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Add the Bookshelf Behind Pink to the Tutorial |
Posted by: Exxy - 05-10-2018, 12:00 AM - Forum: Suggestions
- Replies (2)
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Literally the entirety of my time, before today, in SL2 was spent never realizing you can interact with the bookshelves behind Pink in the Tutorial. It wasn't until making a new character that my curiosity got the better of me and I tried clicking it and came to the shocking epiphany that IT DOES SOMETHING (excuse the caps please - my mind is still kind of blown):
I would like to suggest that some form of interaction be added to the list of things you're required to do before leaving the Tutorial or at the very least it be mentioned in Pink's dialog as a tip for the people who rather not use Internet Links in games they're just trying out (I assure you there are people that finicky; I used to be one of them). Maybe having to exhaust the dialog options being the marker to move on to the "You're free to go now" part of the Tutorial (considering you can spam through the options it probably wouldn't add more than a two-to-three minutes to start-up time for people who are already familiar with this and those who may see it as more of an obstruction than a learning tool).
I realize a lot more people may be more intuitive than myself and probably are reading over thinking I'm a ditz (which is true, I very much am), but I think at least the mention of this in-game resource during the Tutorial would help bring attention to it for any new players to join the community.
EDIT: If at all possible, can they be made into functioning how certain NPCs do? Where it has a scroll-over icon that you can click and your character will run up to it to further help distinguish them from something just in the background, please?... And to give it a location in the actual game world, maybe as a static location or a book your character can purchase from a merchant like Zeo? The reason I request the last bit is due to the fact out there isn't any way to return to the Tutorial area as of right now so anyone who wants to read these can't (if Zeo doesn't work, maybe throwing them in the Mage Guilds could).
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Dark Cinder Tiles and other VA things |
Posted by: WickedAcolyte - 05-09-2018, 08:33 PM - Forum: Bug Reports
- Replies (10)
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Dark Cinder tiles duration is one turn, if spawned via elemental impact, or otherwise. It does not count the cinder talent in the elemental panel of talents towards it's duration increase, as they're not 'technically' pure cinder tiles. If this isn't a bug/oversight, I would then suggest making something to increase Dark Cinder's duration. As it stands, though, they can be spawned from fire magic such as sear, and will still not last the full duration that they should, as Cinders with the maxed subtalent. Additionally, they don't benefit from the halved costs Void Reverb.
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Void Recraption |
Posted by: Noxid - 05-09-2018, 06:40 PM - Forum: Bug Reports
- Replies (9)
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When a projectile is fired into the void gate it comes out to the right rather than at the nearest enemy. Except stone dragon that seems to fire upwards.
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Mercalan Pisstake |
Posted by: GSM - 05-09-2018, 05:11 PM - Forum: Suggestions
- Replies (4)
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In light of the new Void Assassin update, a new status was introduced: Regeneration. Regeneration recovers HP equal to level. Which got me thinking...
Why doesn’t Mercalan Mist Give all allies Regeneration, instead of passively healing their allies (and enemies, cough cough) without a status effect, with the same restrictions as Mercalan Mist?
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Vanishing Flurry |
Posted by: Autumn - 05-09-2018, 04:41 PM - Forum: Balance Fu
- Replies (9)
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Vanishing Strike is pretty cool, I really like it, the only outlier of this skill is that it has no cooldown or nothing stopping someone from just only using this every round, I think slapping a 3 round cooldown on this skill would stop it from being a godly positioning tool and allow it to stay really strong.
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Assassinate |
Posted by: Autumn - 05-09-2018, 03:59 PM - Forum: Suggestions
- Replies (1)
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Eliminate doesn't have an animation currently, I might think about making some for these new skills but for now do you think it can get L'au Dela's animation? The slow uppercut with the fear symbol.
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RE: Sea Hunter Tome's Material Type |
Posted by: Joseph Jostar - 05-09-2018, 01:33 PM - Forum: Bug Reports
- Replies (1)
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Despite only being available in the 'Coral' material, Sea Hunter Tome's material type is still treated as 'Chapter' instead of 'Metal'. This was tested with material change kits, Chapter kits being applicable to the item and Metal kits being unapplicable. Additionally, if changed to a Chapter material the tome is not able to be returned to 'Coral'.
This presumably holds true for the Sea Hunter Bow, which is also made out of an unorthodox material for its weapon type (metal bow instead of wooden).
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Duck and Roll |
Posted by: Autumn - 05-07-2018, 08:43 AM - Forum: Bug Reports
- Replies (1)
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When Snake Dancer triggers for attacks that ignore evasion checks, you'll take damage and then move anyway, from my understanding, attacks that ignore evasion checks seem like they just shouldn't trigger snake dancer at all.
How to replicate:
1) Use an evasion ignoring attack such as Charging Thousand Stab or Lance De Lion against someone equipped with Snake Dancer
2) The Cobra user will get hit by the attack, and dodge anyway as if they were dodging the attack.
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Badkage and Terrikage |
Posted by: Autumn - 05-07-2018, 08:01 AM - Forum: Balance Fu
- Replies (9)
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3rd time's a charm, Hikage and Tsukikage are in a terrible position right now, they have less scaling than other daggers, they have inconsistent scaling (STR/GUI/VIT) and their set effect is not even remotely worth the lack of damage they can pull off, on top of this they have fire/water damage.
You CAN use the set effect to hit someone at range then teleport behind them for the combo, but realistically speaking you're very likely to hit a resist, lose your momentum, deal less damage than just about any other dagger, further reduced by resistance more than likely, and now you're in their face about to get your head caved in.
It hurts to see such a cool set effect squandered by the damage type and scaling that they both sport, I think that they both need a fair bit of tuning to be caught up with daggers like Vorpal Fang/Dancing Shiv/Stinger/Fans etc.
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