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Latest Threads |
Bows
Forum: Balance Fu
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1 hour ago
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Chimera Hit
Forum: Balance Fu
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Yesterday, 08:28 PM
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Himari Izumi: Special Wea...
Forum: Approved Characters
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[v3.03c] Summon Drizzle
Forum: Bug Reports
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Yesterday, 09:50 AM
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[v.3.03c] Combination Str...
Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
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[Korvara] Jun Zhang - Spe...
Forum: Character Applications
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09-21-2025, 06:57 PM
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[v.3.03c] Dark Shield Ene...
Forum: Bug Reports
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09-21-2025, 08:49 AM
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The Typo Thread
Forum: Bug Reports
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09-21-2025, 07:49 AM
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[v3.03c] Engineer MAP
Forum: Bug Reports
Last Post: AkaInuHime
09-21-2025, 01:59 AM
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Pocket Sand (Rogue)
Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
» Replies: 6
» Views: 1,021
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LE and Traits |
Posted by: Yashatari - 11-08-2022, 01:14 AM - Forum: Suggestions
- Replies (7)
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First, Class traits. They give +1 to [Class + promoted variants]
I'd like to suggest changing these to a Legend Extension option, [Class mastery] ill call it for lack of a better name.
As a trait, You grab it, Get your +1 to class, spend the point, etc. But you're probably going to LE back to level 1, you lose the trait, but you retain that +1 skill point effectively giving you +1 free trait point.
Or, Just remove them entirely. Most classes have been reworked from 5/5 to 3/3, Do we even need them anymore? Plus humans racial exists.
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I'd like to also suggest [Weapon telepathy] requirement be changed slightly. Fai/Wil/Apt to Fai/Apt.
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I'd like to suggest a Trait to proc [Intervention] talent under the [Devotion] Section, Without an active prayer.
I'll call it [National Pride] with the same 5% chance to reduce damage at the trade off of "Reducing damage by half your scaled faith"
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Gunpowder Crafting |
Posted by: Moku203 - 11-08-2022, 12:51 AM - Forum: Suggestions
- Replies (3)
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Not sure if this has been asked for before, or if it is even a thing that has been thought of and all but here we go.
I suggest we have some way to make Gunpowder in Alchemy, since we have all the means for making bullets and bombs, it would only make sense to have the ability to craft Gunpowder.
this mostly comes from how just...rare I've noticed gunpowder to be in Korvara as it seems to only drop randomly from chests(?) and Pale lauders.
if it's because bombs are broken in terms of damage, and this helps to regulate them, then might I suggest bombs requiring more to craft to mitigate it slightly?
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destiny spellthief white spirit QoL |
Posted by: Lolzytripd - 11-07-2022, 11:04 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Okay so the only way to regain lost white spirits as a destiny rogue on stolen spells is to Legend extend and spend TWO inks to disable and re enable destiny then Re-level to 50 again on those classes
Could we please allow White spirits to Select stolen spells as candidates for enhancement.
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Razing Salamander / Kraken's Sigh |
Posted by: Poruku - 11-07-2022, 09:44 PM - Forum: Balance Fu
- Replies (6)
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These weapons are cool in theory, however, they are useless as main weapons. If you attack with the bow, there is a % chance your attack will be entirely negated and replaced with a projectile that deals less damage. No on-hit effects proc, no crit, etc.
I think the proc should be an addition to the attack instead of replacing it
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Pet say/emote |
Posted by: renowner - 11-07-2022, 08:26 AM - Forum: Bug Reports
- Replies (3)
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So I understand that pets were used for espionage, which was lame. And currently they can still technically do it, being able to go anywhere, and hear anything said around them.
However! Pet say and pet emote do not generate from the pet at all! They still generate from the player character. So the pet cannot communicate with those around them. I assume this is a bug, since it doesn't seem to work as one would expect. If it is intended, i'll move this to quality of life.
I want my dog to be able to go on an adventure!
And that stray cat at the fire festival?! Imagine it being able to roleplay too! You can sort of do it with mask of the night lord, but only as monsters.
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Archer Promoted Class Idea |
Posted by: Moku203 - 11-07-2022, 04:42 AM - Forum: Class/Race Ideas
- Replies (1)
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I've been thinking lately due to my new build being based heavily around traps, and it just got my brain whirling.
Class Idea: Hunter
Basically it would be a promo for Archer that is heavily trap focused and has bonuses for them and the stats related to them, I'm not good at balancing nor in depth ideas, but something like...
Pitfall Trap:
you can toss down a pitfall trap, if someone steps in it, they take X amount of Blunt or Piercing Damage = to 100% SWA and 150% GUI (like most traps) have their movement ended, and get Immobilized until their next turn (to simulate needing to climb out of the trap) but give it a smaller deploy range 1 at lowest rank, 3 at highest.
I'm sure smarter people than myself could come up with other skills that could relate to this. like maybe something that is like "Trap Marked is 30% more damage rather than 15% if you're Main Class Hunter or something, I'd just like to see more trap love.
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