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Lolzytripd
Enchantments

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Skill slot hubris

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  Poison Guard
Posted by: Rendar - 12-29-2014, 11:38 PM - Forum: Bug Reports - Replies (2)

If you GUARD, you reduce poison damage you take. Same probably applies to burn for no real explainable reason.

Sorry bud, holding a shield infront of you won't stop your body/skin being on fire. Or stop the poison coursing through your veins to hurt less.

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  Sharing momentum
Posted by: Argonus - 12-29-2014, 11:14 PM - Forum: Suggestions - Replies (10)

I've been playing with the idea of a character being able to transfer momentum to allies as a class feature. I discussed it with people in game and most seem to like the idea but only if it's properly balanced as it's potentially game breaking on its own. I had a few ideas to counterbalance this, one of them was to have a destructable placeable on the field to store momentum, so that there is a risk to lose everything you stockpiled. The other idea was to allow a direct transfer but at a 2:1 ratio.

I want to open a discussion on the concept itself to see if it could be possible and how it can be implemented reasonably. And please try to give responses that actually contribute, we don't need comments from the peanut gallery.

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  Hurricane Hardhat
Posted by: Soapy - 12-29-2014, 03:49 PM - Forum: Bug Reports - Replies (3)

Kraboid helmet lowers the damage of Raging Flame.

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  Frailty of CredWHAT
Posted by: Ranylyn - 12-29-2014, 03:38 AM - Forum: Bug Reports - Replies (2)

Frailty of Credwa is only applying at Level 1 after being transferred from the caster (Who has it at level 12 at rank 3) to the opponent.

Unknown if this affects the others, but worth looking into.

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  Entertainment Tryouts
Posted by: Stenzio - 12-28-2014, 05:14 AM - Forum: laplaceNET - No Replies

From: justbusiness@l-net.grm

Subject: Request: Entertainment!


Chimera Enterprises would like to call upon the denizens of the Imperial Cities, Oniga, Kysei, and in general the current population able to see this message. Why, you may ask? To have their talents tested of course. We as a company are having a grand opening and welcome party, and those of talents which would be chalked up to be entertaining to the general populace would be fantastic to have. If you'd like to try-out to be said entertainment, simply come to our building which is in the top right corner of the right housing district in Cellsvich. If having trouble with those directions, Chimera Enterprises has a logo with a Goat and Lion head adorning its top, and lower body being intertwined snakes pointing left and right at an angle.

But we do not expect you to do this job for free of course. Those accepted will be paid a sum of 2,500 Murai, and a bonus if we find your talent to be of a splendid variety, or does more then what is expected. So come, one and all! We await the fruitful gifts you all have to entertain us all!

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  Oh hey look! Someone cares about the overworld.
Posted by: Normal Username - 12-28-2014, 03:57 AM - Forum: Suggestions - Replies (14)

Just a small suggestion. Make the hear range in overworld the same as whisper.

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  You're in mah party-- Wait no, you're in mine! What! What!
Posted by: Normal Username - 12-27-2014, 02:38 PM - Forum: Bug Reports - Replies (1)

Long story short; being invited in a party while being in another results in hilarious situations.

[Image: d8e9adcd1f.png]
[Image: 5bc63a91bf.png]

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  Fire? Sounds like light to me.
Posted by: Rockabye - 12-27-2014, 06:15 AM - Forum: Bug Reports - Replies (2)

Umbrals are weak to Fire, but their elemental weakness is supposed to be Light. I haven't confirmed whether they actually are weak to Light, but my guess is that for some reason it's applying to Fire instead. I've made sure I have no Fire weakness from any other abilities/items/etc.

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  Fruit of Talentlessness
Posted by: Ryu-Kazuki - 12-27-2014, 12:25 AM - Forum: Bug Reports - Replies (2)

This fruit does not remove weapons or items affected by the talents that allow you to wield items that would be gotten through expertises, or the extra 2 items via item slot increase of Packrat if you use the fruit.

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  Enchant Problems
Posted by: Ryu-Kazuki - 12-27-2014, 12:19 AM - Forum: Bug Reports - Replies (4)

Characters start with 2 in the Enchant craft. I just made a Zeran with 1 point invested in the Enchant talent, checked his Enchanting level, and he had 4 enchant skill right out of Pink's tutorial.

Also, I don't think the bonuses from Devotion apply to enchanting, my skill level doesn't change when I select a Blessed or Exorcist catalyst, the number stays the same. I tested this on my one of my more leveled and talent invested characters at lv 57. Her crafting skill with enchant is 3, with an extra 1 from enchantment, but when I place a Scripture or Ghost Killer in the catalyst box, my skill level doesn't change. So I can't be sure if it's working, or if it's just not showing the +2 from Devotion.

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