: Whenever people get to close for comfort, you know how to get away from them. You root yourself to the ground and channel magic to send them hurtling away. You become immobilized and your target become magnetized based on rank, you then deal WIL+RANK Gravity damage and push them back RANK squares. Any target they collide with, along with themself, take Rank*5 damage. If they collide with a magnetized enemy, the secondary target is dragged a square along the path and may cause extra damage < Rank*5 > if they hit something along the way..

Rank 1: 15 FP WIL+10 Magical Gravity damage
Rank 2: 17 FP WIL+13 Magical Gravity damage
Rank 3: 19 FP WIL+16 Magical Gravity damage
Rank 4: 21 FP WIL+19 Magical Gravity damage
Rank 5: 23 FP WIL+22 Magical Gravity damage

Unshakeable Innate: While wearing cloth armor you are unable to be Knocked Down or pulled/pushed < Toggle for self >. While wearing Metal armor you are unable to be Knocked Down, Stunned, Pulled, OR pushed. In addition, while wearing metal armor you are able to lower the BW penalty on it by RANK.

Rank 1: Cloth: Pull Immune | Metal: Pull/Push Immune
Rank 2: Cloth: Pull/Push Immune | Metal: KD/Pull/Push Immune
Rank 3: Cloth KD/Pull/Push Immune | Metal: KD/Stun/Pull/Push Immune

Gravitational Pull Passive: Any targets that you have magnetized cannot go airborne of their own volition. Anything that forces them airborne < Point Kicking your target > still works though.

Lower Gravity Active Support Circle 2 within 3: When in this area, any target is flung airborne at the start of the round and remains that way until they perform an action that is not Airborne compatible.

Rank 1: 10 FP 1 Round
Rank 2: 12 FP 2 Rounds
Rank 3: 14 FP 3 Rounds

Empowered Gravity Passive: Any target that is airborne and targeted by you takes bonus damage based on rank. If they are magnetized, this extra damage is doubled.

Rank 1: +2 Extra Damage
Rank 2: +4 Extra Damage
Rank 3: +6 Extra Damage
Rank 4: +8 Extra Damage
Rank 5: +10 Extra Damage

Raise Earth Support Active: Raising the earth to help you, you can create earth spots in an area, making the combat area more advantageous to you. They last for RANK rounds.

Rank 1: 14 FP, 3 M
Rank 2: 13 FP, 3 M
Rank 3: 12 FP, 2 M
Rank 4: 11 FP, 2 M
Rank 5, 10 FP, 1 M


I will keep updating this as I come up with ideas, please post suggestions and the like!

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  The goggles! THEY DO NOTHING!
Posted by: Dinogun - 12-04-2014, 08:30 PM - Forum: Bug Reports - Replies (1)

When using the mirror shard - head goggles, it doesn't give you the head goggles. It gives you a witches hat instead.

[Image: f3q0XDN.png?1]

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  Furniture Bugs
Posted by: Mivereous - 12-04-2014, 09:18 AM - Forum: Bug Reports - Replies (3)

Sometimes, when I'm a far distance (or maybe it was because I could only see the top half of it) from a Long Dark Table, clicking on it will give the "You must be closer" message.

EDIT: You only have to be more than one square away from the icon of just about anything. Mage Fireplace, Long Dark Table, Shelf, Mage Drawers; pretty much everything that isn't a container, or doesn't perform the next bug.

Double clicking on a placed Window, Window (Drapes), or Sign of any kind will pop-up the description of the item. Would also like to suggest that double clicking any window displays Tap, tap..., such as with knocking on Doors, and that double clicking on a Sign allow you to read the Sign.

EDIT: Also includes Seats. And Item Mounts. And Grandfather Clock. Suggest double-click clock use the look-at-clock verb.

The new item display things do not show a "Only the house owner can change the mode of this object." type message when a non-owner attempts to use one of their verbs.

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