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| [v.2.60c] Sigrogana has a Sudden Lack of Farmers |
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Posted by: The Alpha Bat - 07-06-2022, 05:23 PM - Forum: Bug Reports
- Replies (4)
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Farming on the Great Six is no longer possible.
With a hole dug with a shovel, trying to use a hoe on, beside, around, or in the general vicinity of, yields this message:
System: You'll need to use the hoe on a hole, or else it won't do you much good. If the hole is in sand or snow, it won't work, either. Furthermore, if you're too close to an NPC, you will feel uncomfortable being watched, so try and distance yourself from them.
This has been tried on many different tiles, both inside and outside player homes. This also makes the farming tutorial NPC's quest incompletable and its stamp unobtainable.
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| Raelyn's Reverie |
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Posted by: Fern - 07-06-2022, 09:10 AM - Forum: Adventure Log
- Replies (1)
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![[Image: KuVPpXl.png]](https://i.imgur.com/KuVPpXl.png)
"Have you heard about it?"
"A land free of monsters, filled with blooming flowers said to not be found anywhere else."
"The people there are in a state of constant harmony, with angels singing to their heart's content."
"There's no sadness. There's no suffering. There's no evil."
"If you ever found it... would you take me there?"
The white-haired girl felt exhausted. She had been travelling Korvara for a while and facing different circumstances one after another, some worse than others, while making several new friendships along the way and forming strong bonds. It all happened simply because she woke up surrounded by trees, without any memory of what happened to her before she ended up there. There were only two things that she could remember when she awakened.
Her name, and her purpose: to find a place no one has ever seen.
Nearly every time she would meet someone and be given the opportunity, she would describe the land she'd be looking for: a peaceful world with harmony, unique flowers and singing angels. Many of the mixed answers she'd receive would often run back to the same thing.
"A place like that exists? I haven't seen it, sorry."
"That sounds like it's out of a fairy tale... does that even exist? I've not heard of it."
"That sounds too good to be true. It'd be pretty nice if there was a place like that, though."
The search proved fruitless once again.
In spite of the idea that such place would never exist, her heart and soul retained the desire to find it.
She remembered nothing more than glimpses of things she might've done in the past, but she knew for certain that finding this paradise was the very thing she lived for.
So she would rest within the Duyuei inn, in order to try again the next day.
Again, and again...
...
As the girl drifted off to sleep, she witnessed nothing but black for a moment, before the ground surrounding her would be filled with brilliant white flowers. They were nothing she had ever seen before, immediately entrancing her with their nigh-magical beauty. She slowly sat up... then stood up to take gentle steps across the landscape.
The girl tenderly picked up a flower from the ground in order to get a closer gaze at its radiance. She questioned not the abstract nature of the environment, instead wondering how such a flower could exist.
"I wish..."
Raelyn held the flower with both of her hands and closed her eyes.
"I wish for a sign. From a treasure... from a person, from a star. From anything."
As she opened her eyes, she witnessed another person standing on the other side of the abyssal flower field. An individual that looked just like herself, but with a serene smile and blue eyes. The other girl caught her attention and caused her confusion, but not alarm.
"It's been a long time." The newfound twin would greet Raelyn with a soft-spoken voice.
Raelyn didn't know who this person was, only that she looked just like her, and yet somehow felt very familiar.
"Your face... it really reminds me of myself. Down to the expression, even. You really are just like me."
"You're looking for it, aren't you? Paradise."
Raelyn said nothing to the other girl, remaining completely silent as she was spoken too. The twin reached for a flower just like she had, and stood in front of her while maintaining that soothing smile of hers.
"You truly are just like me..."
As soon as that was said, ghost-like figures began rising from the black ground around them. Raelyn started looking around frantically, unable to understand what was going on. The souls abruptly forced themselves into her body, the scenery beginning to rapidly shift with imageries of several different memories. All of them vague, yet their emotions could be surely felt, quickly overwhelming her heart.
"We have always been with you... and will always be."
The girl would slowly reach for Raelyn's hand, and make direct eye contact with her.
"Because, you are..."
Suddenly, the Amalgama would wake up from her sleep and sit on the bed. Her breathing was heavy, and her heart rate accelerated. Upon acknowledging that it was all a dream, she'd let out a sigh and get off the bed.
She chose to take a quick glance at the mirror in the room, and a moment later, she realized that something was different.
Her eyes had a stronger blue to them compared to before.
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| [v.2.60c] I won't stand for this! |
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Posted by: JamOfBoy - 07-06-2022, 12:52 AM - Forum: Bug Reports
- Replies (1)
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A lot of old chairs that existed pre-Korvara are now... skewed. That is to say, you don't sit on them properly. The easiest way to see this is to sit on a wooden chair, either the ones in most Mage's Guilds, or ones in player houses.
Face south. Your character is aligned to the right, one leg sort of hanging off of the side.
Face east. You're not even sitting on it anymore!
I'll update this with screenshots if necessary, or if I have some spare time.
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| Bard Ear-Piercing Sound Effect |
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Posted by: Shadbase - 07-05-2022, 08:21 PM - Forum: Suggestions
- No Replies
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Everytime you buff someone with a bard song, it plays a little power up noise!
It plays for every person you buff.
Everytime the sound effect plays, it gets louder.
If you do this for a party of four, it's ear-blisteringly loud.
If you do this for a party of four plus four mercinaries, you need an ER visit for your ruptured ear.
Can we have it changed so that the power-up sound effect on bard songs only play once, if at all? I like playing with sound on, but this is kinda making this hard. @@
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| [v2.60c] Wild Droopy Beam |
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Posted by: Autumn - 07-05-2022, 08:05 PM - Forum: Bug Reports
- Replies (2)
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Wild Ruby Beam doesn't have any scaling and does 0 damage for both the Carbuncle and the Spellthief who steals it.
Quote:Autumn used Wild Ruby Beam.
Sturdy Dripping Corpse takes 0 Earth magical damage. (Wild Ruby Beam / Floating Well)
Status Infliction: 72.1 VS Status Resistance: 12
Sturdy Dripping Corpse was inflicted with Blind!
Sturdy Dripping Corpse was blinded by the beam!
This was tested on the testing server, which is in 2.59, but I believe that it still is in live.
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| In-game Lore Compendium |
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Posted by: Drileyx - 07-05-2022, 11:42 AM - Forum: Suggestions
- No Replies
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Somewhere in-game that holds all currently-known lore information in an easy-to-access place, categorized by topics. Obviously nothing that's secret information, but a list of all the info of the lore dumps we have from those lore questions that is updated whenever new lore information comes out.
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| [2.60c] Aptitude Carryover |
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Posted by: Trexmaster - 07-05-2022, 05:11 AM - Forum: Bug Reports
- Replies (1)
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When you Legend Extend, any bonus stats from your Aptitude prior carry over until you assign a stat point.
Not a huge issue but it means you can be level 1-10 with effectively 43 APT worth of bonus stats.
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| [Korvara] The Cycle of Life and Death Continues |
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Posted by: Dezark - 07-05-2022, 12:14 AM - Forum: Suggestions
- Replies (1)
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So currently as it is, we have alot of people clearing out dungeons especially in higher levels, and normally when people kill something remains are left behind.. this typically isn't so bad even in statics in Sigrogana since most often Black Doors will disappear and the remains will be taken with it.. this however isn't the case in Korvara, and everything someone kills; the remains stay even when they move on and leave the dungeon itself, and will last in the map on the server until the remains are either harvested via a bone saw, or reboot passes.
So my request is making the Remains have a despawn timer, if they're left untouched for 10 or so minutes, they'll disappear to clear up weight on the map and help keep lag from happening. I've noticed especially in the Volcano [Terra Flame], the lower paths leading to the boss's spawn point are littered with hundreds of corpses, and for people who might kill a monster either next or on top of a spot one of the few chests in the dungeon do spawn, will get overlapped with no way to right click to use the chest itself like we could do with the Wooden and White chests in Sigrogana when this happens, making it difficult to even try to get loot from such during travels.
Please let us get rid of the mass of dead bodies, I don't think even the monsters enjoy seeing them all. Here a screenshot of just a idea of the ones near the entrance into the Volcano dungeon proper.
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