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Latest Threads |
Bows
Forum: Balance Fu
Last Post: Autumn
1 hour ago
» Replies: 9
» Views: 519
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Chimera Hit
Forum: Balance Fu
Last Post: Poruku
7 hours ago
» Replies: 3
» Views: 141
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Himari Izumi: Special Wea...
Forum: Approved Characters
Last Post: CuteYellowCrabby
Yesterday, 01:35 PM
» Replies: 1
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[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
Yesterday, 09:50 AM
» Replies: 1
» Views: 413
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[v.3.03c] Combination Str...
Forum: Bug Reports
Last Post: Latto
09-22-2025, 12:47 PM
» Replies: 0
» Views: 113
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[Korvara] Jun Zhang - Spe...
Forum: Character Applications
Last Post: Lonestar
09-21-2025, 06:57 PM
» Replies: 0
» Views: 43
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[v.3.03c] Dark Shield Ene...
Forum: Bug Reports
Last Post: Latto
09-21-2025, 08:49 AM
» Replies: 0
» Views: 36
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The Typo Thread
Forum: Bug Reports
Last Post: who
09-21-2025, 07:49 AM
» Replies: 92
» Views: 109,550
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[v3.03c] Engineer MAP
Forum: Bug Reports
Last Post: AkaInuHime
09-21-2025, 01:59 AM
» Replies: 1
» Views: 64
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Pocket Sand (Rogue)
Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
» Replies: 6
» Views: 1,003
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Create Spectre too Tricksy |
Posted by: EenKogNeeto - 06-07-2019, 11:28 PM - Forum: Bug Reports
- Replies (4)
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What happens: Currently, you technically aren't in the tile the spectre that represents you is in, which means in very rare situations things wont effect you that should.
The Issue: Mostly to do with spells like Domino Resonate, the spectre will get knocked back and killed but the person inside will be perfectly fine. Potentially leading to there being /no/ spectre on the field and them being untargetable entirely. Lost to the void until their next turn and most importantly, not getting knocked down at all despite getting hit by it.
No idea how things are coded to guess at a solution sadly.
Further details: Observed multiple times knocking an enemy into another enemies created shade, where they spawn on their next turn out of the void completely unharmed or CC'd by the domino resonate that 'struck' their illusion-self.
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[Bonder] Single Bonded vs Triple Bonded |
Posted by: Autumn - 06-07-2019, 11:24 PM - Forum: Balance Fu
- Replies (2)
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Currently I feel as though a single bonded Bonder has way more merits than triple bonded Bonder does, not only do you get benefits as an individual (Fight As One w/Install, Synchro Summon.) But your bonded youkai will also vastly gain better benefits than anything triple bonded will offer, at that point you may as well be using Grand Summoner instead of Bonder.
Now the argument that triple bonded benefits heavily from just having more youkai can be made, but its not exactly the best either, a single bonded bonder can have 2 more youkai in reserve as long as they're not above 60 Friendship, allowing use of their passives and usage of their actual summon.
I'd wager that instead of taking anything away from single bonded Bonder, some adjustments could be made to give merit to the other variant of Bonder, so that Contract Tres can see use with many more youkai.
I'd love to discuss further what can be done about it, but here is a few ideas I've concocted for consideration, explanations are underneath the spoilers.
Fight as one - Now stacks per youkai within its range.
Conduct: Plie/Avant/Jete - All bonded youkai within 10 range are targetted now (Or could be global too)
Fast Offense - Bonded Youkai gain 1 extra momentum (Single bonded gain 2 currently.)
Attention Please - Range increased to 11
Riagri - Now casts off of bonded youkai as well.
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EXP discussion |
Posted by: Noxid - 06-07-2019, 08:13 PM - Forum: Balance Fu
- Replies (14)
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So in light of a certain bug being fixed probably in the near future, people seem concerned about the future of leveling in SL2. I will also point to in a coming update ALL monsters will be gaining armour thus causing dungeons to take longer. Since this is such a contentious topic I thought I should go ahead and make this thread for people to state their opinions on it. Let me be clear this isn't to discuss the bug or the upcoming monster armour change but rather what people want from EXP in general in SL2.
Me personally? I'm quite mixed on the subject. On the one hand it can be a pain to grind up those new characters, especially when you have done it so many times before. But on the other hand perhaps people shouldn't be making so many characters. I like combat being more challenging but I'd also like to see it be equally rewarding and less of a time sink.
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A little less godly |
Posted by: WaifuApple - 06-07-2019, 03:15 PM - Forum: Suggestions
- Replies (3)
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One thing I honestly couldn't help but notice is how expensive the godly enchants are. Two legend ink for either divine or vorpal. Now, the way I see it, it's really much easier to just run the tower with someone for either - making this price completely obsolete for the items.
Now, while I'm not sure it would give the price much more justification, reducing the costs of divine / vorpal to one legend ink each would make spending a legend ink on them seem at least a little more worth it. Not sure if this counts as balance or a suggestion, but I'll put it here anyway.
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End PVP battle in BDP= +1 Monster |
Posted by: Detective100 - 06-07-2019, 07:17 AM - Forum: Bug Reports
- Replies (15)
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I've spotted it is possible to have either a spar, or a battle between at least two people in a bdp floor, then end the battle without finishing it off, and have it spawn a monster.
I don't know the exact details myself (whether it was a spar, battle, end turn or flee), but the result is clear- It allows one to spawn a monster in the end floor after it was cleared up to kill, and then go for the boss for a full floor clear bonus with ease.
I'm... Unsure if this is a bug exploit or not, but leaving that report here for later so other people can test it out further- Can't really PVP with myself.
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First Blood |
Posted by: Irene - 06-06-2019, 06:43 PM - Forum: Alstalsia
- Replies (9)
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A few individuals from Alstalsia-- seven, to be exact, Zerans, each one of them-- have fallen prey to a disease of some sorts over the last few days. Over the days, their body begins to deteriorate; a substance, a virus of some kind, seems to be killing them from the inside-out, or so is the conclusion medics have come to. No amount of potions have cured it thus far, although they have slightly delayed it, and Mercana has not yet been tried. Some Zerans, however, being the proud race they are, refuse the use of it; alas, citizens fear that the virus may spread to them too, and it's not long before the opposing Zerans will eventually accept its use.
That aside, though, a disease isn't something new to the world. The most mysterious part, however, comes at the end: the victims begin to have extreme nightmares, or so they claim, and by this time, they begin to go through phases of severe anemia that constantly worsens over the days, though this is the one thing that doctors have been able to cure. Regardless, they either suffer from harsh heart or panic attacks from the nightmares that haunt them at night and die or suicide, or manage to continue on--and reach such a level of insanity that they attempt to kill their relatives at night, convinced that said relatives are out to kill them. So far, none have been successful in doing so bar for a single one who was found in his house, having suicided after killing his wife and child.
What's going on. .?
(Applications to join the event chain are still open. Otherwise, everyone else is able to partake as a good/neutral character without applying or anything of the sort.)
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[v.2.05b] Shed Mechanics |
Posted by: Autumn - 06-05-2019, 06:43 PM - Forum: Bug Reports
- Replies (1)
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Currently the Feathered Serpent when it uses Shed Skin will end up using it twice in a row instead of once, due to the change that made monsters also gain 7 default momentum I assume.
This completely erases its mechanic as it'll never bide any damage to release the next round, so I assume this can be considered a bug of some sort (Hopefully, otherwise shoot me where I stand.) Instead it just double taps it, dealing 2-3 damage as a result.
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Shell Singularity |
Posted by: Autumn - 06-05-2019, 06:39 PM - Forum: Balance Fu
- Replies (2)
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Quote:Chain Shell - Area of Effect attacks now only apply the shell as a single target effect. (Currently this affects Jackhammer and Lead Storm.)
Due to this change, is there a possibility of this applying to other AoE shells as well? So that the damage doesn't stack and scale per enemy affected, these shells include:
-Blaze Shell
-Bright Shell
-Sonic Shell
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SL2 Version 2.04 & 2.05 Update Notes |
Posted by: Neus - 06-05-2019, 05:43 PM - Forum: Announcements
- No Replies
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[smcf=body]Game Optimizations
Optimized several functions of the game to improve server performance. - Ability lookup is now cached better, as well as Youkai sync skills.
- Diagonal turf lookup results are now cached when looking at mobs until they move to a different tile.
- Automated Shopkeepers which have expired are no longer saved in the main on-map shop file and are instead delivered as individual files in the player's savefile directory, making saving to this file require less time.
New Donation Item
Added a new donation item to the Asago shop.- Rainbow Note - This book has a hundred and one songs, and after looking into it, it'll be hard not to have a song in your step. While active, song notes will appear as you walk around outside of battle. The color of the notes is random, unless you set them to your own chosen color. This can be toggled on and off, but does not stack with other walk effect items, such as the Rainbow Rose.
New Occult Talent
Galdr - The power of song is harmless, but powerful, capable of inspiring listeners to do great feats. Galdr is an almost magical quality that some are capable of, infusing their voice and song with power.- Performance - Lets you use Performance Tools. Listeners will receive up to 1 beneficial effect from you that lasts longer the more they listen.
- Potency - Increases your Sound ATK by SR * 1.
New Trait Icons- Added a bunch of trait icons courtesy of Slydria and Kunai.
Item Changes- Battlepick - Now deals Pierce damage.
- Quicksand - Now has a 2 round cooldown.
- Miragewalk - Now only triggers for movement skills that cost 3M or more.
Icon Parts- Added several new icon parts submitted on the forums, including some hair icons and some torso icons.
Magic Gunner- Chain Shell - Area of Effect attacks now only apply the shell as a single target effect. (Currently this affects Jackhammer and Lead Storm.)
Black Knight- Checkmate - Max rank changed to 3. Cooldown time changed to 2. FP cost changed to 25/20/15. Additional effect added; If the target is Immobilized or Flatfooted, the attack cannot miss.
Item Changes- Electric Guitar - Now only applies if the weapon itself critically hits. Rarity changed to 7. Range of effect changed to 3. Damage increased to Power * 2.
- Shine Sword - Scaling changed to 70% STR, 35% FAI.
Monster Changes- Monster Armor; Changed to 0.2 * Level Armor/Magic Armor and 0.3 * Level Evade. (Roughly 50%/25% weaker.)
ETC- Strength now gives +3 Max HP for every base point (your racial base + points invested. Does not count APT/etc).
- Liches can now use hair icon parts as long as they have the Synthetic Hair trait.
- Fruit of Fluidity no longer resets your traits. It will check the validity of your traits at the start of the next battle you enter instead.
- You can now Shift+Left Click traits you have acquired to lock them. Locked traits will not be removed when you reset your traits. (If you lock traits that require other traits, which are not locked, they will still be removed, so be careful.)
- New communication verb - Song, which is like say, only you sing.
[/smcf]
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