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Dyna Reye - For Special Race |
Posted by: Grimmnaka - 12-21-2020, 01:02 AM - Forum: Approved Characters
- Replies (3)
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Applicable BYOND Key - Aeonna
Character Name - Dyna Reye
Request Type - Special Race and or natural ability
Request Details - I wanted to make this character lupine but with the caviet they are the reincarnation of a summoned creature specificly a Raiju from japanese lore. While it isn't a real summoned monster in this game. It is however a a different cultures interpretation of lighting. Byakko happens to be in the game and I wanted to do its lupin counterpart. Simpley put just the being allowed to roleplay as such and use this description in my profile The oddest thing about her has to be how her very presense seems to charge the air with electricity. Potentially being used for small acts, like accidental zappings or for roleplay flavor of different acts like casting magic from this electric aura of sorts
Reason why you are making this request (if applicable) - Well, byakko exists, and so does installing I wanted to do something for the wolf counterpart of a different mythos. Something fun and new.
Roleplay & Lore supporting your request - Well, byakko being an actual youkai in the game and are actual spirits means the potential for some reincarnation does exist. however I'm not going to be heartbroken if I can't do this. It was just an attempt at doing something new for the game.
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Download Latest Chat Log notification |
Posted by: Fern - 12-20-2020, 10:17 PM - Forum: Suggestions
- No Replies
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Can we get a notification when we log in that there are logs to download, and have it quickly explain where we can download them?
It's honestly frustrating to log on a character instinctually and lose the entire thing, sometimes.
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Curse Redux |
Posted by: Perdition - 12-20-2020, 02:56 AM - Forum: Balance Fu
- Replies (8)
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I made a thread a long while back about curses and how they really miss the mark in the way they're described.
Powerful modifications to your weapon that come with an equally powerful downside.
Currently, nothing really conveys this theme other than debatably Rustic.
It's of my opinion that curses should have effects that are -better- than what we currently consider to be the best enchants, but with hefty downsides. The point of the curses is that they're supposed to be extraordinarily strong, thus, making them equal in power level to what you can get otherwise defeats the purpose of them. Why get something equal in power level with a downside versus the alternative that comes with no downside?
My first suggestion is for "Fleeting"
I think the weapon in question should receive an increase by 5-10 in all parameters instead, but you're put on a timer. Every round, the boost for those parameters would decrease by 1 (2 in the case of a boost of 10). This debuff would continue even when your weapon's parameters return to their base level, meaning your weapon will then become weaker and weaker, resetting at the end of the battle.
I think this conveys the aspect of a fleeting weapon, it's powerful, but only for a moment. There's an inevitable end to that power that quickly approaches.
Moving on to "Parasitic"
Every basic attack or skill using the weapon would siphon 10-20% of your max FP in order to increase the damage of said attack by 10-20%. If you use a skill/basic with the attack without being able to afford the FP for it, it then starts to consume 10% of your max HP per action.
This one is self explanatory--the weapon is a parasite. It leeches your focus in exchange for a large boost in damage, but if you're not able to maintain your FP then it'll start killing you. I actually think that 20% would probably be better, as smaller increments of leeching give the user more time to cheese the downside with FP regenerating tools or blue potions. It would also mean when you run out of FP, you're losing 1/5 of your health by using the weapon, making it even deadlier.
Lastly "Demonic"
The weapon would deal bonus Hellfire magic damage on basic attack equal to your LV, but it also deals that same value to you.
Another straight forward one. A potential 60 extra hellfire damage each attack sounds massive, but you're also eating that same amount each time you use the weapon, and it only works on the weapon's basics. You'll either need serious sustain to manage it or be confident enough you can kill whatever you're trying to kill before it kills you.
Of course I may have missed the mark on these, whether it be the ideas themselves or the numbers involved with them. As for the other curses, I think they probably fill their niche well enough. Haunted Soul has its uses still, the same goes for Rustic and Blood-drenched.
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See No Pet |
Posted by: Sarah54321 - 12-19-2020, 08:15 PM - Forum: Bug Reports
- Replies (1)
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When using a pet-emote, if you are not 'using' (controlling) the pet at the time, others cannot see your pet-emote. They can still see pet-say, and pet-emote works if it's being remotely controlled.
It still shows the post to the poster, however. I'm not sure how to show this exactly, nor if you can replicate it on a test server all by yourself.
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Vandalism Trait |
Posted by: Snake - 12-18-2020, 05:25 PM - Forum: Suggestions
- Replies (2)
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Just a random idea. But could we get two new Traits that allow us to use paint to grafitti places? It'd be cool for some RP, as well as gaining EXP or granting EXP for other people. This would also add to Guard RP, for there would be things to do
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Vandalism
Cannot be picked with Anti-Vandalism.
You've always been someone who's hard to express themselves through words, so you do it through artistic paintings in walls, anywhere, anytime. Allows you to use Paint to grafitti dense wall tiles that are not Water surfaces. (Having this trait will both prevent you from removing grafitti you made, and gaining experience from repairing damage, filling holes, etc. Instead, if you interact with any damage you did not create it will elate you, restoring some Mental Stamina).
This consumes 10 Mental Stamina and grants 4% TnL EXP.
Slob
Requires Vandalism.
You're hateful/careless about prim and proper places, and tend to leave a lot of lingering damage around. Allows you to create battle scars (from Black Beasts) when you use dig twice on the same spot, or when you win a Serious combat outside of a Black Door (Creates five Battle Scars at random spots within 3 tiles around the battle indicator).
This consumes 15 Physical Stamina and grants 4% TnL EXP, for the digging version only.
Anti-Vandalism
Cannot be picked with Vandalism.
You absolutely hate the disrespectful brats who keep messing up with other people's property. Grants you the ability to remove any grafitti (similar to repairing damage from Black Beasts; Traits that affect cleaning will also interact with this) by interacting with it, and spending some Murai for the required miscellaneous materials.
Community Service
Requires Anti-Vandalism.
There's nothing better than seeing other people joining your cause. Teamwork makes the dream work! If you are repairing damage and another person joins you (or vice-versa), the EXP bonus is multiplied by 25% per person repairing it.
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Audi - Request for Height |
Posted by: Kiss - 12-18-2020, 02:41 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - SSJ2Kamui
Character Name - Audi
Request Type - Height Size
Request Details - I wish to make my Hyattr 8 feet tall base, pre any details like tail length, wing span or horns.
Reason why you are making this request (if applicable) - I want to represent a more traditional style type of 'Dragon' shown in popular books (Lord of the Rings, etc). A hoarder, one that is large and asserts power with mountains of treasure. Having a large height above the rest would help impose the characters presence
Roleplay & Lore supporting your request - Hyattr naturally can be much larger then traditional races and due to this it wouldnt be surprising to see a larger broader Hyattr.
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Youkai's dungeon FP issues |
Posted by: Snake - 12-18-2020, 02:17 AM - Forum: Balance Fu
- Replies (6)
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At the moment, Youkai don't recover FP after combat ends. This includes Guardian Spirits and such, making them pretty much unusable for their special magic once their FP hits zero during a dungeon run.
Can all Youkai recover all of their FP once combat ends or something? Or have them recover FP that you spend to maintain them on every round tick? Or both! It's quite annoying to do BDPs with something reliable-but-only-for-two-or-three-fights.
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