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  Battle Menu
Posted by: Someone - 02-19-2015, 07:38 PM - Forum: Suggestions - Replies (2)

Suggestion:

Allow mouse clicks to select options in the menu, with an option to toggle this on/off in the preferences.

I mean, you can already target and attack with the mouse, so that seems like it would be the next step ...

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  Forever a black dullahan
Posted by: Dinogun - 02-19-2015, 05:04 PM - Forum: Bug Reports - Replies (1)

When you try to change the color of the armor body, it does not change it and stays the same color despite it showing the color in the box thing.

[Image: tVGpDKV.png?1]

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  [QUE] Protect
Posted by: Trexmaster - 02-19-2015, 03:44 PM - Forum: Bug Reports - Replies (1)

Is Protect supposed to proc regardless of whether or not the user is incapacitated?

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  (Guns do not receive a bonus..)
Posted by: Soapy - 02-19-2015, 12:36 PM - Forum: Balance Fu - Replies (13)

I think it's about time we fixed this silliness.

Guns do not receive a bonus from Flank, Claret Call or Rogue's Work Gloves, and only receive 1/4 of the bonus from Evil Force, significantly decreasing compatibility with these things.

The most reasonable thing to do would be to just divide the bonus damage by the rounds of the gun, rounded down.

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  New Soldier Skills
Posted by: Soapy - 02-19-2015, 12:26 PM - Forum: Suggestions - Replies (1)

Quick Guard
Required: Protect rank 3

Passive

Quote:A good soldier knows to focus on the safety of their allies. Increases the range of the Protect skill by 1.

Rank 1: Learn skill
Rank 2: This skill does not take up a Skill Pool slot.

The Best Defense
Required: Protect rank 5

Innate

Quote:The Soldier's allies are well aware of how protected they are, allowing them to focus on offense. Attacks by allies within range of the Protect skill will deal bonus damage based on Rank. (Gun attacks have the bonus damage divided by their Rounds.)

Rank 1: +2 Damage
Rank 2: +2 Damage
Rank 3: +2 Damage, +5 Hit
Rank 4: +2 Damage
Rank 5: +2 Damage, +5 Hit

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  Transformation: Dullahan
Posted by: Latto - 02-19-2015, 07:40 AM - Forum: Suggestions - Replies (20)

Shouldn't Dullahans be an option for Legend Extending? Died in armor, now I'm angerrr!11!!eleven

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  [Bug] Crippling Torrent
Posted by: Blissey - 02-19-2015, 04:14 AM - Forum: Bug Reports - Replies (1)

Gentle Torrent is apparently ignoring resistance.

Guild Devourer Of Holes: Test Parameters: 88 WIL Elf, 44 FAI, 29 power Tome Main Hand, Staff offhand. Invigoration capped at +3. Gentle Torrent Rank 1 versus 62 resistance mechanation.
Guild Devourer Of Holes: Mechanation was hit for 152 damage no matter what his resistance stat was.

Posting this for Devourer Of Holes. I in no way formulated this bug report myself.

[Image: 1622a0a1c6.jpg]

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  [Bug] Engine Failure
Posted by: Someone - 02-19-2015, 01:10 AM - Forum: Bug Reports - Replies (4)

Soul Engine doesn't apply the -5% FP penalty to Dullahans.

Used:
Basic attack
Magic
Skill attack
Movement

No changes to FP. (Other than initial skill cost.)

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  [Bug] Detailed Hedonism
Posted by: Blissey - 02-18-2015, 10:04 PM - Forum: Bug Reports - Replies (1)

Detailed Care is applying to Graft and Malmelo if used on yourself. This may also be true for Treatment skills/spells.

With Detailed Care, Graft and Malmelo respectively:

--- ROUND 0 ---
Doctor Mavis Haemin's turn.
Doctor Mavis Haemin recovered 235.5 HP.
Doctor Mavis Haemin's turn.
Doctor Mavis Haemin recovered 161.7 HP.
Jammer's turn.
Jammer's turn.
Jammer Gamma's turn.

Without Detailed Care, Graft and Malmelo respectively:

Doctor Mavis Haemin recovered 157 HP.
Doctor Mavis Haemin's turn.
--- ROUND 0 ---
Doctor Mavis Haemin's turn.
Doctor Mavis Haemin recovered 107.8 HP.
Doctor Mavis Haemin's turn.

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  SL2 Version 1.15
Posted by: Neus - 02-18-2015, 06:43 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float] 1.15 introduces a new race called the Dullahan. They ain't got no body. It also features some new monster skills; well, they're not so much new as some monsters will generate new skills that exist for classes. So, for example, you might see those Goblin Shamans and Jammer Deltas start casting spells of different elements, and other goodies. I'll leave the details at that, however.

1.15
Dullahan - A new Other race, the Dullahan, has been added.
Monster Schooling - Some monsters will now gain level-up skills from a random selection based on a specific category fitting them thematically. Simply put, they get new skills from existing classes.
Mirrors - Added vanity mirrors to different places on the continents that did not have them.
Adjusted - Summoners now get dropped inside the Cellsvich Summoning House from character creation, in order to make it very simple for them to understand how to get Youkai.
Adjusted - Racial skills, even those that must be equipped in the skill pool, no longer show up in the double-click examination menu, even if effects such as Setsuna would let you see skills they have equipped.
* Bug Fixes
- Fixed a bug where the attack range of Alondite-upgraded Shine Knights wasn't increasing.
- Fixed a bug where Divine Shower wasn't getting its rank-based bonus damage.
- Fixed a bug where Holy Arrow wasn't receiving the proper bonus damage from God Rod.
- Fixed a bug where Shizumare had a redundant weapon sub-type.
- Fixed a bug where you couldn't reset Item Mount's offsets to 0.
- Fixed a bug where Earthbound Fog was not properly removing other active Mist skills.
- Fixed a bug where God Rod was granting its bonus even if you didn't have a Staff-weapon equipped.
- Fixed a bug where Dark Water was not applying its penalty to Faith.
- Fixed a bug where Sear would fail to deal damage to those inside of a Sanctuary.
- Fixed a bug where Demonsilk wasn't granting its +1 bonus to Defense when used as a material for torso items.
- Fixed a bug in the text of Anti-Toxin items that was not reflecting what the item actually does.

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