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  [v.2.89c] Domino Resonate targeting
Posted by: Snake - 08-20-2024, 01:05 AM - Forum: Bug Reports - Replies (1)

You can target yourself with Domino Resonate, or tiles without an enemy on.

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  We need more Scrolls!!
Posted by: Snake - 08-19-2024, 04:44 PM - Forum: Suggestions - Replies (2)

Here's a few suggestions for the other scrolls that we don't have yet.


Quote:Detonate

Grants the ability to cast 'Detonate'.
(A simple, attack-type Pyromancy spell. Detonate the air around 1 enemy within 6 Range, dealing Fire magic damage to them equal to 100% Scaled Weapon Attack + 100% Fire ATK.)


Quote:Freeze

Grants the ability to cast 'Freeze'.
(A simple, attack-type Cryomancy spell. Freeze the air around 1 enemy within 6 Range, dealing Ice magic damage to them equal to 100% Scaled Weapon Attack + 100% Ice ATK.)



Quote:Gust

Grants the ability to cast 'Gust'.
(A simple, attack-type Aeromancy spell. Buffet the air around 1 enemy within 6 Range, dealing Wind magic damage to them equal to 100% Scaled Weapon Attack + 100% Wind ATK.)



Quote:Electrocute

Grants the ability to cast 'Electrocute'.
(A simple, attack-type Fulgurmancy spell. Electrocute 1 enemy within 6 Range, dealing Lightning magic damage to them equal to 100% Scaled Weapon Attack + 100% Lightning ATK.)



Quote:Bubble

Grants the ability to cast 'Bubble'.
(A simple, attack-type Aquamancy spell. Splatter bubbles around 1 enemy within 6 Range, dealing Ice magic damage to them equal to 100% Scaled Weapon Attack + 100% Water ATK.)


Quote:Corrode

Grants the ability to cast 'Corrode'.
(A simple, attack-type Vilemancy spell. Engulf acid around 1 enemy within 6 Range, dealing Acid magic damage to them equal to 100% Scaled Weapon Attack + 100% Acid ATK.)



Quote:Noise

Grants the ability to cast 'Noise'.
(A simple, attack-type Galdr spell. Create a loud noise around 1 enemy within 6 Range, dealing Sound magic damage to them equal to 100% Scaled Weapon Attack + 100% Sound ATK.)



Quote:Frost-Reversi: Fortune Wind

Modifies the Archer spell 'Fortune Wind' in the following ways;

1) Elemental ATK scaling and damage type changed to Ice.
2) Evade bonus is turned into a chance to parry damage (except Fire, Wind and Earth damage) equal to the Evade bonus (-50% damage parry).


Quote:Vile-Reversi: Kel

Modifies the Curate spell 'Kel' in the following ways;

1) Elemental ATK scaling and damage type changed to Acid.
2) Targeting can now be affected by the skill, Mass.



Quote:Frost-Reversi: Dhessence

Modifies the Curate spell 'Dhessence' in the following ways;

1) Elemental ATK scaling and damage type changed to Light.
2) HP recovery becomes FP recovery instead, and gains a bonus to recovery and damage equal to 3% of your maximum FP.



Quote:Dark-Reversi: Graft

Modifies the Curate spell 'Graft' in the following ways;

1) Elemental ATK scaling and damage type changed to Dark.
2) No longer classifies as 'Mercana' tag. Healing is reduced by 50% against non-Vampire, non-Possessed allies, and may damage enemies for 50% of the healing, dealing magic Darkness damage.


and for the mage ones yall can go and suggest im burned out lmao

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  [v.2.89 v5 (test server)] Lightning sidecut doesn't do anything
Posted by: AkaInuHime - 08-19-2024, 05:40 AM - Forum: Bug Reports - Replies (3)

Despite the elemental impact skill description saying Sidecut can lightning critical, the skill itself doesn't seem to do anything special comparing the normal and lightning version, as far as I can tell.

I'm not exactly sure if this is just a copypasted description oversight, or something isn't working.

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  [v2.89c] Water Tentacle Targetting
Posted by: WaifuApple - 08-19-2024, 05:07 AM - Forum: Bug Reports - Replies (1)

Seems that lately you're able to attack ally aquamancer tentacles - potentially destroying this. I discovered this because it stole aggro from the targetting of a basic attack of mine, causing me to accidentally hit it instead of my actual target. I don't think you're meant to be able to attack objects placed by allies, but I might be wrong.

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  [v.2.89c(Live)] Target-ening Continues
Posted by: Collector - 08-18-2024, 10:38 PM - Forum: Bug Reports - Replies (1)

Pressure Fletch can be used to shoot allies.

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  Blazing sol duration tweak
Posted by: Lolzytripd - 08-17-2024, 12:43 AM - Forum: Balance Fu - Replies (7)

Currently blazing sol's duration is 1 per 2 sol charge spent. There is a slight issue with it however, half its benefits are tied to start of turn, meaning spending 1-3 charges is pointless as the status will only have 1 duration and expire before any benefit can be acquired.

My suggestions to ease this pain point is one or both of the following

A) change the duration to 1+1 per 2 sol charges

B) upon use with atleast 2 sol charges, gain the effects of blazing sol as if the round had just started.

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  Character approval
Posted by: Kinerahos - 08-16-2024, 01:34 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Marinus
Character Name - Mischievous Naga
Request Type - Height Approval
Request Details -  Over 7 foot character


Wanna make her at least a 20 to 30 foot snek.
upper torso somewhere between 5 or 6 feet.

but i figure their lower snek body would 4 or more times as long for comfort,
else they would look like a chode snek.

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  Idea for Ghost's "Evade Buff".
Posted by: Snake - 08-16-2024, 06:51 AM - Forum: Suggestions - Replies (11)

Make it a passive that interacts with Fear. If the enemy is feared by you, you gain +15 Evade against them.

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  Spellthief idea.
Posted by: Raigen.Convict - 08-15-2024, 08:35 PM - Forum: Suggestions - No Replies

Spellslinger: What good is a spell if you can't even use it?
Causes your mainhand equiped weapon to be considered A casting tool for 3 rounds. 3M. 4 round CD. 20 Fp. 1 rank. (Only affects stolen spells.) Main class only. 

Alt idea: 1 rank passive, while equipped, spells stolen within the past 2 rounds can be casted as if your main hand weapon was an applicable casting tool. Main class only.

Spellblade: Sometimes a thief has to strike when caught!
1 rank. Upon successfully stealing a spell, enchants the main hand weapon with LV 3 of Spellblade (max 3) for 4 rounds. Basic attacks will consume a single LV of Spellblade to deal elemental magic damage equal to 50% of elemental attack based on the domain of the stolen spell. (If general domain deal slash magical damage equal to 50% SWA.)
(Aquarian deals ice if the spell is ice based, water if water based. Nature deals sound for sound based and lightning for lightning based, etc...) main class only. Trickery effect: the basic attack explodes around the target, dealing an additional 25% elemental attack/SWA to the target and all enemies in a 3 range circle.

Two really cool ideas I cooked up and figured it'd be cool to put in and give some flair to the class.

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  [2.89c] Mirage Walkn't
Posted by: Rendar - 08-15-2024, 04:19 AM - Forum: Bug Reports - Replies (1)

If you take self damage (Namely, Void Reverb) whilst you have Mirage Walk up. It counts as an attack that has been dealt to you. Eating one charge of miragewalk.

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