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  The details are a bit fuzzy
Posted by: Autumn - 05-29-2018, 07:11 PM - Forum: Suggestions - Replies (1)

When watching a battle you cannot look at someone's desc, not even by right clicking on them and pressing examine.

Could an additional prompt be added here when you double click someone, to view their description?

I refer to this menu:
[Image: PuTCF14.png]

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  Dagger dance Shuriken
Posted by: Shujin - 05-28-2018, 03:45 AM - Forum: Bug Reports - Replies (3)

According to the update notes it's supposed to work in Range, but like before it still just works in melee range.

the weapons tested were a Tamaki Shuriken and Touya Shuriken.(Nothing done on them besides normal upgrades)

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  Saber Lives Matter [Avalon buff]
Posted by: Snake - 05-27-2018, 10:25 PM - Forum: Balance Fu - Replies (17)

The spirit of Saltderg compels me. One more thread!

Can Avalon (the enchant)'s value be less Pre-GR?

I suggest it being changed from +2 HP recovery to (3 HP or +2% of your Maximum HP, whichever is higher) recovery, it sounds good enough to compete with other enchant choices, such as Borneblood, Scripture or Giant Gene.

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  Golden Waste [Golden Glow duration buff]
Posted by: Snake - 05-27-2018, 08:39 PM - Forum: Balance Fu - Replies (1)

Okay-dokay. Can Golden Glow last like, 4 rounds if you use 4+M, and 5 rounds if 6+M on Power Up?

The reason is quite simple. To use it, it costs all of your Momentum (Power Up), so in other words. It makes you useless for one round, making the original duration of the skill 2 rounds, instead of 3. Skills like Charge Mind that use all of your Momentum have a rather long duration too, and in total it only costs 4 skill points, compared to Golden Glow. It's just fair it lasts at least one or two extra rounds for losing a whole turn in team fights and such.

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  Minigames on the Go
Posted by: Coffeeccubus - 05-27-2018, 09:16 AM - Forum: Suggestions - Replies (1)

You know, I sorta wish there was a vendor for us to take a deck of cards and allow us to choose what cardgames we can play on the go, and set up an option known as "Challenge (Minigame)" and let us do yenten games and such on the go. Maybe have the option to have it set up at camps, to set up a small area for us to play these types of minigames? Maybe also have it as furniture so we can play it at our homes?

Also, allow us to bet Murai since we wouldn't be using casino coins outside of the casino.

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  [QoL] Fishing Variety
Posted by: Exxy - 05-25-2018, 09:30 PM - Forum: Suggestions - No Replies

So... in-game, there's a few good spots you can fish at: Dormeho, the Coastal Cove, Chaturanga, [strike]the Cellsvich Sewers[/strike] but you're bound to run in to the same catch no matter where you go. Naturally, I've thought a few ways to spice up fishing so there's more to it:

-Increase bite rates (when you trigger the QTE to catch the fish) while it's raining (and to increase potential sizes caught while it's raining during a fishing tournament).
-Give each fishable area its own unique catch (I.E. Chaturanga gets Hammerhead Sharks, Cellsvich gets a [strike]Tunnel[/strike] Sewer fish or some such, Dormeho has mudfish, etc).
-Add in the ability to fish up things other than fish* (anything from a useless old boot that can be disassembled for rubber or leather, a message-in-a-bottle that has the chance to be something new or a treasure map - if anyone else has suggestions for this part, it'd be appreciated).
-*Ordinary worm bait gets its own special effect. Instead of how the Fishing Contest bait allows you to fish for a specific type of catch, worm bait allows you to have an increased chance of snagging a non-fishy catch (like a worn-out boot or message in a bottle).

If anyone else has any constructive input or ideas to throw in, it'd be appreciated.

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  Void Assassin Skill Icons
Posted by: Snake - 05-25-2018, 04:55 PM - Forum: Submissions - No Replies

There you go, Boss. Void Assassin's skill tree icons, all done and meme free, because the community a shit.



Attached Files
.zip   voidassassin.zip (Size: 9.77 KB / Downloads: 455)
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  SL2 Version 1.97
Posted by: Neus - 05-24-2018, 09:47 PM - Forum: Announcements - No Replies

Note that a lot of patch notes got lost and never put on the site, but there have been plenty of updates since this and the last post. Will be trying to do this more regularly in the future! Sorry for the inconvenience.

1.97
- Rogue's Dagger Dance can now work from range if both daggers are Shuriken weapons.
- Magic Gunner's Vamp Shell; duration for high effect increased to 3 rounds (from 2).
- Fray projectiles no longer work with Void Refraction.
* Bug Reports
- Ranger Arcane spells didn't have domains.
- Cellsvich's overworld name was incorrect.
- Crash Potion wasn't applying properly to some weapon types.
- Vanishing Strike allowed you to stack units in the same tile.
- Snake Dancer would move you even if the damage instance was not capable of being dodged.
- Yomidori's icon was incorrect.
- Charred Void was not changing Cinders into Dark Cinders.
- Ripple Dimension was triggering even if an enemy wasn't in the range of Impact Call.
- The new Cellsvich Asago building did not have the new Race Board or DISCer Chest in it.
- Several tiles in new Cellsvich were not properly dense.
- Impure Element's visual effect would remain after the battle.
- Non-valid/iconless crafting items could spawn from random chests.
- Chairs didn't line up very well in the Cellsvich Inn.
- Mercalan Mist's healing value was being set incorrectly.
- Weir Konnen's description was incorrectly stating the Scaled WIL ratio as 25% (when it should be 20%).
- Burn wasn't negating many enchant based bonuses to DEF.
- Weapon type swapping effects would persist when changing weapons.
- Domino Resonate wasn't triggering its bonus effect properly.

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  Suggest What Happens Next
Posted by: Sawrock - 05-24-2018, 06:29 PM - Forum: General Discussion - Replies (12)

[Image: zIHI9kn.png]

okay guys i made a character what race do i make them

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  Future Updates Poll (May/June 2018)
Posted by: Neus - 05-24-2018, 12:38 AM - Forum: Suggestions - Replies (4)

Following up the last update which added a lot of new Void Assassin skills, here's another one of these. Vote for what you'd like to see the most in the next/a recent update. Please note that I'm still not really interested in adding a new class quite yet. I've also removed the Alstalsia Arena from the list since it didn't get any votes last time. In addition I'm not putting in more class skills this time because I'd like some more time to flesh out ideas for it, and partially because those additions usually require a bit of time.

Item Potentials - Adding new item potentials for some weapons.
Static Dungeon - Most likely an ice dungeon. Would involve some new enemies and items, maybe a new boss to go with it. I would probably also add a new random dungeon type for it, with 10* items for the enemies in it.
Donation Items/Cosmetic Stuff - More background and border types, some golden items. Potentially setting your preferred character color, which could change the color of somethings (character box at the top, maybe some skill visual effects if specific ones are requested and make sense).
New Talent Subpaths - A few new talent subpaths for existing talents. (Combat Drilling, Archery, Spiritualism, and Maintenance all have some ones in my big list. Some of these may tie into service stalls, however.)
Battle Bonuses - New system where you can gain an additional modifier to EXP from battles by fulfilling certain conditions in battle. (For example, hitting an enemy weakness would give the Tactical modifier, which is a 5% bonus to the total EXP gained.)
Enchanting Great Successes - Expanding on Enchanting great successes in some way. Could potentially give a special item quality, such as random unique bonuses that get overwritten when the item is enchanted again, or a special quality that makes the next enchantment on the weapon always succeed.
Sidequests - New sidequests, much like the quests that exist in the game right now.
Other - Something else not on this list that isn't a class or new class skills. Please post to specify your intentions if you pick this option.

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