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Latest Threads |
The Economy and You
Forum: Suggestions
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Mastery of STR Crit
Forum: Balance Fu
Last Post: Fern
9 hours ago
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Flash of Light
Forum: Balance Fu
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Yesterday, 08:13 PM
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New Weapon: Kelsoaker!
Forum: Suggestions
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Yesterday, 07:57 PM
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SL2 Version 3.03
Forum: Announcements
Last Post: Neus
Yesterday, 07:17 PM
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Bows
Forum: Balance Fu
Last Post: Autumn
Yesterday, 07:16 PM
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
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[v.3.03c] Combination Str...
Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
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[v.2.63c] Two Birds No Youkai |
Posted by: JamOfBoy - 08-26-2022, 12:52 AM - Forum: Bug Reports
- Replies (1)
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Appling Chimera Install to a youkai that subsequently dies will prevent you from accessing the Chimera Install-ee youkai's... anything.
Example:
Summon Apus.
Chimera Install Snow Crow onto Apus.
Apus perishes.
You can no longer Cresyr. You still have Snowfall, but given Snowfall's odd nature, this is likely an outlier. I'd imagine with any other youkai, you'd get none of it.
This can be recreated as such. An important thing to note that in my own tests, I had the Shapeshifter install duration innate. Chimera Install locks the install-ee youkai out, with the lockout status. This lasts for 3 round, but the install does not. Snow Crow is locked out, but... also installed, and both of these things prevent you from using it. This could be involved in the issue.
This also leads into a bigger issue, where once this happens, there's a high chance the installee youkai will become a phantom.
It'll show up in the list, it'll be fully healed, but you won't have access to any of it's abilities. You won't be able to summon, install, anything, and this will persist between fights.
I can show screenshots if needed.
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Shine Knighting |
Posted by: Trexmaster - 08-25-2022, 11:55 PM - Forum: Balance Fu
- Replies (19)
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A complaint I've had ever since Shine Knights and consequently Shine Knighting got buffed:
Dark/Light immunity has no counterplay beyond nullifying the status itself. For how accessible Shine Knighting is (have a shine sword and unlock its potential) walling out two damage types entirely seems a bit much.
Altering it to something like 25% Dark/Light resist would be more reasonable. You're already having to roll through forced Blind (if you aren't a Kael) to even damage them anyways, if you aren't just tossing evasion ignores at them.
To curtail any weird 'all your eggs in one basket' arguments: it's not healthy to have hard counters to specific builds that require minimal investment on the part of the person enacting said counter compared to who they're countering.
Which is to say, yes, a Kensei effectively countering anyone with a gun isn't game breaking since odds are that Kensei is committed to their class combo and can't just swap away from it and be equally as effective doing something else. Compared to say, anyone being able to equip a shine sword with a 3 Talent Point investment and proceed to be completely immune to damage from a few niche builds.
TL;DR
Getting Dark/Light immunity for a rank D invocation that comes out of a weapon for 5 rounds with zero drawbacks is inherently unbalanced. (even summoners eat some kind of weakness for installing their immunity youkai, aside from sazae-oni for some reason, guess water has to pay the river sword tax forever.)
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Spirit Well and Pain Tolerance. |
Posted by: renowner - 08-25-2022, 07:51 AM - Forum: Balance Fu
- No Replies
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I believe that the two passives Spirit Well and Pain Tolerance need a buff. Spirit Well from Grand summoner, a promoted class: Is +18 FP total at max rank (5). Ghost's Pain Tolerance; also a promoted class: Is +48 HP total at max rank (5). The amount given is next to nothing. And a base class, soldier, gives 75 HP for 5 points into their Tenacity passive. None of these are main class only. Bonder's stat boosting passive only requires THREE ranks and gives +3 Wil (Worth 15 fp) and +3 Faith (Worth 6 FP) Meaning that not only do they get stat boosts, which are better. But unless you're already overcapped you're gaining MORE FP from it than the grand summoner passive, for 60% of the point investment into the class.
My ideas:
For ghost: Make the passive worth 75 health the same as Soldier's. They already have Rising Game, and +5 res from anti curse. So it doesn't exactly need to be that much better than soldier's. But 48 health is very not worth it for 5 points. (Or just make it +40 hp but only require one point.)
For Grand Summoner:
1: Change it to be worth 10 FP per rank, +10 for max rank. For +60 total. People can already get +25 FP for capacity, and this would roughly equal a tannin's enchantment.
2: Change it to just be a stat boost. Bonus Faith, maybe.
3: Change it to be a different kind of bonus. Like increasing your youkai slots by rank. So low faith builds would still be able to have twelve youkai for grand summoner. (If you go this route, maybe reduce its max rank to 3. +5 youkai slots is pretty powerful. +3 is also pretty powerful.)
4: Change it to reduce the maintenance cost of summoned youkai, slightly. Which would fit in with its theme of summoning a large number.
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Ambidexterity Unequipping self |
Posted by: Bylamir - 08-25-2022, 04:04 AM - Forum: Bug Reports
- Replies (1)
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Alright so I've decided to actually use Ambidexterity for a build and have noticed a really annoying glitch. It equips just fine however when one of 3 conditions is met it will unequip itself without saying anything.
1): A battle you were in is concluded
2): You change classes
3): You relog
This comes to be very annoying when trying to use the skill. I've had this happen every time one of these conditions were met. It has happened regardless of amount of skills equipped.
If I did this wrong, I apologise since not actually used forum before this point.
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Fight as One |
Posted by: Raigen.Convict - 08-24-2022, 09:58 PM - Forum: Balance Fu
- Replies (3)
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So we all know the powerful bonder skill 'Fight as one' where if you have bonded youkai within two range of yourself both of you get these crazy bonuses for hit crit crit evade and evade. But the clause 'all bonded youkai must be summoned for this to take effect' makes this so niche if you have more than one bonded that there's no real point to using it... And even then 2 range at all times is so difficult to make use of in a lot of cases too that in reality I believe this needs a change... My proposal.
The Quick Fix: Remove the all bonded youkai must be summoned for this to take effect clause and leave it at that.
The Deeper Fix: Remove all bonded youkai must be summoned and add that single bonded have the range doubled.
I say these sound fair enough.
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Hyattyr many bugs |
Posted by: renowner - 08-24-2022, 05:50 PM - Forum: Bug Reports
- Replies (3)
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The Hyattyr race seems extremely buggy at the moment. The most glaring of which is this:
Fire breath will unequip itself. . Every time you log on. And after every single battle. And sometimes when you're not even battling. It just unequips itself constantly. (Also since it isn't in the racial list when you double click your hyattyr race, you can't even see what it does unless you're in battle now.)
The two buffs, Channel Destruction and Channel Magic are also buggy in various ways.
1: They only last two rounds, even with max depth.
2: They often end on round start instead of actually lasting two rounds.
3: When you select fire breath, the buffs instantly delete themselves, and so you are never able to use the additional mechanics of fire breath. (Not even USING the move. The INSTANT you select fire breath, the buffs are gone.)
(I made sure to unequip and re equip something, so it wasn't the equip bug. and I also had like 14 skill slots open, 9/23 used with fire breath equipped. So it wasn't skill slots deleting fire breath constantly either )
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Show Mercy change |
Posted by: Shujin - 08-24-2022, 08:27 AM - Forum: Suggestions
- No Replies
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Can we make it so, that it actually gives an option to each member of the opponents side to leave the battle individually?
I think that be a cooler unique interaction, and while it technically allows for new people to jump in, I still think thats cooler than what we have right now with just giving them a free be to "Leave battle".
it took me a while to even understand thats all it does in serious fights.
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[v. 2.63b] Kagero not procc'ing |
Posted by: TheRuffKnight - 08-24-2022, 12:09 AM - Forum: Bug Reports
- Replies (1)
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Howdy, bug report here
As the title suggests, I've run into an issue with the kagero subtalent from the ninjutsu talent tree not procc'ing as I figure it should when it comes to my smokescreen tiles.
While using the Bakaga Shuriken, which applies smoke screen on hit:
"On Attack: Creates a Smoke Screen at the target's location for 3 rounds, reducing the Hit of those who stand in it by 30."
I have noticed that Kagero does not proc as it suggests it should:
"You and your allies ignore the effects of your Smokescreen tiles."
Despite having my points invested in Kagero to prevent myself from blinding myself with my own smokescreen tiles, I have noticed that I still suffer the full 30 reduction to my hit when I am standing in my own smokescreen tiles. Example provided below:
Before and after (my own) smokescreen
As can be seen in the examples provided above, I am suffering from a 33% reduction in hit. Where the other 3% is coming from, I'm unsure of. I have upwards of 50 scaled guile on this build. I do not know if this same issue follows with other applications of smokescreen tiles such as bomb smokescreens, so that would require some more testing. Regardless, I'm hoping this could get patched somehow if this is in fact a bug as it seems to be. Thank you.
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Demon Hunter Massive Buff |
Posted by: Snake - 08-23-2022, 04:17 PM - Forum: Suggestions
- No Replies
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Gradient Blur + Loud Speaker = Fast Stance Switching now yells out the name of the stance it swaps to.
dev pls ;-;
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v2.63b Stance buffing |
Posted by: Shujin - 08-23-2022, 11:41 AM - Forum: Bug Reports
- Replies (1)
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Gradient blurr gives the buff for manual swapping to stances as well..So you can basically just stand there and swap through all stances for free to get yourself a buff, leaping lizard, do it again, before your turn actually starts
Its boring to watch, and most likely not intended as it says auto-stance swaps.
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