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Poruku
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
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  LE and Traits
Posted by: Yashatari - 11-08-2022, 01:14 AM - Forum: Suggestions - Replies (7)

First, Class traits. They give +1 to [Class + promoted variants]
I'd like to suggest changing these to a Legend Extension option, [Class mastery] ill call it for lack of a better name.
As a trait, You grab it, Get your +1 to class, spend the point, etc. But you're probably going to LE back to level 1, you lose the trait, but you retain that +1 skill point effectively giving you +1 free trait point.

Or, Just remove them entirely. Most classes have been reworked from 5/5 to 3/3, Do we even need them anymore? Plus humans racial exists.

///

I'd like to also suggest [Weapon telepathy] requirement be changed slightly. Fai/Wil/Apt to Fai/Apt.

///

I'd like to suggest a Trait to proc [Intervention] talent under the [Devotion] Section, Without an active prayer.
I'll call it [National Pride] with the same 5% chance to reduce damage at the trade off of "Reducing damage by half your scaled faith"

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  Gunpowder Crafting
Posted by: Moku203 - 11-08-2022, 12:51 AM - Forum: Suggestions - Replies (3)

Not sure if this has been asked for before, or if it is even a thing that has been thought of and all but here we go.


I suggest we have some way to make Gunpowder in Alchemy, since we have all the means for making bullets and bombs, it would only make sense to have the ability to craft Gunpowder. 

this mostly comes from how just...rare I've noticed gunpowder to be in Korvara as it seems to only drop randomly from chests(?) and Pale lauders.

if it's because bombs are broken in terms of damage, and this helps to regulate them, then might I suggest bombs requiring more to craft to mitigate it slightly?

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  destiny spellthief white spirit QoL
Posted by: Lolzytripd - 11-07-2022, 11:04 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Okay so the only way to regain lost white spirits as a destiny rogue on stolen spells is to Legend extend and spend TWO inks to disable and re enable destiny then Re-level to 50 again on those classes

Could we please allow White spirits to Select stolen spells as candidates for enhancement.

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  Razing Salamander / Kraken's Sigh
Posted by: Poruku - 11-07-2022, 09:44 PM - Forum: Balance Fu - Replies (6)

These weapons are cool in theory, however, they are useless as main weapons. If you attack with the bow, there is a % chance your attack will be entirely negated and replaced with a projectile that deals less damage. No on-hit effects proc, no crit, etc.

I think the proc should be an addition to the attack instead of replacing it

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  V 2.66, This Bandit WeirdnessTM happened.
Posted by: RandoCookie - 11-07-2022, 07:03 PM - Forum: Bug Reports - Replies (2)

I wish I was making this stuff up, but this is what I got to see today when leveling Bard Promos as subclasses and went to a Bandit Den dungeon... xD[Image: MWSnap191.png]

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  Dar'Ensha Plus Doesn't Count Promo [v2.66]
Posted by: Toffee - 11-07-2022, 06:00 PM - Forum: Bug Reports - Replies (3)

I'm playing a Destiny Rogue with main-class Engineer and subclass Spellthief. I also have a Dar'Ensha Plus equipped and have noticed that, while my Rogue skills receive the -10% FP cost, both of my skills for my promoted classes aren't discounted at all. Every engineer robot costs the same 50 FP in both the skill list, hotbar previews, and the FP bar itself (I triple-checked to make sure it wasn't just the skill previews). Spellthief skills also cost the same, meaning that my promoted classes aren't being discounted at all.

[Image: southern_wind.png]
[Image: quick_slide.png]
[Image: snatch_spell.png]
[Image: turret.png]

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  [v2.66] Disarmn't
Posted by: Trexmaster - 11-07-2022, 11:12 AM - Forum: Bug Reports - Replies (2)

Disarming a trap then opening a chest still hits you with the trap in question.

[Image: image.png]

Steps to replicate:

1. Find a trapped chest.

2. Disarm the trap.

3. Open it.

Proceed to still get hit with the trap anyways.

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  Duyuei Library Woes
Posted by: WaifuApple - 11-07-2022, 09:02 AM - Forum: Bug Reports - Replies (1)

[Image: Screenshot_2022-11-07_085541.png]
[Image: Screenshot_2022-11-07_085342.png]

The mapper (me) who updated the library kind of sucks, and there's now a tree on top of the bookshelf rather than behind, and some autojoin issues peeking over one of the bookshelves to the left of the door.

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  Pet say/emote
Posted by: renowner - 11-07-2022, 08:26 AM - Forum: Bug Reports - Replies (3)

So I understand that pets were used for espionage, which was lame. And currently they can still technically do it, being able to go anywhere, and hear anything said around them.

However! Pet say and pet emote do not generate from the pet at all! They still generate from the player character. So the pet cannot communicate with those around them. I assume this is a bug, since it doesn't seem to work as one would expect. If it is intended, i'll move this to quality of life.

I want my dog to be able to go on an adventure!
And that stray cat at the fire festival?! Imagine it being able to roleplay too! You can sort of do it with mask of the night lord, but only as monsters.

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  Archer Promoted Class Idea
Posted by: Moku203 - 11-07-2022, 04:42 AM - Forum: Class/Race Ideas - Replies (1)

I've been thinking lately due to my new build being based heavily around traps, and it just got my brain whirling.

Class Idea: Hunter

Basically it would be a promo for Archer that is heavily trap focused and has bonuses for them and the stats related to them, I'm not good at balancing nor in depth ideas, but something like...

Pitfall Trap:

you can toss down a pitfall trap, if someone steps in it, they take X amount of Blunt or Piercing Damage = to 100% SWA and 150% GUI (like most traps) have their movement ended, and get Immobilized until their next turn (to simulate needing to climb out of the trap) but give it a smaller deploy range 1 at lowest rank, 3 at highest. 

I'm sure smarter people than myself could come up with other skills that could relate to this. like maybe something that is like "Trap Marked is 30% more damage rather than 15% if you're Main Class Hunter or something, I'd just like to see more trap love.

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