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  Look ma, no gravity!
Posted by: Rockabye - 02-09-2015, 01:43 AM - Forum: Bug Reports - Replies (1)

You can walk on this wall in Dormeho's weapon shop.
[Image: 146441c512.png]

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  TIME THE ULTIMATE WRONG
Posted by: Lolzytripd - 02-08-2015, 03:51 AM - Forum: Suggestions - Replies (14)

Due to how long it takes the main quest to be updated, and the fact its been more than a decade ingame time since my character met kinu.

I suggest time be changed so that ever hour ingame is 30 mins irl.

because the way time progresses is twisted and evil.

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  Casino Coins to Mura
Posted by: Chaos - 02-07-2015, 09:55 PM - Forum: Suggestions - Replies (7)

As it stands, any venture in the Casino is extremely unprofitable. While there are items that have a value equal to their selling price, those 'shops' go by Casino Coins, which are 10 mura each. So when you try to sell those Autographs, you're only getting 5 mura, when the amount of Mura needed to buy the item (if you were to convert Casino Coins to appropriate amounts of Mura) is 100.

Sure, this does mean that no one will make a fortune by just buying casino items and pawning them off. The problem is that anyone trying to actually gamble has to make two hundred times (That's 200x, people) their buy-in just to break even on their Mura. (I.e. If you were to start off by paying 100 Mura for 10 Casino Coins, you would need to gamble your way to a total of 2,000 Casino Coins just to walk out without a loss to your wallet-- assuming you're fine with having to sell 200 autographs, that is)

It makes the whole 'Gambling' part of the Gambling Den completely worthless; sure, people -could- try and get more items from the Casino Shops than what they initially bought, but who wants to bother with that when it could just as well place them in debt, and force them to do the smart thing by skipping the gambling altogether and just buying Casino Coins to directly buy the items with.

With that in mind, I want to suggest that the Gambling Den has somewhere that people can exchange their Casino Coins for Mura. Even if it doesn't have a Mura:Coin ratio of 10:1, it would give people an actual incentive to put their Mura on the line.

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  Custom Fit
Posted by: Soapy - 02-07-2015, 09:53 AM - Forum: Suggestions - Replies (10)

Since we can name our clothing now..

[Image: 6xesUPD.png]

When will we be able to do the same with other equippable items?

It might seem stupid and unnecessary, but it does a lot for immersion.

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  Thunder drive
Posted by: Lolzytripd - 02-07-2015, 06:40 AM - Forum: Bug Reports - Replies (11)

It don't work.

Critting with high charge from spark drive does not grant overcharge ( the limit to spark drive should only apply to multihit guns anyway)

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  Ghost Class Unlocked?
Posted by: Nytingale - 02-07-2015, 12:27 AM - Forum: Bug Reports - Replies (5)

So, I just unlocked the Ghost Class..... But I'm a Magic Gunner / Evoker?

It triggered when I won the battle with low HP and I'm also wearing a Light-Armor Equipment. Seems to me that it's missing the condition to ensure that Duelist is your Main Class.

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  Burn Shell, Sear'd Ground
Posted by: Nytingale - 02-06-2015, 11:18 PM - Forum: Bug Reports - Replies (1)

The Sear'd Ground created by the Burn Shell's "High Charge" Effect deals 0 Damage despite the description says it should deal half the damage dealt when activated to all enemies within the tiles.

EDIT:

Rather, it seems the Sear Tiles only inflict the damage towards the enemy that was hit by the Shell when proc'd, instead of any enemy who walks on the tiles.

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  Dem Layers
Posted by: Rendar - 02-06-2015, 10:32 PM - Forum: Bug Reports - Replies (10)

[Image: c979a1e3c7.jpg]

Before a reboot with layering properly on a 20,19,18,17 from bottom to top with the tables.

[Image: da44e7b0c7.jpg]

After a reboot.

Layers aren't saving properly or I'm just doing it wrong because each time I go to edit a layer, it's at 1000

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  Item Mount Offsets
Posted by: Ryu-Kazuki - 02-06-2015, 08:33 PM - Forum: Bug Reports - Replies (1)

When entering 0 in horizontal or vertical offset for item mounts, the display item does not move back to the default position. It works for any other number between 1 through 16, or -1 through -16, but if 0 is entered, nothing happens.

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  Castle Bookcases
Posted by: Nytingale - 02-06-2015, 05:37 PM - Forum: Bug Reports - Replies (3)

Bookcases within the Castle Dungeons can go through dense objects by clicking on them. They can also be pushed off screen as well.

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