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RoboCat finding you awesome profile pictures.Template inside |
Posted by: RoboCat - 12-21-2014, 07:03 AM - Forum: General Discussion
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Hi everybody I'm a guy who likes to help people do stuff for the most part. So feeling like I have not been doing enough around here, I'm bringing my old thread from a past RP game over to this forum to help players who cant seem to properly visualize their characters for whatever reason bring them to life! Through pictures, that I go through possibly some of the dirtiest sites to find for people who don't want to go to said sites.
Here's the template. I'll PM you my results and will expect a reply on how well I fit your character expectations.
Code: Race:
Gender:
Age:
Height:
Build:
Skin Color:
Hair Color:
Hair Style(short, spiky, long, drills(lol), twintails etc.):
Eye Color:
Three words to describe their persona:
Flashy?(Sparkles and explosions ect.):
Magic or Weapons?(which kind of magic/weapon(s)):
Anything I did not ask for? If so what?(like 'o hes only got one eye' or 'he's got horns', ect.):
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Purging Flame |
Posted by: Dinogun - 12-20-2014, 08:35 AM - Forum: Bug Reports
- Replies (1)
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For some reason it's not showing up in the alchemy table/portable science kit. I have all the necessary materials(I think) to make it. I even tried the enchant items to make it but it still won't show up. Are we able to make it or not?
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Fleshing out ideas for Guilds and RP stuff |
Posted by: Daisuke - 12-19-2014, 09:49 PM - Forum: Suggestions
- Replies (2)
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"[url=http://neus-projects.net/viewtopic.php?p=2259#p2259' Wrote:Neus ยป Fri Dec 19, 2014 3:30 pm[/url]"]
There might be something here, but keep in mind that the opposite end of the scale isn't always better. When people have too much influence, the game becomes like Eternia, where it becomes difficult to even play the game if someone 'in power' feels like ruining your day. I want the game to be able to be enjoyed by everyone.
That said if you have any ideas that could work well with that desire, that you post them in the suggestions forum.
So the main issue I think people have with implementing guilds is because it seems more like just a list of people with the same goal forming a team (and there's no reason you can't already do that). However, keeping the above quote from Dev in mind, I believe there's a way we can implement a guild system that isn't just a list of people on paper and more of a way of influencing the world in RP.
And this would be by making them more official and both RPly requiring approval from some in-game authority figure (whoever the emperor has looking over Cellsvich) while OOCly requiring approval from some admin. These guilds would have a main purpose that clearly benefits Sigrogana in some way and doesn't overlap so much with other guilds that you've got 2 guilds doing the same exact thing (so there could be a trader's guild -they'd sell miscellaneous goods-, fishing guild, adventurer's guild, smithing guild, etc).
They would be well-known and immediately popular if it fits their theme. So it would be implied that anyone that doesn't live under a rock knows about every official guild and even if there are only 1 or 2 actual players in the guild it's also implied the guild is filled with NPCs.
The system I'm thinking of would be where you have Guild Halls located in each major town similar to Asago Buildings with the main Guild Hall located in Cellsvich (so there would be certain features you couldn't access unless in the main guild hall such as registration or creating a guild). Along with the approval of an admin/gm/somethin, in order to register a guild you'd need at least 3 or 4 other people willing to join your guild (they'd have to be in your party similar to how you join a group match at the arena) and you'd need some Guild deed item thingy that's given to you by an admin or dev or something (like a house certificate).
Features for guilds could be:
A shared bank for the guild. You can deposit and withdraw items and murai freely unless a there's a restriction set by the guild leader (such as recruits being only able to store things while a rank higher than that can withdraw things) and there would be much more bank space compared to a normal player's bank (and you can purchase more bank slots for your guild).
A shared guild shop. These shops would function like a player owned shop and anyone in the guild would be able to put an item in and set a price for it (the guild leader would able to choose which ranks can put stuff in). These shops would be different because they'd be set up for an indefinite amount of time (hey there economy, how you doin?)
A guild house (maybe). I'm not too sure about this one but it's an option -shrug-.
Guild Perks. When making the guild, you get to pick a permanent perk for your guild to help your guild excel at whatever it's intending to do (so there's some incentive to make a guild and join one). Perks could be something along the lines of
Specific crafting bonus: You pick a craft and you could either get increased exp for that craft or an additional skill level when doing that craft (maybe both?)
Super Haggler: It's like Haggler but you get to stack it with Haggler. Haggle. (go go team merchant)
Combat bonus: You get increased exp after combat for both your character level and your class level.
Fishing bonus: You're more likely to find large fish and there's a chance of not consuming bait when you get a catch
Super Harvest: It's like Harvest but you get to stack it with Harvest.
So basically tl:dr, I'm looking for a way to promote meaningful RP (so you can actually have an impact on something in-game) and I'm thinking official guilds in RP can help achieve that goal (emphasis on this for a sec, topic is for fleshing out this idea to make it more in line with this theme, not a "we need guilds rite nao" topic). If anyone has more ideas and stuff, throw them in this topic.
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Black Knight Ideas |
Posted by: MegaBlues - 12-19-2014, 05:51 AM - Forum: Balance Fu
- Replies (15)
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At the moment, Protect doesn't do anything to stop Autohits, which I think is pretty silly. So here are these quickly thought-up ideas.
Also more stuff since I found some chess terms I liked.
(Some of these may be slightly strong, but, as Evokers are the definitive Nuke Mage, Black Knights should be the ultimate damage sponge, physically.)
(Passive)
Interpose
An improved method of shielding allies from harm. Grants Damage Resistance based on rank when Protecting an ally, along with extraneous effects based on Rank.
R1: +8% Damage Resistance when using Protect; +1 Protect Range
R2: +8% Damage Resistance when using Protect; Protect now intercepts Auto-hits.
R3: +8% Damage Resistance when using Protect; +1 Protect Range
R4: +8% Damage Resistance when using Protect; Protect now intercepts harmful status effects.
R5: +8% Damage Resistance when using Protect; Protect now invokes the Black Wind.
(Toggle: Passive)
Interference
Sacrifices the Black Knight's defense to halt an onslaught, relieving pressure. When Guarding, there is a chance based on Guard Level plus a bonus based on Rank to retaliate against attacks made in Melee range, dealing Blunt damage and dropping the attacker's momentum to 0. This skill may be toggled on or off.
R1: Success Rate: 1.2(Guard Lv.)%; 10 + 15% Def
R2: Success Rate: 1.4(Guard Lv.)%; 15 + 30% Def
R3: Success Rate: 1.6(Guard Lv.)%; 20 + 45% Def
R4: Success Rate: 1.8(Guard Lv.)%; 25 + 60% Def
R5: Success Rate: 2.0(Guard Lv.)%; 30 + 75% Def
(Toggle: Passive)
Perpetual Check
Constantly keeps projectile attackers in danger, reducing damage from Ranged Attacks while advancing upon them. Upon receiving damage from a Ranged attack, the Black Knight moves one square towards the attacker. If adjacent to the attacker, the damage reduction is doubled. Damage reduction is increased based on rank.
R1: 4% Damage Reduction
R2: 8% Damage Reduction
R3: 12% Damage Reduction
R4: 16% Damage Reduction
R5: 20% Damage Reduction
(Innate)
Zwischenzug
Surprises the opponent with sudden, unexpected threats. Grants bonuses with movement, if Black Knight is the main class.
R1: +1 Move
R2: +20 Hit if the user's position has changed this round.
R3: Increases the range of all long-ranged Black Knight and Soldier skills by 1.
EDIT: Changed Interpose R4.
EDIT: Changed Interference's rank bonus to be multiplicative, not additive.
EDIT: Changed Zwischenzug R3.
EDIT: Interference's Defense scaling is now proper.
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Soundtrack |
Posted by: Ryu-Kazuki - 12-18-2014, 09:25 PM - Forum: Suggestions
- Replies (5)
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Just for fun. I like some of the music in game, boss fights and all. Could we start unlocking some of the tracks through story progression possibly? It'd be a nice little idea and can make some situations ambiatic.
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Player made dungeons |
Posted by: Argonus - 12-18-2014, 04:39 AM - Forum: Suggestions
- Replies (4)
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Simply put, dungeons crafted using a slightly tweaked version of the housing system. You can build the layout of the dungeon, plop down where monsters traps and chests spawn, maybe even some NPCs. Choose what dungeon type it is and what kind of enemies it has, if it has modifiers. Maybe even include "triggered events" where some flavor text shows up in chat when you enter a room and stuff.
This can allow people to set up RP adventures as well as give a nice gameplay challenge. You could choose to make it public or private, maybe even rate a dungeon after you've complete it.
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mattie's totally sick roleplay content suggestion center! |
Posted by: Tsundere - 12-18-2014, 03:43 AM - Forum: Suggestions
- Replies (6)
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i'm just gonna throw down some abstract ideas of mine that i think would be nice additions for roleplaying
Town/Citystate/Whatever Citizenships and Allegiance
maybe a way to involve political lore more with roleplaying. i guess this is somewhat similar to the faction or guild thing but in the way that you won't be able just to create a guild out of the blue. it wouldn't affect your traveling or anything but simply what nationality you are
ideas under this could be like certain bonuses for belonging to a certain..country? like if you're with chaturanga, you could get a bonus to defense or metalworking or something fitting
i don't think the bonuses should really be stat-related, though, because then it would be similar to the human types and make humans even less appealing.
along with the allegiance thing, though, maybe there should be a points system that distributes points randomly or based off of player achievement for extra flavor? i.e. 'Chaturanga nominated for most thorough education system of year 510. +10 points" or "League of Karaten's arcane scientists make a breakthrough! +5 points" and maybe law's end could be equivalent to being neutral, so you wouldn't have any bonuses added or taken away?
this would probably take forever to code though and might not be worth it, but it seems like a cool idea on paper
i don't know what the points could do so if someone more creative wants to step in and add ideas to this, i would be happy. on top of that, it adds another dynamic for player interaction. i guess you could say that people can decide this on their own, but that's pretty boring
this post is to be edited later with more ideas, i'll post whenever i do
i didn't want to dirty up miller's thread or the misc one with my butt ideas so here i am with my own thread
feel free to add onto anything and discuss
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