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  Entertainment Tryouts
Posted by: Stenzio - 12-28-2014, 05:14 AM - Forum: laplaceNET - No Replies

From: justbusiness@l-net.grm

Subject: Request: Entertainment!


Chimera Enterprises would like to call upon the denizens of the Imperial Cities, Oniga, Kysei, and in general the current population able to see this message. Why, you may ask? To have their talents tested of course. We as a company are having a grand opening and welcome party, and those of talents which would be chalked up to be entertaining to the general populace would be fantastic to have. If you'd like to try-out to be said entertainment, simply come to our building which is in the top right corner of the right housing district in Cellsvich. If having trouble with those directions, Chimera Enterprises has a logo with a Goat and Lion head adorning its top, and lower body being intertwined snakes pointing left and right at an angle.

But we do not expect you to do this job for free of course. Those accepted will be paid a sum of 2,500 Murai, and a bonus if we find your talent to be of a splendid variety, or does more then what is expected. So come, one and all! We await the fruitful gifts you all have to entertain us all!

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  Oh hey look! Someone cares about the overworld.
Posted by: Normal Username - 12-28-2014, 03:57 AM - Forum: Suggestions - Replies (14)

Just a small suggestion. Make the hear range in overworld the same as whisper.

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  You're in mah party-- Wait no, you're in mine! What! What!
Posted by: Normal Username - 12-27-2014, 02:38 PM - Forum: Bug Reports - Replies (1)

Long story short; being invited in a party while being in another results in hilarious situations.

[Image: d8e9adcd1f.png]
[Image: 5bc63a91bf.png]

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  Fire? Sounds like light to me.
Posted by: Rockabye - 12-27-2014, 06:15 AM - Forum: Bug Reports - Replies (2)

Umbrals are weak to Fire, but their elemental weakness is supposed to be Light. I haven't confirmed whether they actually are weak to Light, but my guess is that for some reason it's applying to Fire instead. I've made sure I have no Fire weakness from any other abilities/items/etc.

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  Fruit of Talentlessness
Posted by: Ryu-Kazuki - 12-27-2014, 12:25 AM - Forum: Bug Reports - Replies (2)

This fruit does not remove weapons or items affected by the talents that allow you to wield items that would be gotten through expertises, or the extra 2 items via item slot increase of Packrat if you use the fruit.

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  Enchant Problems
Posted by: Ryu-Kazuki - 12-27-2014, 12:19 AM - Forum: Bug Reports - Replies (4)

Characters start with 2 in the Enchant craft. I just made a Zeran with 1 point invested in the Enchant talent, checked his Enchanting level, and he had 4 enchant skill right out of Pink's tutorial.

Also, I don't think the bonuses from Devotion apply to enchanting, my skill level doesn't change when I select a Blessed or Exorcist catalyst, the number stays the same. I tested this on my one of my more leveled and talent invested characters at lv 57. Her crafting skill with enchant is 3, with an extra 1 from enchantment, but when I place a Scripture or Ghost Killer in the catalyst box, my skill level doesn't change. So I can't be sure if it's working, or if it's just not showing the +2 from Devotion.

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  Spirit Mirror
Posted by: Rendar - 12-26-2014, 09:09 PM - Forum: Balance Fu - Replies (2)

So, currently the Spirit Mirror fully reflects a projectile, but not its effects. As is, A gunner gets ONE shot of their < 4 > reflected, whilst an archer gets their entire attack reflected. Which is also based off of their opponents defense. So a tank that actually lands a bow shot on a dodger, will be taking way more damage than they should be.

As is now, Spirit Mirrors royally fuck Archers. Like, it will win you the fight 9 times outta 10 if you don't starbow to break it or use some other piddly thing to do so. Guns? They take. Maybe 15-20 damage from it from their initial shot then they never have to worry about it again. I'd love for Archers to stop getting royally boned for being archers. I don't even play mine anymore, this suggestion was brought up by Jay.

Discuss. Suggest.

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  Akimbo Style
Posted by: Rendar - 12-26-2014, 08:53 PM - Forum: Balance Fu - No Replies

Sayako Limwell's turn.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Wayward Son takes 10 Earth damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 11 Pierce damage.
Wayward Son takes 10 Earth damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Wayward Son takes 10 Earth damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Sayako Limwell attacks Wayward Son with Time Killer (Knife) and hits them!
Wayward Son takes 20 Pierce damage.
Wayward Son takes 10 Earth damage.

That took 3 momentum, and can get up to 6 shots if you try. It's basically double dao, without the 5 momentum necessary to activate it, and if you hard enough you can probably get up to 18 shots in a round. < Main Attack, Sub Attack, Parting Shot > which is OP in and of itself.

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  Bug Report List?
Posted by: Ryu-Kazuki - 12-26-2014, 08:50 PM - Forum: General Discussion - Replies (4)

Would it be alright to create a stickied topic in the Bug Report forum that has a list of bugs that may have gotten overlooked / haven't been addressed in a while? Sometimes depending on how many get posted, the newer ones might get pushed aside (due to being bumped down the list) and forgotten about. It also says in the sticky, "don't bump them unless you have something to add", so it kind of keeps people from just going, "bump because this isn't fixed yet".

The main idea is just to get a recorded list of what might've been forgotten / hasn't gotten a proper fix yet and is still a current issue. Would that be alright to start a topic like that for making sure the bugs get properly addressed?

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  Talk Tab Trouble
Posted by: Ryu-Kazuki - 12-26-2014, 08:32 PM - Forum: Bug Reports - Replies (5)

There's a few bugs with the talk tab.

[*] Talk tab does not receive GM announcements. (Nor does the battle tab.)
[*] Talk tab does not change the size of face icons, regardless of what option you selected in the options menu. They are always small.
[*] Talk tab's scrollbar is too far to the right and almost impossible to click with the mouse.
[*] Talk tab may not receive any reboot messages. (Hasn't been confirmed since I just started testing this recently. Will confirm later when a reboot message shows up.)

Also, some people might not even know it exists, I think it'd be useful to have a tip or something that points to its existence. (Or putting the tab markers down by the old faceicon state button that doesn't work anymore.)

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