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can couloir not be affect...
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The Economy and You
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Flash of Light
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New Weapon: Kelsoaker!
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Chimera Hit
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Himari Izumi: Special Wea...
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Imaginary Fire (Hellfire Animation) |
Posted by: Autumn - 11-03-2020, 10:02 PM - Forum: Suggestions
- Replies (1)
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Hellfire damage currently doesn't have an elemental damage animation to it, making some skills like Sear have pretty much no flair at all to them, could it gain a recolor of Fire Damage's effect? Perhaps Purple or a darker red to differentiate the two.
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Hell to Bring [PvE buff to Hellfire] |
Posted by: Autumn - 11-03-2020, 11:12 AM - Forum: Balance Fu
- Replies (1)
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Fire weak mobs such as Goblins and Black Beasts are not weak to hellfire damage, for the sake of not needing to carry around extra books in your arsenal could it be made so that these monster races are also weak to Hellfire exactly the same as regular fire? This wouldn't change a whole lot in the grand scheme of things and just makes it so that a hellfire mage is not swapping off of their Devil's Tome to be the most effective vs these particular monsters.
The most simple and effective way to do this is just to apply hellfire weakness to Earth Child's passive, given almost all of these monsters have that passive.
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Seed Splicing (The spell kind not the plant kind) |
Posted by: EenKogNeeto - 11-03-2020, 03:20 AM - Forum: Suggestions
- Replies (1)
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Custom tomes are cool, everyone loves them and they are undoubtedly centerpiece in 90% of meta builds right now.
The main barrier of entry however, is to find the right seeds. For some elements this is easy, for others, like dark, its borderline impossible to get the right seeds.
So I suggest much akin to crafting material kits, we should be able to either directly craft the spell seeds, or change/corrupt/whatever existing seeds into other seeds (Like using ore to craft a sword, but with seeds to craft other seeds)
The main thing I want is dark seeds, because they are very fuckin' hard to get. But this would be nice in general to have the ability to get the seeds you need for your cool book of cool magic without needing to randomly get them. Enchanting or Alchemy perhaps could rub X item into the seed and turn it into another seed.
Keeping the seeds on the same tier as they are would be fine, Noble to Noble, Wild to Wild, etcetera.
Failing all this, Please add more sources of the Lord dark seeds.
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[2.34b] Stop moving, stop floating |
Posted by: SolAndLuna - 11-03-2020, 01:40 AM - Forum: Bug Reports
- Replies (1)
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Basically, when enchanted with the Windstream enchant (Feathers of Mercury), you're supposed to stay in the air between turns.
For the most part, this works fine, with one exception - End Turn still brings you down to the ground, presumably because it's not considered an airborne compatible action. However, this is only if Auto End Turn is turned off.
Steps to reproduce:
1. Go into Preferences and turn Auto End Turn off, if it isn't already
2. Enchant shoes with the Windstream enchant
3. Enter a battle
4. Go airborne in some way that wouldn't end your turn automatically
5. Use End Turn
From my understanding, this isn't intentional, considering that the whole point of the enchant is to stay afloat between turns.
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Handgun Crit |
Posted by: Sawrock - 11-02-2020, 08:57 AM - Forum: Balance Fu
- Replies (3)
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Make handguns have +crit parts. Nothing crazy like the sniper barrel, even just +5 per part is fine. Preferably a second type of crit bullet as well. My ulterior motive is that I want my single-handgun crit build to be good. My overt motive is that cowboy revolvers are cool.
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[Application] Karaten Guard Commander |
Posted by: Autumn - 11-02-2020, 03:57 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Sparambe
Character Name - Francis Laurence (Karatynn-born Wyverntouched)
Request Type - Character Creation
Request Details -
-Author and play the Karaten Guard commander. Who as a veteran detective for The Agency in the past has moved a leadership role within the guard force and structures it similarly to the Agency.
-Concept and write lore tidbits exclusive to the Karaten guard force, including but not limited to its name, devices and specialized units.
-Distribute orders and roles to those within the Karaten guard force from the confines of the SL2 Guard Server's discord.
Reason why you are making this request (if applicable) - This is a topic I have been discussing with Chaos for some time and have been attempting to take position of, I was referred to the official applications now that they are here.
Roleplay & Lore supporting your request - My character will be a past veteran investigator for the Agency, having moved over and worked his way up through the ranks of the guard force in Karaten, his instatement will be immediate if the request is approved and he will be working on molding it after the Agency, the guard force shall be named to Karaten's Special Task Force and be focused on detective work given Karaten's much more magical and modern state than other countries.
I wish to maintain a mindful presence as a leader of a guard force, being active enough to have a considerable presence but distant enough to not overshadow my character's subordinate's work.
The Karaten Task Force has a multitude of tools at their use for dealing with rogue mages and the like, one particular tool I would like to propose is this one:
Quote:Lich Containment Unit
"The Box"
Developed from an anti-magic wood-like substance found in the Mechana forest is a wide box roughly measuring a foot across. It is accessorized with many chains which are resistant to magic, as well as an unconventional lock, though this lock is not active at first. The purpose of this device is to store away a living soul within it, though it is not capable of tearing them away from a humanoid form or storing it in the first place.
The way it achieves this is by casting them off into an inescapable plane between the void and reality permanently. This portal is constructed meticulousy for months before it is prepared, making production of the Lich Containment Unit very slow and very valuable, for this reason the Karatynn guard force is very picky about who can keep a lich once it has been contained. A storage facility is located within their fort, at a secure underground level, where each of these boxes are stored.
It is possible for a lich to escape if the box were to be opened, though the lock on the unit requires a certain magical signature of those permitted to touch them. There is likely a way to break open the lock as well by a dedicated enough magician.
To actually capture said lich in the box is not so easy, it requires setting the box down into a sturdy position and tugging at the lich's very being by locking onto their focus signature, which requires a mage to be close enough to recognize it in the first place, given this arduous task it is often enough a necessary condition to have the lich be incapacitated somehow or have them restrained by another unit.
This would effectively be a permanent solution to a rogue Lich and it would be treated in the same way as execution might, it would be governed over solely by GM decisions in the guard chat and require multiple very severe offenses before it is considered.
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