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Latest Threads |
Change Invisible Weapon f...
Forum: Balance Fu
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Yesterday, 03:50 AM
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[2.97b] Discord Pings
Forum: Bug Reports
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Yesterday, 03:05 AM
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[Korvara] Gamekeeper - Lo...
Forum: Character Applications
Last Post: Jenneral
Yesterday, 02:56 AM
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v2.97b Thunder Hooves don...
Forum: Bug Reports
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04-19-2025, 09:14 AM
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Another Friggin' Mech App...
Forum: Character Applications
Last Post: the REAL Minos Prime
04-19-2025, 05:35 AM
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Gentle Giant - Wyverntouc...
Forum: Approved Characters
Last Post: Yog-Sothoth
04-19-2025, 01:33 AM
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[2.97b] Bombs don't work.
Forum: Bug Reports
Last Post: caliaca
04-18-2025, 09:46 PM
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[2.97b] The Venom of 87
Forum: Bug Reports
Last Post: MultiWonder
04-18-2025, 05:23 PM
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Rune Magician love
Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
04-18-2025, 05:33 AM
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Mage: Enchant Swap
Forum: Suggestions
Last Post: Nekojinn
04-18-2025, 05:06 AM
» Replies: 9
» Views: 203
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We need more Scrolls!! |
Posted by: Snake - 08-19-2024, 04:44 PM - Forum: Suggestions
- Replies (2)
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Here's a few suggestions for the other scrolls that we don't have yet.
Quote:Detonate
Grants the ability to cast 'Detonate'.
(A simple, attack-type Pyromancy spell. Detonate the air around 1 enemy within 6 Range, dealing Fire magic damage to them equal to 100% Scaled Weapon Attack + 100% Fire ATK.)
Quote:Freeze
Grants the ability to cast 'Freeze'.
(A simple, attack-type Cryomancy spell. Freeze the air around 1 enemy within 6 Range, dealing Ice magic damage to them equal to 100% Scaled Weapon Attack + 100% Ice ATK.)
Quote:Gust
Grants the ability to cast 'Gust'.
(A simple, attack-type Aeromancy spell. Buffet the air around 1 enemy within 6 Range, dealing Wind magic damage to them equal to 100% Scaled Weapon Attack + 100% Wind ATK.)
Quote:Electrocute
Grants the ability to cast 'Electrocute'.
(A simple, attack-type Fulgurmancy spell. Electrocute 1 enemy within 6 Range, dealing Lightning magic damage to them equal to 100% Scaled Weapon Attack + 100% Lightning ATK.)
Quote:Bubble
Grants the ability to cast 'Bubble'.
(A simple, attack-type Aquamancy spell. Splatter bubbles around 1 enemy within 6 Range, dealing Ice magic damage to them equal to 100% Scaled Weapon Attack + 100% Water ATK.)
Quote:Corrode
Grants the ability to cast 'Corrode'.
(A simple, attack-type Vilemancy spell. Engulf acid around 1 enemy within 6 Range, dealing Acid magic damage to them equal to 100% Scaled Weapon Attack + 100% Acid ATK.)
Quote:Noise
Grants the ability to cast 'Noise'.
(A simple, attack-type Galdr spell. Create a loud noise around 1 enemy within 6 Range, dealing Sound magic damage to them equal to 100% Scaled Weapon Attack + 100% Sound ATK.)
Quote:Frost-Reversi: Fortune Wind
Modifies the Archer spell 'Fortune Wind' in the following ways;
1) Elemental ATK scaling and damage type changed to Ice.
2) Evade bonus is turned into a chance to parry damage (except Fire, Wind and Earth damage) equal to the Evade bonus (-50% damage parry).
Quote:Vile-Reversi: Kel
Modifies the Curate spell 'Kel' in the following ways;
1) Elemental ATK scaling and damage type changed to Acid.
2) Targeting can now be affected by the skill, Mass.
Quote:Frost-Reversi: Dhessence
Modifies the Curate spell 'Dhessence' in the following ways;
1) Elemental ATK scaling and damage type changed to Light.
2) HP recovery becomes FP recovery instead, and gains a bonus to recovery and damage equal to 3% of your maximum FP.
Quote:Dark-Reversi: Graft
Modifies the Curate spell 'Graft' in the following ways;
1) Elemental ATK scaling and damage type changed to Dark.
2) No longer classifies as 'Mercana' tag. Healing is reduced by 50% against non-Vampire, non-Possessed allies, and may damage enemies for 50% of the healing, dealing magic Darkness damage.
and for the mage ones yall can go and suggest im burned out lmao
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[v2.89c] Water Tentacle Targetting |
Posted by: WaifuApple - 08-19-2024, 05:07 AM - Forum: Bug Reports
- Replies (1)
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Seems that lately you're able to attack ally aquamancer tentacles - potentially destroying this. I discovered this because it stole aggro from the targetting of a basic attack of mine, causing me to accidentally hit it instead of my actual target. I don't think you're meant to be able to attack objects placed by allies, but I might be wrong.
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Blazing sol duration tweak |
Posted by: Lolzytripd - 08-17-2024, 12:43 AM - Forum: Balance Fu
- Replies (7)
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Currently blazing sol's duration is 1 per 2 sol charge spent. There is a slight issue with it however, half its benefits are tied to start of turn, meaning spending 1-3 charges is pointless as the status will only have 1 duration and expire before any benefit can be acquired.
My suggestions to ease this pain point is one or both of the following
A) change the duration to 1+1 per 2 sol charges
B) upon use with atleast 2 sol charges, gain the effects of blazing sol as if the round had just started.
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Character approval |
Posted by: Kinerahos - 08-16-2024, 01:34 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Marinus
Character Name - Mischievous Naga
Request Type - Height Approval
Request Details - Over 7 foot character
Wanna make her at least a 20 to 30 foot snek.
upper torso somewhere between 5 or 6 feet.
but i figure their lower snek body would 4 or more times as long for comfort,
else they would look like a chode snek.
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Spellthief idea. |
Posted by: Raigen.Convict - 08-15-2024, 08:35 PM - Forum: Suggestions
- No Replies
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Spellslinger: What good is a spell if you can't even use it?
Causes your mainhand equiped weapon to be considered A casting tool for 3 rounds. 3M. 4 round CD. 20 Fp. 1 rank. (Only affects stolen spells.) Main class only.
Alt idea: 1 rank passive, while equipped, spells stolen within the past 2 rounds can be casted as if your main hand weapon was an applicable casting tool. Main class only.
Spellblade: Sometimes a thief has to strike when caught!
1 rank. Upon successfully stealing a spell, enchants the main hand weapon with LV 3 of Spellblade (max 3) for 4 rounds. Basic attacks will consume a single LV of Spellblade to deal elemental magic damage equal to 50% of elemental attack based on the domain of the stolen spell. (If general domain deal slash magical damage equal to 50% SWA.)
(Aquarian deals ice if the spell is ice based, water if water based. Nature deals sound for sound based and lightning for lightning based, etc...) main class only. Trickery effect: the basic attack explodes around the target, dealing an additional 25% elemental attack/SWA to the target and all enemies in a 3 range circle.
Two really cool ideas I cooked up and figured it'd be cool to put in and give some flair to the class.
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[2.89c] Mirage Walkn't |
Posted by: Rendar - 08-15-2024, 04:19 AM - Forum: Bug Reports
- Replies (1)
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If you take self damage (Namely, Void Reverb) whilst you have Mirage Walk up. It counts as an attack that has been dealt to you. Eating one charge of miragewalk.
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