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Fern
Mastery of STR Crit

Forum: Balance Fu
Last Post: Fern
29 minutes ago
» Replies: 1
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pilcrow
Flash of Light

Forum: Balance Fu
Last Post: pilcrow
6 hours ago
» Replies: 0
» Views: 49
AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
Last Post: AkaInuHime
6 hours ago
» Replies: 0
» Views: 27
Neus
SL2 Version 3.03

Forum: Announcements
Last Post: Neus
7 hours ago
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Autumn
Bows

Forum: Balance Fu
Last Post: Autumn
7 hours ago
» Replies: 14
» Views: 1,211
Poruku
Chimera Hit

Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
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CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
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Latto
[v.3.03c] Combination Str...

Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
» Replies: 0
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Lonestar
[Korvara] Jun Zhang - Spe...

Forum: Character Applications
Last Post: Lonestar
09-21-2025, 06:57 PM
» Replies: 0
» Views: 45

 
  Clock with the Star
Posted by: Senna - 09-22-2022, 04:35 AM - Forum: Suggestions - Replies (5)

I suggest the laplaceNET for Korv also telling us what color is the star at the moment. To help corrupted know how they should be feeling right now than waiting for the star announcement.

So something like: 

System: It is currently Hour 2.
System: Iahsus is currently glowing an ethereal purple light.

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  Sophie Fiordelise - Character ability request
Posted by: SolAndLuna - 09-21-2022, 07:35 PM - Forum: Character Applications - No Replies

This request is being kept private for the moment; the details of the request have all been sent to Bready.

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  Worker's Golden Dream
Posted by: Dezark - 09-21-2022, 05:43 PM - Forum: Suggestions - Replies (6)

So as it stands lumberjack have a number of axes they can use for differing speed or effects, and while that fine and dandy I feel it finally to add another to our golden collection for all the Lumberjacks & Farmers in the world..

Golden Axe - Works at the same speed as a Galdric Axe without the risk of breaking, simple and same in the process of the other golden tools and their functions on that.

Along with this for the love of farmers & treasure hunters alike, golden shovel and golden hoe; same work speed as their galdric versions without the risk of breaking, all under the case of donation items but this'll just add the rest to the golden item line for those that don't want the extra work or hassle of crafting/buying new tools when theirs ends up breaking ultimately.

Set at the same cost as the Golden Pickaxe, Lockpick, Bonesaw & Bucket with 100 asago/patrions; just a simple suggestion/request if anything.

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  Impure Element with Lightning enhanced skills?
Posted by: renowner - 09-21-2022, 09:23 AM - Forum: Balance Fu - Replies (7)

Impure element recently was nerfed to also apply to skills that benefited from elemental attack. I've noticed however that lightning enhanced skills still gain their bonus lightning attack damage on critical, but never force you to take the null damage to use them.

I personally feel that lightning enhanced skills are still extremely powerful, and if you're gaining an extra 60 lightning attack with impure element,that it should still hurt the caster.

But that's just my opinion, what do all of you think? The issue is that, if they DON'T critical, then you're taking the damage for no reason. But at the same time, if they DO critical, you're doing a bajillion extra points of damage. That usually isn't even lightning element, so rarely resisted.

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  Lilu related bugs:
Posted by: renowner - 09-21-2022, 09:15 AM - Forum: Bug Reports - Replies (7)

There's two bugs i've noticed concerning Lilu and her embrace ability.

1: Embrace, if lilu is diagonal to the person, will still grapple without teleportation. So she can stay grappled from 1 diagonal space away.

2: If Lilu is killed, or potentially unsummoned while grappling somebody, as her turn never starts again, they will remain grappled for the full ten rounds.

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Thumbs Up Spellthief duplication
Posted by: Lolzytripd - 09-21-2022, 09:05 AM - Forum: Suggestions - Replies (16)

I would appreciate being able to steal multiple copies of the same spell, maybe 3 max, each with a separate cool down as a means to specialize.

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  Friendship
Posted by: Rendar - 09-21-2022, 06:41 AM - Forum: Quality-of-Life (QoL) - Replies (7)

A way for players to friend each other on their characters.

What this, in effect, does is allow for them to view if the other person is online-- like the GUILD system already allows for players of the same faction.

No more wondering if your good pal is online when you're running around looking for them.

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  [v.2.64b] Non-Dense Tiles
Posted by: Latto - 09-19-2022, 04:58 PM - Forum: Bug Reports - Replies (1)

The Earth Crystal cavern currently has two non-dense tiles at the end of the staircase that lets you walk into the abyss if you use diagonals.

   
   

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  Mask of the Night Lord- buff
Posted by: Shujin - 09-19-2022, 07:37 AM - Forum: Suggestions - Replies (4)

I do not know why that limitation is in for an entirely cosmetic item that you buy with donation currency but...
 Can we have it also copy the image of Boss Monsters?

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  Muridae (Rodent) Kaelensia
Posted by: InsainArcaneBirdbrain - 09-18-2022, 10:44 PM - Forum: Class/Race Ideas - Replies (4)

Welp, while I did originally joke suggest it on Discord a while back, I spent some time thinking on what this sort of race could actually look like after hearing a lot of interest from the community. In any case, here's the race pitch:


Muridae

Lore:
Muridae are part of the human-like Kaelensia, and are denoted by their short stature and rodent-like features. The exact appearance of Muridae are quite varied however, such as some having large floppy ears, while others hold smaller rounded ones. Other Muridae meanwhile have short, fluffy tails akin to a hamster's rather than the long, limber ones associated with a mouse. Despite these variations however, their small frame is universal with adults averaging a standing height of around 3'5" to 4'5".

Among the Kaelensian races, they are know for being the quickest and craftiest of the bunch, utilizing their small size and sharp wits to their advantage when it comes to sneaking about, often committing less-than-legal activities. Because of that, they tend to have a somewhat poor reputation among the populace as rogues or thieves. 

Stats:
1 STR
3 WILL
5 SKILL
8 CEL
1 DEF
1 RES
3 VIT
0 FAI
5 LUC
8 GUI
3 SAN
2 APT

Racials:

*Golden eyes (Same as the other Kaelen races)

*Fleetfoot - Being the fast creatures that they are, Muridae gain +1 base Move.

*Small Frame - Muridae are easily one of the smallest races of Sigrogana, which comes with its own ups and downs. You only gain 8 HP per Vitality (instead of 10), and you gain Battle Weight Capacity at only 75% of the rate per Strength. However, you gain a 1.5% bonus to total Evade per 6 SAN (capping at 7.5% at 30 SAN) thanks to your small stature. You're also less likely to be targeted by monsters, due to being hard to spot among a crowd of tall folk.

*Instinct (Muridae) - Muridae are instinctually capable at getaways and trap avoidance. They can avoid tripping a deployed trap or a hidden pitfall with their movement based on a [(Level * 1.5) + 5]% chance. They also gain an increased chance to avoid a grapple attempt by a scaled SAN%.


Trait Ideas:

*Infiltrator - Much like their animal counterparts, Muridae are especially apt at breaking into places they shouldn't have access to. By utilizing small hands, long tails, or large ears to assist lockpicking attempts, you gain a SAN% increase to lockpicking success and speed, stacking with talents and other traits.

*Honed Smell - Unlike most of your more timid or skittish brethren, you focus all of your efforts into landing key strikes rather than avoiding incoming blows by relying on your especially keen sense of smell to track a target. The best offense is the best defense in your mind, swapping the Small Frame racial bonus from boosting evade% to boosting hit% instead.

*Stealthy - Quick and quiet on their feet, Muridae can sneak around with particular ease. Their footsteps are nearly silent (reduced footstep noise), and monsters don't spot them unless they are especially close (Does not stack with quiet person).

*Razor Fang - Muridae often have naturally sharp teeth that are especially good at chewing things apart, or causing a predator to jump back in surprise. Grants an equipable skill (2m, 1 range, pierce damage, 2 round CD, [50% SWA + (Level/2)] damage scaling, can target and damage field objects for 20HP damage, causes an enemy to jump a tile away if hit).

*Foul Fang - Said bites can also be rather sickening, lots of natural germs and bacteria after all. Adds a luck-based chance to apply one of poison/blind/confusion/clumsy/lingering damage at random, all for 2 rounds and at status LV(Scaled SAN/2). Requires the Razor Fang Trait.


Racial Icon Parts (Credits to Skullcat! Very talented sprite artist.):


[Image: RATBUTREAL.gif][Image: LoneBackEndRatTail.gif] Pink Rodent Tails
[Image: BlackRATBUTREAL.gif][Image: BlackLoneBackEndRatTail.gif] Greyscale Tails
[Image: EarFront.png][Image: EarBack.png][Image: EarSide.png] Mouse Ears

.zip   Muridae_Bodyparts(fixed).zip (Size: 1.8 KB / Downloads: 305)

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