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» Latest member: salisy
» Forum threads: 11,873
» Forum posts: 59,010
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| Gym Leader Misty wishes to battle! |
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Posted by: Ryu-Kazuki - 02-15-2015, 05:13 AM - Forum: Bug Reports
- Replies (1)
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Mist skills currently conflict with each other. This was tested with two characters. Seirina, an Evo/Hex vs Mavis a Priest/Evo.
This set up was purposely done for testing purposes.
Seirina first used Earthbound Fog, and Mavis countered with Mercalan Mist. When Mercalan Mist activated, Earthbound was dispelled. Then, they switched, the next time, Seirina overwrote Mavis' Mercalan Mist with Earthbound fog; but, Mavis still regenerated the extra HP even when her mist was dispelled. Earthbound Fog, however, properly dispels when another mist skill goes into play.
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| House Trees |
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Posted by: Rendar - 02-15-2015, 12:13 AM - Forum: Suggestions
- Replies (3)
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Can we get more trees for houses? I think the only ones we have currently are small ones that look.. rather lame. It'd be nice if we could get the whole variety of trees with specifications to which they are < for build up confusion purposes >
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| Monster Wiki Questions |
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Posted by: Ryu-Kazuki - 02-14-2015, 10:40 PM - Forum: General Discussion
- Replies (3)
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Just needed to know something so I can put things in the right categories.
Categories for these monsters;
- Black Beast (Beast I assume)
- Firefox (I heard it might be Beast because of the Youkai)
- Gigas Rex
- Red Gorgon (Not sure if Goblin)
- Vampiric Legume (making sure if Plant or not)
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| Missing Pieces |
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Posted by: Ryu-Kazuki - 02-14-2015, 10:07 PM - Forum: General Discussion
- Replies (2)
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During my sprucing up of the wiki with code, updates, skills, typos, and blah blah; I've come to notice, every class aside from
Have brief little overviews of their classes, prior to the rest of their information. Engineer said WIP for the longest, and Void Assassin had nothing at all.
I'm just asking for a brief little class summary like the ones that usually come in the updates for new classes, to put on the wiki for those two classes so they're not left out, and give people insight as to what the classes are about.
I'm asking Dev only because it's his game, and the class designs were his. Just so everyone is clear on that.
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| Staves |
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Posted by: Rendar - 02-14-2015, 04:51 PM - Forum: Suggestions
- Replies (1)
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Can we have the ability to wield STAFF battle-items like the Staff(rod) of mending etc in our main/off-hand. In doing so we would get special benefits if we used a power related to it.
Staff of Mending would count as a staff so Graft would get WIL+FAI+Graft Bonus+30 or so for having it equipped.
Staff of Forging would give your 'summons' and 'creations' from Priest more oomph, increasing their attributes by 1.25x for summons and increasing the 'sanctuary' bonus to 1.5x value.
Staff of Poisona would give your poison cure extra levels as well as providing other extra benefits, possibly even going above and beyond and outright removing it even if the person was hex'd.
It'd just be hella, this is just a thought that crossed my head while I was half asleep though.
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| Sanctuary Synergy |
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Posted by: Rendar - 02-14-2015, 01:01 AM - Forum: Suggestions
- Replies (4)
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Can we have Sanctuary not block 'special' tiles that are beneficial to only you and your team. See: Tactician Tiles. It'd increase the synergy the class has with Tactician instead of almost completely nullifying the ability to use your tiles should a Priest decide to drop a sanctuary on your own team. I can see harmful tiles such as Ice/Sear/Cinder not working, but tactician tiles are nothing but beneficial.
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| Charge Mindfunction |
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Posted by: Rendar - 02-13-2015, 05:12 AM - Forum: Suggestions
- Replies (4)
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Can we have it so that you can't recharge mind if you did it the turn prior? It's kind of annoying if you accidentally press the wrong ubtton whenever you thought you were magaisendo'ing.
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