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[v.2.63] Sword, Trick, Sword, Trick! |
Posted by: Snake - 08-21-2022, 04:08 AM - Forum: Bug Reports
- Replies (2)
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Demon Hunter's stances no longer automatically announce which stance they are, if you swap from one stance to another through the use of a skill.
Using the stance alone displays the say, however.
Additionally, if you use a stance while already in a stance, it won't say anything either.
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[v.2.63] Slow and Tame |
Posted by: Snake - 08-21-2022, 04:04 AM - Forum: Bug Reports
- Replies (5)
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Quick and Wild (Desperado) does not fire all the rounds of a gun it uses, despite the skill saying it does 'a basic attack', which is expected to behave this way.
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[v.2.63] Eager Bloodshed |
Posted by: InsainArcaneBirdbrain - 08-21-2022, 03:38 AM - Forum: Bug Reports
- No Replies
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The Reaver elemental enchant gain triggers on round 1 if you started the fight in the stance, despite the description saying it excludes the first turn. Tangentially related, but the skill also isn't MC restricted ingame which contradicts the update log which says it is.
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[v.2.63] Rabbit Weep |
Posted by: WaifuApple - 08-21-2022, 02:46 AM - Forum: Bug Reports
- Replies (9)
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I don't know if this is expressly exclusive to rabbit leap and long jump, but as of this new update, it seems that on relog and potentially even battle end, rabbit leap and long jump simply... unequip themselves! You have to equip them again, and this can easily catch you out if you're not looking, and don't realise. I had another rabbit (Hibari says hi) also confirm that their rabbit leap and long jump had unequipped too in these circumstances.
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[v.2.63] Wildest Ride |
Posted by: JamOfBoy - 08-20-2022, 11:39 PM - Forum: Bug Reports
- No Replies
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Wild Ride makes you shoot the unfortunate thing you're riding. With shotguns with knockback, this makes you jerk your victim around against the floor, which seems to reduce the distance in which you travel.
I feel as though this isn't supposed to be a thing but honestly it's really cool.
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Merging Hyattr with its Prayer Buff |
Posted by: Autumn - 08-20-2022, 06:22 PM - Forum: Balance Fu
- Replies (2)
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Hyattrs have been in a less than ideal spot for a little while now, they're not necessarily bad by any means, but their fire breath does leave a lot to be desired (Mostly in the big number department, for its potential 9m cost), in Korvara you are unable to access something that actually makes Fire Breath a serviceable option: The Blessing of Hyatt prayer buff.
If it is necessary that prayer buffs are not to be a thing in Korvara, then I would like to propose that Hyattrs receive the benefits of Blessing of Hyatt in their passives somehow, and that the prayer buff remains as it's base effect. (+LV*2 to Cinder levels)
This would allow Fire Breath to not have to rely on the prayer buff to be a bit better than it is, as I feel that a feature inaccessible to one part of the game shouldn't be the defining line of what makes fire breath serviceable or not.
Quote:Blessing of Hyatt - Prayer Status. Boosts the LV of cinders you create by LV*2. For Hyattr, increases the damage dealt by Fire Breath by LV*4% of your Fire ATK. (Max LV: 5)
Ideally both of these passives are moved into Hyattr's kit naturally, and Blessing of Hyatt can either remain the same or have the Hyattr specific portion removed, I don't think anyone would mind either way.
Naturally this means that you'd probably boost the fire ATK scaling portion of Channel Destruction to 120% (Though I doubt anyone would argue for it being 150% if tied specifically to Channel Destruction), and if possible, potentially allowing Hyattr's Channel Destruction or Disaster Potential trait to increase Cinder LVs for Fire Breath specifically.
That should be all, thanks for reading.
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Hidden Health [v.2.62c] |
Posted by: WaifuApple - 08-20-2022, 12:50 AM - Forum: Bug Reports
- No Replies
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An anomaly I've seemed to be noticing is that often when joining a party with the option to display health turned on, one member of the party will usually have their health not appear, still - and you cannot hover over to see it. It's usually the second one in the UI, too.
This can be fixed in game by toggling the health display function off and on again, at which point the health display will appear on this player, too, but this can be mildly frustrating, so it's preferred that this is fixed!
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