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  Vanishing Storm
Posted by: Autumn - 05-14-2018, 05:29 PM - Forum: Bug Reports - Replies (5)

Vanishing cut lets you pile enemies into you by selecting the same tile they'll teleport to with tile 2, to note it doesn't immediately shunt you out either so hellspike/fleeing spectre memes are a thing.

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  Frayckin Ridiculous
Posted by: Autumn - 05-14-2018, 04:20 PM - Forum: Balance Fu - Replies (16)

[Image: EGf4CYB.png]

Fray and refraction can get pretty ridiculous due to how many it spews out at once, not only causing problems mechanically by rolling over to people's turns while fray is going off still, but also adding up a lot of damage due to the amount of frayed voidgates that can be up at once on a really tanky build, as I had originally thought.


Something needs to be pre-emptively done about stuff like this, either by completely cutting off fray from entering voidgates or by reducing the damage of refracted projectiles until a maximum of 75% damage cut or something.

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  No Entering
Posted by: Autumn - 05-13-2018, 01:45 AM - Forum: Bug Reports - Replies (1)

[Image: qiRmbxg.png]


I don't know if this is supposed to be able to be entered but I cannot get through this door in the lower right part of Cellsvich.

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  Ignite Engine
Posted by: K Peculier - 05-12-2018, 09:25 PM - Forum: Bug Reports - Replies (1)

You cannot use Void Assasin's Ignite engine on summoned mobs. The tile/mob seems to be invalid.

Tested on shine knights and youkai.

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  Burning Wall
Posted by: Autumn - 05-12-2018, 04:37 PM - Forum: Bug Reports - Replies (5)

Burn doesn't remove bonus DEF, its that simple.

Tested using BK Passive and Astral Belt for +16 DEF, the DEF modifier remained the same.

Might be worth checking Hellflame Uorate as well.

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  Eliminate Damage
Posted by: Autumn - 05-12-2018, 01:23 AM - Forum: Balance Fu - Replies (4)

Eliminate seemed like a cool skill at first but its damage doesn't live up what its supposed to be by the looks of it.

Truth be told, autohits don't suit physical based void assassins, 160% Weapon scaling is a lot, and so is an innate damage steroid, but that doesn't mean a whole lot to VAs when they scale from crit damage exponentially, being their weapon scaling and primary damage source, on top of this...

daggers boast low power, but not the best of scaling, they have no steroids like weapon power or 2hand or passives to boost their scaled weapon attack.

So in short, the scaling on the skill is nice, the innate damage buff is also nice, but daggers simply cannot pull off this skill correctly, and they never really will..Infact the only daggers I can think of that can pull off this skill is probably a mutated Brawler's Glove and a mutated wooden Katana, and I know how much you love Mutation.

In that sense, I actually think this skill would be better off suited as a basic attack skill with a damage steroid on it, suited more towards killing a target and reaping rewards for doing it correctly.

Here's what I suggest:

Quote:Eliminate:

Becomes basic attack(s) (Split across two hits, slash and pierce)

Both basics gain Hit and Crit equal to Void Energy.

Gains damage equal to Rank*4% of the target's missing health, and is doubled when sneaking.

Has a 3 round cooldown.

And just to make sure this is in here too, cause these effects were cool and I really prefer they'd be kept:

1 Range, 7 when Airborne.

If eliminate kills a target, the cooldown is refreshed and all targets gain fear permanently.

What do you think?

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  List of projectiles that do not work with Void Refraction
Posted by: Autumn - 05-11-2018, 05:30 PM - Forum: Bug Reports - Replies (3)

If anyone finds any addtional ones, they should probably be posted.


Here are the skills that do not get copied and refracted when fired into a voidgate.

Shinken
Roundtrip (probably not a bug, will post anyway just in case)
Bright Bishop
Wind Slasher
Libegrande
Fire Breath
Crescent Rook

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  Thunderous Fauna
Posted by: Autumn - 05-11-2018, 12:03 PM - Forum: Bug Reports - Replies (1)

Thunderbolt doesn't seem to gain bonus damage from Overgrown Staff's effect (Nature spells gain +1 spell power per plant within x range), the only way I could tell this was a thing was because the flowers slightly glow when a nature spell is cast, and they do not with thunderbolt.

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  Twinking Flag False-Firing
Posted by: IamNAME - 05-10-2018, 04:43 AM - Forum: Bug Reports - Replies (2)

I (BYOND name: IamNAME) enchanted a weapon for my friend (BYOND name: Klausterweiss), and now I'm being stopped from trading it back to him with the message "One or more of the items in the trade offerings were previously owned by the other player, but not the same character they are playing now. Are you acting as a proxy for twinking? Please familiarize yourself with the rule against twinking at this link: http://www.neus-projects.net/viewtopic.p...=1045"

The thing is, both of our characters are above 55 and have both Legend Extended. In addition, neither of us have any other characters (however, going by Exception D, that shouldn't matter). We tried to get in touch with a GM, but there weren't any on at the time. I've attached a log, just in case (converted to PDF since the forum won't take BYOND's .htm default). Considering that he was able to trade it to me without trouble, I'm a bit confused as to why the flag even fired if we both meet the exceptions. Now I'm kind of just stuck with his primary weapon, and I feel bad since it's actually a pretty good one...

In case it helps, the weapon in question is a 2* God's Ire (that's what he named it, not sure what it was originally).

EDIT: The forum won't take the PDF either; if the log is needed, let me know how I can send it in. The timestamp was 2018-05-09 (11 16 pm).

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  Impure Element
Posted by: MegaBlues - 05-10-2018, 01:36 AM - Forum: Bug Reports - Replies (3)

Impure Element's Null damage seems to be equal to 100% of Void Energy rather than the 50% the tooltip states.

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