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  And that all he dodged
Posted by: DioAliken - 12-07-2014, 09:10 PM - Forum: Bug Reports - Replies (7)

I found that when the last enemy is a seeker flame when beat the battle just keep going with no enemy so can't end. I tried re logging to resolve this but it just put you back in to the battle. This is super annoying and has happened twice today. I do not know if it due to attack it as last enemy or because I countered.

Can see the battle play out in the scene shot to the side sadly do not have one of earlier today.

http://i.imgur.com/rRrXMAE.png

Scene shot of the event.

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  Dodging Dodgers Dodge Best
Posted by: Rendar - 12-07-2014, 05:28 AM - Forum: Bug Reports - Replies (6)

The dodge formula, especially Protection from Arrows, seems horribly fubar'd.

Parameters

Attacker
59 Skill
57 Luck
Rank 5 Marksmanship
Rank 4 Snipe
Rank 5 Dynamic Shooting
Bow Accuracy 91%
Katana Accuracy 108%

Dodger
85 Celerity
46 Luck
Agile Feet
Rank 5 Protection from Arrows
Rank 5 Unarmored Prowess
28 Evade Armor


Calculated Hit with each weapon

Bow: 278
Katana: 254

Calculated Dodge against each weapon

Bow: 310
Katana: 270

In practice, however, this is not the case.

When up against the bow this is the forecast.

Perky Redtail Girl: Sharp Stuff Shooter (28 Power)
Hit: -8%
Dmg: 74
Crit: 63%

And the Katana?

Perky Redtail Girl: Fluffles's Blade (23 Power)
Hit: -16%
Dmg: 49
Crit: 19%

Something is fishy with this and I can't figure out what. I know, for a fact, that Protection from Arrows is busted, however.

Protection from Arrows, in this preview is only giving +16 of the +40 it is supposed to provide.

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  Self Forecast
Posted by: Rendar - 12-07-2014, 04:58 AM - Forum: Suggestions - Replies (1)

Can we please get like the forecast upon yourself back?

It really, really, helped with testing bugs and now I can't do that.

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  Pie of Forgetfulness
Posted by: Mivereous - 12-07-2014, 04:50 AM - Forum: Suggestions - Replies (1)

It would be nice to have the Fruit of Forgetfulness only affect your main and sub classes, and their base classes if applicable. So I was thinking that 1 Fruit of Forgetfulness and 1 Flour make it into a Pie of Forgetfulness, which does just that. 1 Difficulty, so anyone can make them, 5% HP, 5% FP, 3 battles of hunger filled. Slice that into a Slice of Forgetfulness, and it would have the same stats and difficulty, and only affect your equipped classes.

EDIT: Or I could not be dumb and just not have it affect hunger type stuff.

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  Heavy Shattering Tackle
Posted by: Rendar - 12-07-2014, 04:24 AM - Forum: Bug Reports - Replies (1)

Whenever you use Heavy Tackle, it uses either the Arbalest Heavy Bow Mastery damage boost, or the Def Ignoring boost skills.

Quinn A. Kadilio takes 79 Blunt damage.

Parameters of test

R5 Bow Mastery
R5 Punching Shot
R5 Heavy Tackle

23 Weight Thorn Shooter, 41 Weight BG, 14 Weight Braver Replica

Defense 22, Armor 7 Defense Wisp Cloak

(23+41+14)+20-(22+7)=69

If it ignored 10 point of defense or the +10 boost from Heavy Bow Mastery, it would line up to 79 damage.

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  Invocation Breaking
Posted by: Rendar - 12-06-2014, 09:08 PM - Forum: Balance Fu - Replies (21)

Okay so. Invocations are kinda bullshit. Lemme tell ya why.

Jessica Shito chants "Open the gate to another world..."
Shiva van Fenrir was knocked down by the earthen impact of the kick!
Shiva van Fenrir takes 52 Blunt damage.
Quinn A. Kadilio's turn.
Shiva van Fenrir takes 137 Blunt damage.
Shiva van Fenrir got back up!

So like. Even with 137 damage, it still wasn't broken. That was the maximum damage I could do.

Her WIL in combat was 52.

137-52=85*.5=42.5% Chance to break an invocation.

Or if its using the buggy formula we all think it is, its even less.

137*.5=68.5-52=16.5% chance to break it

Now. I'm not complaining that it's hard to break Invocations. What I'm complaining about is that damage doesn't stack to count against it.

With the change that it'd stack, the first damage would have a chance to break it would be 0%.

The second attack would have a (137+52)-52=137*.5= 68.5%

While this is still asinine considering I just well over half the average mages health in damage to them, it puts it on the path to being better. Less broken, and gives people an actual chance to break it. They can risk it and have to deal a ton of damage and possibly break your invocation, but if they fail, you literally get easy pickings because they are standing RIGHT beside you... Or they break it and you're SOL on that invocation. It's how invocations should be. As it is now, you quite literally have to almost KILL someone in a single hit to get a 100% chance of breaking it. Which is sad.

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  Jammers
Posted by: Xero Shade - 12-06-2014, 06:23 PM - Forum: Suggestions - Replies (2)

So, I'd like to suggest making all Jammers have 7 momentum versus the standard 6 as monsters.
It makes them harder to battle, and buffs them as monsters seeing as they only have one kind that poisons (Epilson), and that poison isn't very strong anymore. With this change, the current Accel will become useless, so change it so that, similarly to the effect "Jamulet" (Recover FP equal to 2*number of Jammer Alpha in party every round.) Accel could be, "Gain +1 Momentum for every Alpha Jammer in the party".
It would buff Jammers quite a bit.
Edit: Epilson's poison is 10% or 3*LV with a starting level of 2. That's a maximum of 6 damager per turn.

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  [Real Life Photo Thread]
Posted by: Blissey - 12-06-2014, 03:12 PM - Forum: Fruity Rumpus General - Replies (77)

So I remember a long, long, long time ago, in times immemorial, when people would post their faces or images of themselves on forums. I will now dredge that tradition back from the past, deluging all with unwarranted images. I'll start off (and this will probably be the only time I'll ever do this since I'm severely sleep deprived and am not thinking in any direction at all but backforwards):

Here's me, and my hair, doing the Ariel thing. I don't know why it decided to do that, but oh well. Feel free to disregard (or not) my messy room, my wall of fish, and everything else but my Ariel hair. It's perfect. I love it. I'm never cutting my hair. Ever. Now excuse me while I go develop a NPD from having fabulous hair. Enjoy the pulchritude that is my hair!

Oh, and as an obligatory note: DO NOT AFFRONT ABSOLUTELY ANYONE IN ANY WAY IMAGINABLE WHO POSTS THEIR PICTURE (if they do). If you want to be a dick, be a dick to yourself, because you likely deserve it. Also DO NOT post NSFW images.

[Image: tnXyQaL.jpg1]

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  The Bane of Turn Stuck
Posted by: Mitikozuki - 12-06-2014, 03:27 AM - Forum: Bug Reports - Replies (3)

[Image: 4fa86cfe5eb7ee87d73430c0c73abc99.png]
http://i.gyazo.com/4fa86cfe5eb7ee87d73430c0c73abc99.png
What happened:
When the Firespitter self-detonated, it leaves behind hurtible flames. You see from the damage my youkai Sergeant Schultz(A Seiryuu) is no longer alive, but that was because he died during the steps of the fire. When this happened, the turns become stuck. I have been stuck like this multiple times when a Youkai of mine goes through the self-detonation field and dies, and the turn order can't continue.
Side Note:
Relogging doesn't fix this

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  Word Limit: Augment
Posted by: Xero Shade - 12-05-2014, 11:09 PM - Forum: Suggestions - No Replies

Quote:OOC Ryu-Kazuki: Right, so "Rute" your name was changed for clearly disobeying the naming rules. It can be changed back to something more original by another GM, because I have to leave for military stuff. But you're nto going to be running around with a Fire Emblem playby with the name "Rute" when it's one letter a
OOC Ryu-Kazuki: away from Lute and using her picture.*
Just for more convience, why not bump up the word limit for OOC chat? I know it raises the chance of spammers that flood the OOC, but GM's have a mute button for that instance; applicable as needed. It would make little things, like a long paragraph, not need to have that little bit retyped.

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