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  General Opinion Survey: Weapon Variety
Posted by: Neus - 01-31-2015, 12:33 AM - Forum: Balance Fu - Replies (13)

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play the game, anyway) to vote. Based on the feedback I gather, I may make adjustments to the game balance/etc. However, nothing is guaranteed, so please keep that in mind.

If you'd like to post an opinion with your vote, you can do so (although it is not necessary), but please follow these guidelines;

1) Do not response to other users' opinions in this thread. I'm not looking for debates, just data.
2) Please include the way you voted for clarity.
3) Please provide your opinion on what would be a more ideal result.
4) Don't go crazy. I'm not going to delete any classes or completely retool them, for example. I'm not going to flip the rug on the entire battle system, either. Don't even suggest it.
5) Keep your opinion relevant to the topic. Don't go on a rant, like 'whaddafrick battle too fast because kenvoker too strong, nerf please'. You can express a similar opinion, but it should be worded more appropriately, like 'Players do too much damage, resulting in battles that feel too quick, and lengthening the battles would make them more enjoyable.' I don't want to hear what you hate, I want to hear what would make things better for you.

Thank you for your participation.

---
The Topic: Weapon Variety

This topic is for discussing weapon variety in SL2. Do you feel the weapon variety is noticeable when using weapons of different types? Should there be a greater difference between them (whether mechanically or otherwise)? Etc. You can select any number of options in the poll, and you can post any opinions you feel are relevant to this discussion below.

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  General Opinion Survey: Most Fun Class
Posted by: Neus - 01-31-2015, 12:17 AM - Forum: Balance Fu - Replies (12)

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play the game, anyway) to vote. Based on the feedback I gather, I may make adjustments to the game balance/etc. However, nothing is guaranteed, so please keep that in mind.

If you'd like to post an opinion with your vote, you can do so (although it is not necessary), but please follow these guidelines;

1) Do not response to other users' opinions in this thread. I'm not looking for debates, just data.
2) Please include the way you voted for clarity.
3) Please provide your opinion on what would be a more ideal result.
4) Don't go crazy. I'm not going to delete any classes or completely retool them, for example. I'm not going to flip the rug on the entire battle system, either. Don't even suggest it.
5) Keep your opinion relevant to the topic. Don't go on a rant, like 'whaddafrick battle too fast because kenvoker too strong, nerf please'. You can express a similar opinion, but it should be worded more appropriately, like 'Players do too much damage, resulting in battles that feel too quick, and lengthening the battles would make them more enjoyable.' I don't want to hear what you hate, I want to hear what would make things better for you.

Thank you for your participation.

---
The Topic: Most Fun Class

To provide an opposite side to the argument, let's talk about your favorite class; what class do you find yourself having the most fun when playing as, and why (if you feel like elaborating)? What aspects of that class do you think are the most enjoyable? And so on.

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  General Opinion Survey: Least Fun Class
Posted by: Neus - 01-31-2015, 12:15 AM - Forum: Balance Fu - Replies (15)

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play the game, anyway) to vote. Based on the feedback I gather, I may make adjustments to the game balance/etc. However, nothing is guaranteed, so please keep that in mind.

If you'd like to post an opinion with your vote, you can do so (although it is not necessary), but please follow these guidelines;

1) Do not response to other users' opinions in this thread. I'm not looking for debates, just data.
2) Please include the way you voted for clarity.
3) Please provide your opinion on what would be a more ideal result.
4) Don't go crazy. I'm not going to delete any classes or completely retool them, for example. I'm not going to flip the rug on the entire battle system, either. Don't even suggest it.
5) Keep your opinion relevant to the topic. Don't go on a rant, like 'whaddafrick battle too fast because kenvoker too strong, nerf please'. You can express a similar opinion, but it should be worded more appropriately, like 'Players do too much damage, resulting in battles that feel too quick, and lengthening the battles would make them more enjoyable.' I don't want to hear what you hate, I want to hear what would make things better for you.

Thank you for your participation.

---
The Topic: Least Fun Class

This time, we'll be discussing the class you find the least fun. They can be the least fun for a few reasons, such as not suiting your play style, their play patterns being rather dull or having few variations, and so on. Pick your poll option and expand on your reason why in a post (if you so choose). I also recommend posting what you think they could have added that would make you interested in the class. (I'm not including base classes in this poll for obvious reasons.)

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  General Opinion Survey: Favorite NPC
Posted by: Neus - 01-31-2015, 12:08 AM - Forum: Lore Questions - Replies (16)

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play the game, anyway) to vote. Based on the feedback I gather, I may make adjustments to the game balance/etc. However, nothing is guaranteed, so please keep that in mind.

If you'd like to post an opinion with your vote, you can do so (although it is not necessary), but please follow these guidelines;

1) Do not response to other users' opinions in this thread. I'm not looking for debates, just data.
2) Please include the way you voted for clarity.
3) Please provide your opinion on what would be a more ideal result.
4) Don't go crazy. I'm not going to delete any classes or completely retool them, for example. I'm not going to flip the rug on the entire battle system, either. Don't even suggest it.
5) Keep your opinion relevant to the topic. Don't go on a rant, like 'whaddafrick battle too fast because kenvoker too strong, nerf please'. You can express a similar opinion, but it should be worded more appropriately, like 'Players do too much damage, resulting in battles that feel too quick, and lengthening the battles would make them more enjoyable.' I don't want to hear what you hate, I want to hear what would make things better for you.

Thank you for your participation.

---
The Topic: Favorite NPC

If you have a favorite NPC, please post;

1) Who is it.
2) Why they're your favorite NPC.
3) If you'd like to see the NPC get more 'screen time' (through quests/events/etc.)

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  Your instincts were wrong, young Felidae (Momentum Bug)
Posted by: THE Xecron - 01-30-2015, 09:28 PM - Forum: Bug Reports - Replies (1)

Okay so i found a bug with the felidae (I think. Could be other races too but haven't checked). It seems that when at 25% hp or less (i.e. the health circle is red) it causes the felidae's movement to cost 1 momentum(Instinct racial Skill). As seen in figure 1 and figure 2, this is true.

Now applying the action rules, when you perform an action, the cost for the action to be used again increases by 1 momentum. However, this is not the case. Comparing Figure 2 and Figure 3, instead of movement costing 2 momentum as it clearly states, it in fact reducing momentum by 3.

Out of curiosity, I decided to try out the same thing with full health (See Figure 4, Figure 5 and 6). To see if the momentum was working correctly, I used fleur to give myself extra momentum. When moving twice (should cost 3 and 4 momentum respectively) the same thing occurs where movement costs 1 more than what it specifies.


I am not sure if this is just Felidae alone or whether others have this same issue.

If you want the image files, then I can provide them over skype. Seems uploading them doesn't work due to their file size.
Low hp momentum
Figure 1:http://gyazo.com/1df5ce327d0c0773e55face7f133ec85
Figure 2:http://gyazo.com/e2776912fa48efd67ec5f33f23162ae8
Figure 3:http://gyazo.com/5897f6694d3865b46327caf74fdb430e
Full hp momentum
Figure 4:http://gyazo.com/eacb4930a0809fb9b520550703d64eed
Figure 5:http://gyazo.com/16a01574798a9af3b117ce198053453e
Figure 6:http://gyazo.com/1ee0279e0326c50b1902140252ebef31

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  Lag Question to Other Players
Posted by: Sawrock - 01-30-2015, 06:24 PM - Forum: General Discussion - Replies (16)

Is anyone else getting immense lag when a monster/NPC talks, or when you open a menu, or when you start up the game? I've been asking other people, and I seem to be the only one.

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  [Bulletin Board] Mary Shiratori's alternative sermons!
Posted by: Ranylyn - 01-30-2015, 04:10 PM - Forum: Lordwain - Replies (1)

A notice is written in fine calligraphy, and delicately pinned to the board. It is otherwise unremarkable.

Attention: Mercala's Faithful!

With regular services in Lispool on haitus, I have taken it upon myself to provide guidance to those who seek it. My intrpretations of the teachings may seem a little radical, at times, but everything I preach is about living a good life you can be proud of. I occasionally extrapolate and contrast the examples of other gods in comparison to Mercala, as well, so do try to have an open mind if you attend these gatherings.

Please note that I am not an official Church member, so any official business you may have with the Church will need to be taken elsewhere. I am simply a member of the community using the Church grounds for meetings of the faithful.

- Signed,
Mary Shiratori.

Below is a description of the preacher in question, so as to prevent others from claiming to be her. She is an elf, and it mentions that her surname is because of an Onigan father.

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  Repo Man (Horrible House Bug)
Posted by: Slydria - 01-29-2015, 07:56 PM - Forum: Bug Reports - Replies (1)

Some time earlier, one of my friends MakeshiftWalrus walked into my house and got this message.

Quote:An entrance to that house could not be located in the house file... Making a new one.

And now all the furniture in my house is gone. All of it. Including my Extra Level and Fun-O-Gram. Layout is the exact same however (minus the exit being in the default location).


(I wish I had more details but I have no idea how this happened but I'm really hoping Dev can restore my house file. ;_Wink

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  Quaking Heaven Kick
Posted by: MegaBlues - 01-29-2015, 07:46 PM - Forum: Balance Fu - Replies (28)

Quaking Heaven Kick is superior to any other Quaking-enchanted skill. Or, for the matter, any other enchanted skill.

Knockdown is already debilitating as-is, and being able to do such from essentially anywhere on screen, with promos that have access to up-close knockdowns as well, isn't fair.

I would like it if Quaking Heaven Kick was changed to only do extra Earth damage based on rank, like all of the other Quaking skills.

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  [QUE] Fire Wail
Posted by: Trexmaster - 01-29-2015, 05:23 PM - Forum: Bug Reports - Replies (1)

[Image: 51a5647a16.png]

Fire Wail fears (or has a chance to fear), but its description makes no mention of it.

I'm almost positive it did at one point, though.

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